3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/blockactor/SerializedActorRenderer.h"
7#include "mc/deps/core/container/DenseEnumMap.h"
8#include "mc/world/level/block/CopperType.h"
23 ::ll::TypedStorage<8, 24, ::std::vector<::SerializedActorModel>> mModels;
24 ::ll::TypedStorage<8, 1280, ::Bedrock::DenseEnumMap<::CopperType, ::ActorTextureInfo, 4>> mTextures;
30 virtual ::SerializedActorRenderer::RenderData getRenderData(
31 ::SerializedActorRenderer::RenderType type,
32 ::BlockType
const& block,
33 ::SerializedActorBlockActor
const* entity,
34 ::ItemStack
const* item
42 ::SerializedActorRenderer::RenderType type,
Definition BlockType.h:79
Definition CopperGolemStatueRenderer.h:5
MCAPI::SerializedActorRenderer::RenderData $getRenderData(::SerializedActorRenderer::RenderType type, ::BlockType const &block, ::SerializedActorBlockActor const *entity, ::ItemStack const *item)
Definition ItemStack.h:26
Definition SerializedActorBlockActor.h:26
Definition SerializedActorModel.h:5
Definition SerializedActorRenderer.h:5
Definition ActorTextureInfo.h:5