Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
ResourceCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Bedrock::Resources {
6
7enum class ResourceCategory : ushort {
8 Unknown = 0,
9 Particle = 1,
10 Camera = 2,
11 VoxelShape = 3,
12 TradeTable = 4,
13 CameraSpline = 5,
14 Actor = 6,
15 Item = 7,
16 Poi = 8,
17 PoiTag = 9,
18 CraftingItemCatalog = 10,
19 Block = 11,
20 LegacyClientBiome = 12,
21 UiGlobalVariables = 13,
22 SoundMapping = 14,
23 SoundDefinitions = 15,
24 MusicDefinitions = 16,
25 TickingTexture = 17,
26 UiDefinition = 18,
27 Count = 19,
28};
29
30}