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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Bedrock launcher for Windows and Android
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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ParticleEffectComponentRegistry.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/core/string/HashedString.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
namespace
ParticleSystem {
class
EffectComponentBase
; }
11
// clang-format on
12
13
namespace
ParticleSystem {
14
15
class
ParticleEffectComponentRegistry
{
16
public
:
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// member variables
18
// NOLINTBEGIN
19
::ll::TypedStorage<
20
8,
21
64,
22
::std::
23
unordered_map<::HashedString, ::std::function<::std::unique_ptr<::ParticleSystem::EffectComponentBase>()>>>
24
mComponentRegistry;
25
// NOLINTEND
26
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public
:
28
// member functions
29
// NOLINTBEGIN
30
MCAPI ::std::unique_ptr<::ParticleSystem::EffectComponentBase> generateComponent(::HashedString
const
& name)
const
;
31
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MCAPI
void
registerComponent(
33
::HashedString
const
& name,
34
::std::function<::std::unique_ptr<::ParticleSystem::EffectComponentBase>()> createFunc
35
);
36
// NOLINTEND
37
};
38
39
}
// namespace ParticleSystem
ParticleSystem::EffectComponentBase
Definition
EffectComponentBase.h:7
ParticleSystem::ParticleEffectComponentRegistry
Definition
ParticleEffectComponentRegistry.h:7
src-client
mc
client
particlesystem
particle
ParticleEffectComponentRegistry.h
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for LeviLamina by
1.16.1