3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/legacy/ActorRuntimeID.h"
7#include "mc/network/packet/PlayerInputTick.h"
16struct UpdateAttributesPacketPayload {
20 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
21 ::ll::TypedStorage<8, 24, ::std::vector<::AttributeData>> mAttributeData;
22 ::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
27 UpdateAttributesPacketPayload();
35 ::std::vector<::AttributeInstanceHandle>
const& dirtyData,
48 ::std::vector<::AttributeInstanceHandle>
const& dirtyData,
Definition ActorRuntimeID.h:5
Definition AttributeInstanceHandle.h:11
Definition BaseAttributeMap.h:21
Definition AttributeData.h:17
MCAPI ~UpdateAttributesPacketPayload()
MCAPI void * $ctor(::ActorRuntimeID const &id, ::BaseAttributeMap const &map, ::std::vector<::AttributeInstanceHandle > const &dirtyData, ::PlayerInputTick tick)
MCAPI UpdateAttributesPacketPayload(::ActorRuntimeID const &id, ::BaseAttributeMap const &map, ::std::vector<::AttributeInstanceHandle > const &dirtyData, ::PlayerInputTick tick)