3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/systems/ITickingSystem.h"
15 LLAPI
static void setOnFireNoEffects(
Actor& actor,
int seconds);
23 MCNAPI
static void onFireChanged(
::Actor& actor);
26 MCAPI
static void setOnFire(
::Actor& actor,
int seconds);
Definition ITickingSystem.h:15
Definition OnFireSystem.h:13
static MCAPI void _setOnFireImpl(::Actor &actor, int seconds, bool isInWaterOrRain, int fireProtectionLevels)
static MCAPI void stopFire(::Actor &actor)