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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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Blaze.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorInitializationMethod.h"
7
#include "mc/world/actor/monster/Monster.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDefinitionGroup
;
12
class
EntityContext
;
13
class
IConstBlockSource
;
14
struct
ActorDefinitionIdentifier
;
15
// clang-format on
16
17
class
Blaze :
public
::Monster {
18
public
:
19
// Blaze inner types define
20
using
DataFlagIdType = schar;
21
22
public
:
23
// member variables
24
// NOLINTBEGIN
25
::ll::TypedStorage<4, 4, float> mAllowedHeightOffset;
26
::ll::TypedStorage<4, 4, int> mNextHeightOffsetChangeTick;
27
// NOLINTEND
28
29
public
:
30
// prevent constructor by default
31
Blaze();
32
33
public
:
34
// virtual functions
35
// NOLINTBEGIN
36
virtual
void
reloadHardcodedClient(::ActorInitializationMethod method)
/*override*/
;
37
38
virtual
float
getBrightness(
float
a,
::IConstBlockSource
const
& region)
const
/*override*/
;
39
40
virtual
void
aiStep()
/*override*/
;
41
42
virtual
bool
isOnFire()
const
/*override*/
;
43
44
virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
45
46
virtual
void
normalTick()
/*override*/
;
47
// NOLINTEND
48
49
public
:
50
// member functions
51
// NOLINTBEGIN
52
MCNAPI
Blaze
(
53
::ActorDefinitionGroup
* definitions,
54
::ActorDefinitionIdentifier
const
& definitionName,
55
::EntityContext
& entityContext
56
);
57
58
MCNAPI
void
preTravel
();
59
// NOLINTEND
60
61
public
:
62
// constructor thunks
63
// NOLINTBEGIN
64
MCNAPI
void
*
$ctor
(
65
::ActorDefinitionGroup
* definitions,
66
::ActorDefinitionIdentifier
const
& definitionName,
67
::EntityContext
& entityContext
68
);
69
// NOLINTEND
70
71
public
:
72
// virtual function thunks
73
// NOLINTBEGIN
74
MCNAPI
void
$reloadHardcodedClient
(::ActorInitializationMethod method);
75
76
MCNAPI
float
$getBrightness
(
float
a,
::IConstBlockSource
const
& region)
const
;
77
78
MCNAPI
void
$aiStep
();
79
80
MCNAPI
bool
$isOnFire
()
const
;
81
82
MCNAPI
bool
$isDarkEnoughToSpawn
()
const
;
83
84
MCNAPI
void
$normalTick
();
85
86
87
// NOLINTEND
88
89
public
:
90
// vftables
91
// NOLINTBEGIN
92
MCNAPI
static
void
**
$vftable
();
93
// NOLINTEND
94
};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
Blaze::preTravel
MCAPI void preTravel()
Blaze::$vftable
static MCAPI void ** $vftable()
Blaze::$isOnFire
MCAPI bool $isOnFire() const
Blaze::$isDarkEnoughToSpawn
MCAPI bool $isDarkEnoughToSpawn() const
Blaze::Blaze
MCAPI Blaze(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
Blaze::$normalTick
MCAPI void $normalTick()
Blaze::$reloadHardcodedClient
MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method)
Blaze::$aiStep
MCAPI void $aiStep()
Blaze::$getBrightness
MCAPI float $getBrightness(float a, ::IConstBlockSource const ®ion) const
Blaze::$ctor
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
EntityContext
Definition
EntityContext.h:15
IConstBlockSource
Definition
IConstBlockSource.h:25
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
src
mc
world
actor
monster
Blaze.h
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1.16.1