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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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ScriptDebugShape.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
6
#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
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// auto generated forward declare list
9
// clang-format off
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namespace
ScriptModuleMinecraft {
class
ScriptPrimitiveShape
; }
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namespace
Scripting {
struct
ClassBinding
; }
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// clang-format on
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namespace
ScriptModuleDebugUtilities {
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class
ScriptDebugShape
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPrimitiveShape>>
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mPrimitiveShape;
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// NOLINTEND
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public
:
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// virtual functions
26
// NOLINTBEGIN
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virtual
~ScriptDebugShape
() =
default
;
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// NOLINTEND
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public
:
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// static functions
32
// NOLINTBEGIN
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MCNAPI static ::Scripting::ClassBinding
bind
();
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// NOLINTEND
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};
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}
// namespace ScriptModuleDebugUtilities
ScriptModuleDebugUtilities::ScriptDebugShape
Definition
ScriptDebugShape.h:16
ScriptModuleDebugUtilities::ScriptDebugShape::bind
static MCAPI ::Scripting::ClassBinding bind()
ScriptModuleMinecraft::ScriptPrimitiveShape
Definition
ScriptPrimitiveShape.h:26
Scripting::ClassBinding
Definition
ClassBinding.h:10
src
mc
scripting
modules
minecraft
debugdrawer
ScriptDebugShape.h
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