Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
ValidationSettings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/gamemode/entity_attack/ValidationMode.h"
7
8namespace EntityAttack {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<1, 1, ::EntityAttack::ValidationMode> mRequestCompatibilityMode;
15 ::ll::TypedStorage<1, 1, ::EntityAttack::ValidationMode> mTargetedActorRangeMode;
16 ::ll::TypedStorage<4, 4, float> mTargetedActorRangeTolerance;
17 // NOLINTEND
18};
19
20} // namespace EntityAttack
Definition ValidationSettings.h:10