Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
CakeBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class ItemInstance;
17class Player;
18namespace BlockEvents { class BlockPlayerInteractEvent; }
19namespace BlockEvents { class BlockQueuedTickEvent; }
20// clang-format on
21
22class CakeBlock : public ::BlockType {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
27
28 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
29
30 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
31
32 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
33 /*override*/;
34
35 virtual int getVariant(::Block const& block) const /*override*/;
36
37 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
38
39 virtual bool hasComparatorSignal() const /*override*/;
40
41 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
42 /*override*/;
43
44 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
45 /*override*/;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
52
53 MCNAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
54 // NOLINTEND
55
56public:
57 // static functions
58 // NOLINTBEGIN
59 MCAPI static void
60 removeCakeSlice(::Player& player, ::BlockSource& region, ::BlockPos const& pos, ::Block const* cakeBlock);
61 // NOLINTEND
62
63public:
64 // virtual function thunks
65 // NOLINTBEGIN
66 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
67
68 MCNAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
69
70 MCNAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
71
72 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
73
74 MCNAPI int $getVariant(::Block const& block) const;
75
76 MCNAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
77
78 MCNAPI bool $hasComparatorSignal() const;
79
80 MCNAPI int
81 $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
82
83 MCNAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
84
85
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCNAPI static void** $vftable();
92 // NOLINTEND
93};
Definition AABB.h:18
Definition Actor.h:116
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition CakeBlock.h:22
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos, uchar face) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $hasComparatorSignal() const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
static MCAPI void ** $vftable()
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI int $getComparatorSignal(::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI bool $canSurvive(::BlockSource &region, ::BlockPos const &pos) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
Definition ItemInstance.h:15
Definition Player.h:131