3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
29 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
31 virtual ::AABB getCollisionShape(
69 MCNAPI static ::BlockType::HorizontalDirectionBits getConnectionsFromState(
::Block const& block);
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition TripWireBlock.h:25
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
static MCAPI bool _isEntityInsideTriggerable(::BlockSource const ®ion, ::BlockPos const &pos, ::Actor &entity)
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
static MCAPI void ** $vftable()
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
static MCAPI void _updateSource(::BlockSource ®ion, ::BlockPos const &pos)
MCAPI void _checkPressed(::BlockSource ®ion, ::BlockPos const &pos) const
Definition optional_ref.h:10