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ServerActorManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/platform/Result.h"
8#include "mc/world/level/ActorManagerProxy.h"
9#include "mc/world/level/ActorValidationError.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class Level;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::Level>> mLevel;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void initializeActor(::Actor& actor) /*override*/;
28
29 virtual ::Bedrock::Result<void, ::ActorValidationError> validate(::Actor const& actor) /*override*/;
30
31 virtual void addActor(::Actor& actor) /*override*/;
32
33 virtual void removeActorInLevelChunk(::Actor const& actor) /*override*/;
34
35 virtual void deleteActorFromWorldInLevelChunk(::Actor const& actor) /*override*/;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCNAPI void $initializeActor(::Actor& actor);
42
43 MCNAPI ::Bedrock::Result<void, ::ActorValidationError> $validate(::Actor const& actor);
44
45 MCNAPI void $addActor(::Actor& actor);
46
47 MCNAPI void $removeActorInLevelChunk(::Actor const& actor);
48
49 MCNAPI void $deleteActorFromWorldInLevelChunk(::Actor const& actor);
50
51
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCNAPI static void** $vftable();
58 // NOLINTEND
59};
Definition ActorManagerProxy.h:13
Definition Actor.h:116
Definition Level.h:255
Definition ServerActorManagerProxy.h:17
static MCAPI void ** $vftable()
MCAPI void $deleteActorFromWorldInLevelChunk(::Actor const &actor)
MCAPI void $addActor(::Actor &actor)
MCAPI void $initializeActor(::Actor &actor)
MCAPI void $removeActorInLevelChunk(::Actor const &actor)
MCAPI ::Bedrock::Result< void, ::ActorValidationError > $validate(::Actor const &actor)