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FireAnimationTrackerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/systems/ITickingSystem.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
13class EntityRegistry;
15struct OnFireComponent;
17// clang-format on
18
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual void tick(::EntityRegistry& registry) /*override*/;
24 // NOLINTEND
25
26public:
27 // static functions
28 // NOLINTBEGIN
29#ifdef LL_PLAT_C
30 MCNAPI static void _tickFireAnimationTrackerComponent(
31 ::EntityContext& entity,
32 ::ActorOwnerComponent& actorOwnerComponent,
33 ::FireAnimationTrackerComponent& fireAnimationTrackerComponent,
35 );
36
37 MCNAPI static ::TickingSystemWithInfo createSystem();
38#endif
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44#ifdef LL_PLAT_C
45 MCNAPI void $tick(::EntityRegistry& registry);
46#endif
47
48
49 // NOLINTEND
50};
Definition ActorOwnerComponent.h:10
Definition EntityContext.h:15
Definition EntityRegistry.h:10
Definition FireAnimationTrackerComponent.h:5
Definition FireAnimationTrackerSystem.h:19
Definition ITickingSystem.h:15
Definition Optional.h:8
Definition OnFireComponent.h:11
Definition TickingSystemWithInfo.h:13