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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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SpawnActorComponent.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
Actor
;
8
class
CompoundTag
;
9
class
DataLoadHelper
;
10
struct
SpawnActorEntry
;
11
// clang-format on
12
13
class
SpawnActorComponent
{
14
public
:
15
// member variables
16
// NOLINTBEGIN
17
::ll::TypedStorage<8, 24, ::std::vector<::SpawnActorEntry>> mSpawnEntries;
18
// NOLINTEND
19
20
public
:
21
// member functions
22
// NOLINTBEGIN
23
MCNAPI
void
addAdditionalSaveData
(
::CompoundTag
& tag)
const
;
24
25
MCNAPI
void
readAdditionalSaveData
(
::Actor
&,
::CompoundTag
const
& tag,
::DataLoadHelper
&);
26
// NOLINTEND
27
};
Actor
Definition
Actor.h:116
CompoundTag
Definition
CompoundTag.h:18
DataLoadHelper
Definition
DataLoadHelper.h:20
SpawnActorComponent
Definition
SpawnActorComponent.h:13
SpawnActorComponent::readAdditionalSaveData
MCAPI void readAdditionalSaveData(::Actor &, ::CompoundTag const &tag, ::DataLoadHelper &)
SpawnActorComponent::addAdditionalSaveData
MCAPI void addAdditionalSaveData(::CompoundTag &tag) const
SpawnActorEntry
Definition
SpawnActorEntry.h:8
src
mc
entity
components_json_legacy
SpawnActorComponent.h
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