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WardenSpawnTrackerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7#include "mc/world/events/EventResult.h"
8#include "mc/world/events/LevelEventListener.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityRegistry;
13class Player;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21
22 virtual ::EventResult onLevelAddedPlayer(::Player& player) /*override*/;
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28 MCNAPI void $tick(::EntityRegistry& registry);
29
30 MCNAPI ::EventResult $onLevelAddedPlayer(::Player& player);
31
32
33 // NOLINTEND
34};
Definition EntityRegistry.h:10
Definition ITickingSystem.h:15
Definition LevelEventListener.h:17
Definition Player.h:131
Definition WardenSpawnTrackerSystem.h:16
MCAPI::EventResult $onLevelAddedPlayer(::Player &player)
MCAPI void $tick(::EntityRegistry &registry)