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Tadpole.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/animal/WaterAnimal.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
15// clang-format on
16
17class Tadpole : public ::WaterAnimal {
18public:
19 // prevent constructor by default
20 Tadpole();
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual void
26 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
27
28 virtual float getShadowRadius() const /*override*/;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCNAPI Tadpole(
35 ::ActorDefinitionGroup* definitions,
36 ::ActorDefinitionIdentifier const& definitionName,
37 ::EntityContext& entityId
38 );
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCNAPI void* $ctor(
45 ::ActorDefinitionGroup* definitions,
46 ::ActorDefinitionIdentifier const& definitionName,
47 ::EntityContext& entityId
48 );
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCNAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
55
56 MCNAPI float $getShadowRadius() const;
57
58
59 // NOLINTEND
60
61public:
62 // vftables
63 // NOLINTBEGIN
64 MCNAPI static void** $vftable();
65 // NOLINTEND
66};
Definition ActorDefinitionGroup.h:26
Definition EntityContext.h:15
MCAPI Tadpole(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityId)
static MCAPI void ** $vftable()
MCAPI float $getShadowRadius() const
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityId)
MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params)
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:17