3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
25 ::ll::TypedStorage<8, 32, ::std::string> texture;
31 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
33 virtual ::AABB getCollisionShape(
40 virtual int getTickDelay()
const;
58 virtual int getVariant(
::Block const& block)
const ;
60 virtual bool canSpawnOn(
::Actor*)
const ;
66 virtual int getSignalForData(
int data)
const = 0;
68 virtual int getRedstoneSignal(
int signal)
const = 0;
70 virtual ::AABB
const getSensitiveAABB(
::BlockPos const& pos)
const;
Definition BasePressurePlateBlock.h:21
MCAPI void checkPressed(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *sourceEntity, int oldSignal, int newSignal) const
static MCAPI void ** $vftable()
MCAPI int $getVariant(::Block const &block) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI::AABB const $getSensitiveAABB(::BlockPos const &pos) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI int $getTickDelay() const
MCAPI bool $isAttachedTo(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos &outAttachedTo) const
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition optional_ref.h:10