20 ::ll::TypedStorage<1, 8, ::ApplyAnimationCache const> mCache;
29 virtual void fireParticleEvents(
31 ::std::unordered_map<::HashedString, ::HashedString>
const&,
38 virtual void fireParticleEvents(
40 ::std::unordered_map<::HashedString, ::HashedString>
const& effectsRef,
51 virtual bool shouldAnimateBones(
::RenderParams const& renderParams)
const;
63 virtual bool hasParticleSystemEngine(
::RenderParams const& renderParams)
const;
74 ::std::unordered_map<::HashedString, ::HashedString>
const&,
83 ::std::unordered_map<::HashedString, ::HashedString>
const& effectsRef,
Definition ApplyAnimationContext.h:16
static MCAPI void ** $vftable()
MCAPI bool $shouldAnimateBones(::RenderParams const &renderParams) const
MCAPI bool $shouldActorRenderUpdateEffects(::BaseActorRenderContext const &context) const
MCAPI bool $hasParticleSystemEngine(::RenderParams const &renderParams) const
MCAPI void $fireParticleEvents(::ActorSkeletalAnimation const &animationData, ::std::unordered_map<::HashedString, ::HashedString > const &effectsRef, ::BaseActorRenderContext &baseActorRenderContext, float animTime, float lastAnimTime, ::RenderParams &renderParams) const
Definition BaseActorRenderContext.h:5