3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockType.h"
Definition BlockPlayerInteractEvent.h:18
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockSource.h:72
Definition Container.h:36
Definition ItemStack.h:26
static MCAPI bool tryLightTnt(::Player &player, ::BlockPos const &pos, ::ItemStack const &item)
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
static MCAPI void ** $vftable()
MCAPI void $onExploded(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entitySource) const
MCAPI void $destroy(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::Actor *entitySource) const
MCAPI bool $shouldDispense(::BlockSource ®ion, ::Container &container) const
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent &blockEvent) const
static MCAPI void _setAllowUnderwater(::Actor *e)