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GameModuleClientArgs.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/SubClientId.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8#include "mc/platform/brstd/copyable_function.h"
9
10// auto generated forward declare list
11// clang-format off
14namespace Bedrock::Profiling { class ProfilingOrchestrator; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mIsConnectedToRemoteServer;
22 ::ll::TypedStorage<1, 1, ::SubClientId> mSubClientId;
23 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::LocalProfilerControlBroker>> mLocalProfilerControlBroker;
24 ::ll::TypedStorage<8, 64, ::brstd::copyable_function<::Bedrock::Profiling::ProfilingOrchestrator*()>>
25 mGetProfilingOrchestrator;
26 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ProfilerUsageEventing>> mProfilerUsageEventing;
27 // NOLINTEND
28};
Definition ProfilingOrchestrator.h:19
Definition LocalProfilerControlBroker.h:11
Definition ProfilerUsageEventing.h:14
Definition GameModuleClientArgs.h:5