3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/MineshaftPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
21 ::ll::TypedStorage<1, 1, bool> hasRails;
22 ::ll::TypedStorage<1, 1, bool> spiderCorridor;
23 ::ll::TypedStorage<1, 1, bool> hasPlacedSpider;
24 ::ll::TypedStorage<4, 4, int> numSections;
30 virtual ::StructurePieceType getType()
const ;
32 virtual void addChildren(
34 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
54 MCAPI
void _placeCobWeb(
72 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition MineshaftCorridor.h:17
MCAPI::StructurePieceType $getType() const
MCAPI void $postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
MCAPI void _fillPillarDownOrChainUp(::BlockSource ®ion, int const x, int const y, int const z, ::BoundingBox const &chunkBB)
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
Definition MineshaftPiece.h:16
Definition StructurePiece.h:18