3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/monster/Monster.h"
17 virtual float causeFallDamageToActor(
float distance,
float multiplier,
::ActorDamageSource source) ;
Definition ActorDamageSource.h:18
MCAPI float $causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source)
static MCAPI void ** $vftable()