3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
27 virtual ::AABB
const& getVisualShapeInWorld(
34 virtual ::AABB getCollisionShape(
41 virtual ::AABB
const& getOutline(
53 virtual ::Block
const&
54 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
59 virtual ::Block
const& sanitizeFillBlock(
::Block const& block)
const ;
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition VineBlock.h:23
MCAPI void growSideways(::BlockSource ®ion, ::BlockPos const &pos, int testDirection) const
static MCAPI int const & VINE_NORTH()
static MCAPI void ** $vftable()
static MCAPI int _nextVineDirections(::BlockSource ®ion, ::BlockPos const &pos)
static MCAPI int const & VINE_ALL()
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
static MCAPI bool isAcceptableNeighbour(::Block const &block)
static MCAPI int const & VINE_SOUTH()
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::AABB const & $getOutline(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const
static MCAPI ::Block const & getBlockForFace(uchar face)
static MCAPI int const & VINE_WEST()
MCAPI::Block const & $sanitizeFillBlock(::Block const &block) const
static MCAPI int const & VINE_EAST()
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI void growUp(::BlockSource ®ion, ::BlockPos const &pos, int spawnFacings) const
MCAPI void growDown(::BlockSource ®ion, ::BlockPos const &pos, int spawnFacings) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::AABB const & $getVisualShapeInWorld(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const
Definition optional_ref.h:10