3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/BedModel.h"
7#include "mc/client/renderer/actor/ActorTextureInfo.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
22 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBookTex;
23 ::ll::TypedStorage<8, 3216, ::BedModel> mBed;
24 ::ll::TypedStorage<8, 5120, ::ActorTextureInfo[16]> mTextures;
34 virtual ~BedRenderer() =
default;
37 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
43 MCNAPI
explicit BedRenderer(::std::shared_ptr<::ActorResourceDefinition> definition);
49 MCNAPI
void*
$ctor(::std::shared_ptr<::ActorResourceDefinition> definition);
Definition ActorResourceDefinition.h:5
Definition BaseActorRenderContext.h:5
Definition BedRenderer.h:5
MCAPI void $render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData)
MCAPI void * $ctor(::std::shared_ptr<::ActorResourceDefinition > definition)
MCAPI BedRenderer(::std::shared_ptr<::ActorResourceDefinition > definition)
Definition BlockActorRenderer.h:5
Definition BlockActorRenderData.h:5