3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/shared_types/shared_types/VillageType.h"
7#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
8#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
27 virtual int generateHeightAtPosition(
31 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
34 virtual ::Block
const*
37 virtual ::Block
const& getBeardStabilizeBlock(
::Block const& foundationBlock)
const ;
39 virtual ::AdjustmentEffect getTerrainAdjustmentEffect()
const ;
49 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
52 ::SharedTypes::VillageType villageType,
64 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
Definition BlockSource.h:72
Definition BlockVolume.h:14
Definition Dimension.h:86
Definition JigsawStructureRegistry.h:22
Definition StructurePiece.h:18
Definition VillagePiece.h:23
MCAPI bool $_needsPostProcessing(::BlockSource ®ion)
MCAPI::Block const * $getSupportBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
static MCAPI bool addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::SharedTypes::VillageType villageType, ::Dimension &dimension)
MCAPI::Block const & $getBeardStabilizeBlock(::Block const &foundationBlock) const
MCAPI::AdjustmentEffect $getTerrainAdjustmentEffect() const
MCAPI int $generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const