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LeviLamina
Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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ScriptGameRuleChangeAfterEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/cereal/schema/dynamic/NullType.h"
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#include "mc/world/level/storage/GameRule.h"
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#include "mc/world/level/storage/GameRules.h"
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// auto generated forward declare list
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// clang-format off
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namespace
ScriptModuleMinecraft {
struct
ScriptGameRuleChangeAfterEventIntermediateData
; }
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namespace
Scripting {
struct
ClassBinding
; }
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// clang-format on
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namespace
ScriptModuleMinecraft {
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struct
ScriptGameRuleChangeAfterEvent
{
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public
:
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// ScriptGameRuleChangeAfterEvent inner types define
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using
QueueType =
::ScriptModuleMinecraft::ScriptGameRuleChangeAfterEventIntermediateData
;
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::GameRules::GameRulesIndex> mRule;
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::ll::TypedStorage<1, 1, ::GameRule::Type> mType;
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::ll::TypedStorage<4, 8, ::std::variant<::cereal::NullType, bool, int, float>> mValue;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI static ::Scripting::ClassBinding
bind
();
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// NOLINTEND
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};
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}
// namespace ScriptModuleMinecraft
ScriptModuleMinecraft::ScriptGameRuleChangeAfterEventIntermediateData
Definition
ScriptGameRuleChangeAfterEventIntermediateData.h:12
ScriptModuleMinecraft::ScriptGameRuleChangeAfterEvent
Definition
ScriptGameRuleChangeAfterEvent.h:18
ScriptModuleMinecraft::ScriptGameRuleChangeAfterEvent::bind
static MCAPI ::Scripting::ClassBinding bind()
Scripting::ClassBinding
Definition
ClassBinding.h:10
src
mc
scripting
modules
minecraft
events
ScriptGameRuleChangeAfterEvent.h
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for LeviLamina by
1.16.1