23 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mActor;
24 ::ll::TypedStorage<2, 2, ushort> mSignalThrottlingTicks;
25 ::ll::TypedStorage<8, 16, ::std::optional<uint64>> mLastSignalReceivedTick;
26 ::ll::TypedStorage<8, 8, ::Tick> mLastProjectileTick;
27 ::ll::TypedStorage<4, 4, int> mProjectileSuspiciousIntervalTicks;
28 ::ll::TypedStorage<4, 4, float> mTargetProjectileOwnerRange;
33 WardenVibrationConfig();
38 virtual void onSignalReceive(
48 virtual bool isValidVibration(
::GameEvent const& gameEvent) ;
MCAPI void $onSignalReceive(::BlockSource ®ion, ::BlockPos const &vibrationSourcePos, ::GameEvent const &, ::Actor *vibrationSource, float, uint, ::Actor *projectileOwner)
Definition GameEventContext.h:14