Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
WaitTicksNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, int> mMaxTicks;
19 ::ll::TypedStorage<4, 4, int> mCurrTicks;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
26
27 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCNAPI ::BehaviorStatus $tick(::Actor& owner);
34
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition Actor.h:116
Definition BehaviorNode.h:17
Definition WaitTicksNode.h:14
MCAPI void $initializeFromDefinition(::Actor &owner)
static MCAPI void ** $vftable()
MCAPI::BehaviorStatus $tick(::Actor &owner)