3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/level/block/FaceDirectionalActorBlock.h"
26 enum class SlotState :
int {
35 virtual bool isInteractiveBlock()
const ;
37 virtual bool hasComparatorSignal()
const ;
67 MCNAPI static ::ChiseledBookshelfBlock::SlotState
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:18
Definition BlockSource.h:72
Definition ChiseledBookshelfBlockActor.h:22
Definition ChiseledBookshelfBlock.h:23
MCAPI bool $isInteractiveBlock() const
static MCAPI void ** $vftable()
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::ItemInstance $asItemInstance(::Block const &block, ::BlockActor const *) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI bool $hasComparatorSignal() const
Definition FaceDirectionalActorBlock.h:18
Definition ItemInstance.h:15
Definition ItemStack.h:26