3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
30 ::ll::TypedStorage<1, 1, bool> mOnGround;
36 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB&)
const ;
38 virtual ::AABB getCollisionShape(
51 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
55 virtual int getVariant(
::Block const& block)
const ;
Definition BannerBlockActor.h:21
Definition BannerBlock.h:26
static MCAPI ::AABB & STANDING_AABB()
static MCAPI ::AABB & EAST_AABB()
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
static MCAPI ::AABB & WEST_AABB()
static MCAPI ::ItemInstance itemInstanceFromBlockEntity(::gsl::not_null<::BannerBlockActor const * > banner)
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI ::AABB & SOUTH_AABB()
static MCAPI void ** $vftable()
static MCAPI ::AABB & NORTH_AABB()
MCAPI int $getVariant(::Block const &block) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition optional_ref.h:10