3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/Item.h"
18 enum class Tier :
int {
31 ::ll::TypedStorage<4, 4, ::NautilusArmorItem::Tier> mTier;
37 virtual bool isBodyArmor()
const ;
39 virtual int getArmorValue()
const ;
41 virtual int getToughnessValue()
const ;
43 virtual float getKnockbackResistanceValue()
const ;
Definition BlockSource.h:72
Definition Container.h:36
Definition NautilusArmorItem.h:15
MCAPI float $getKnockbackResistanceValue() const
MCAPI int $getToughnessValue() const
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar) const
MCAPI int $getArmorValue() const
static MCAPI void ** $vftable()
MCAPI bool $isBodyArmor() const