Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
TntBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockPos;
13class BlockSource;
14class Container;
15class ItemStack;
16class Player;
17class Vec3;
18namespace BlockEvents { class BlockPlayerInteractEvent; }
19namespace BlockEvents { class BlockRedstoneUpdateEvent; }
20// clang-format on
21
22class TntBlock : public ::BlockType {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual void onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const /*override*/;
27
28 virtual void
29 destroy(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, ::Actor* entitySource) const
30 /*override*/;
31
32 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
33 /*override*/;
34
35 virtual bool shouldDispense(::BlockSource& region, ::Container& container) const /*override*/;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
42
43 MCNAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
44 // NOLINTEND
45
46public:
47 // static functions
48 // NOLINTBEGIN
49 MCNAPI static void _setAllowUnderwater(::Actor* e);
50
51 MCNAPI static bool tryLightTnt(::Player& player, ::BlockPos const& pos, ::ItemStack const& item);
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCNAPI void $onExploded(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource) const;
58
59 MCNAPI void
60 $destroy(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, ::Actor* entitySource) const;
61
62 MCNAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
63
64 MCNAPI bool $shouldDispense(::BlockSource& region, ::Container& container) const;
65
66
67 // NOLINTEND
68
69public:
70 // vftables
71 // NOLINTBEGIN
72 MCNAPI static void** $vftable();
73 // NOLINTEND
74};
Definition Actor.h:116
Definition BlockPlayerInteractEvent.h:18
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition Container.h:36
Definition ItemStack.h:26
Definition Player.h:131
Definition TntBlock.h:22
static MCAPI bool tryLightTnt(::Player &player, ::BlockPos const &pos, ::ItemStack const &item)
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
static MCAPI void ** $vftable()
MCAPI void $onExploded(::BlockSource &region, ::BlockPos const &pos, ::Actor *entitySource) const
MCAPI void $destroy(::BlockSource &region, ::BlockPos const &pos, ::Block const &block, ::Actor *entitySource) const
MCAPI bool $shouldDispense(::BlockSource &region, ::Container &container) const
MCAPI bool $dispense(::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent &blockEvent) const
static MCAPI void _setAllowUnderwater(::Actor *e)
Definition Vec3.h:10