3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/file/PathBuffer.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8#include "mc/external/gameface/cohtml/IFileSystemReader.h"
9#include "mc/external/gameface/cohtml/ISyncStreamReader.h"
15namespace Core {
class Path; }
25 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::Core::FileSystem>> mFileSystem;
26 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::IFileAccess>> mFileAccess;
27 ::ll::TypedStorage<8, 24, ::std::vector<::Core::PathBuffer<::std::string>>> mCurrentFolderFiles;
28 ::ll::TypedStorage<8, 32, ::std::string> mCurrentFileName;
29 ::ll::TypedStorage<8, 64, ::std::function<::Gameface::ISyncStreamReader*(::IFileAccess&, ::Core::Path)>>
30 mSyncStreamReaderFactory;
40 virtual ~FileSystemReader() =
default;
42 virtual bool EnumerateFolder(
char const* path) ;
44 virtual char const* NextFile() ;
46 virtual ::cohtml::ISyncStreamReader* OpenFile(
char const* path) ;
53 ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem>
const& fileSystem,
54 ::Bedrock::NotNullNonOwnerPtr<::IFileAccess>
const& fileAccess,
63 ::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem>
const& fileSystem,
64 ::Bedrock::NotNullNonOwnerPtr<::IFileAccess>
const& fileAccess,
76 MCNAPI ::cohtml::ISyncStreamReader*
$OpenFile(
char const* path);
Definition FileSystem.h:28
Definition ISyncStreamReader.h:7
Definition IFileAccess.h:15
Definition FileSystemReader.h:7
MCAPI::cohtml::ISyncStreamReader * $OpenFile(char const *path)
static MCAPI void ** $vftable()
MCAPI FileSystemReader(::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const &fileSystem, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &fileAccess, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const &syncStreamReaderFactory)
MCAPI bool $EnumerateFolder(char const *path)
MCAPI char const * $NextFile()
MCAPI void * $ctor(::Bedrock::NotNullNonOwnerPtr<::Core::FileSystem > const &fileSystem, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &fileAccess, ::std::function<::Gameface::ISyncStreamReader *(::IFileAccess &, ::Core::Path)> const &syncStreamReaderFactory)