42 ::ll::TypedStorage<4, 4, uint> mUpdateFlag;
43 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mIsVisible;
44 ::ll::TypedStorage<4, 20, ::std::optional<::WorldPosition>> mWorldPosition;
45 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mTexturePath;
46 ::ll::TypedStorage<4, 12, ::std::optional<::Vec2>> mIconSize;
47 ::ll::TypedStorage<4, 20, ::std::optional<::mce::Color>> mColor;
48 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mClientPositionAuthority;
49 ::ll::TypedStorage<8, 16, ::std::optional<::ActorUniqueID>> mActorID;
71 ::ll::TypedStorage<4, 4, int> mLowerBound;
72 ::ll::TypedStorage<4, 8, ::std::optional<int>> mUpperBound;
73 ::ll::TypedStorage<8, 32, ::std::string> mTexturePath;
74 ::ll::TypedStorage<4, 8, ::Vec2> mIconSize;