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This is the complete list of members for SimulatedPlayer, including all inherited members.
| $_createChunkSource(::ChunkSource &mainChunkSource) (defined in SimulatedPlayer) | SimulatedPlayer | |
| $_doInitialMove() | Mob | |
| $_fireDimensionChanged() | Player | |
| $_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &mobPos) const | Mob | |
| $_getSpawnChunkLimit() const | SimulatedPlayer | |
| $_getWalkTargetValue(::BlockPos const &pos) | Mob | |
| $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in Player) | Player | |
| $_serverInitItemStackIds() | ServerPlayer | |
| $_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const | Player | |
| $_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const | Player | |
| $_updateChunkPublisherView(::Vec3 const &position, float minDistance) | SimulatedPlayer | |
| $add(::ItemStack &item) (defined in Player) | Player | |
| $addAdditionalSaveData(::CompoundTag &entityTag) const | Player | |
| $addChunksToQueue(::std::vector<::ChunkPos > const &chunkPostions, bool isBiomeUpdate) | ServerPlayer | |
| $addExperience(int xp) (defined in Player) | Player | |
| $addLevels(int levels) (defined in Player) | Player | |
| $addPassenger(::Actor &newPassenger) (defined in Mob) | Mob | |
| $aiStep() | SimulatedPlayer | |
| $applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) | Actor | |
| $attack(::Actor &actor, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Player) | Player | |
| $baseTick() (defined in Mob) | Mob | |
| $blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) | Mob | |
| $buildDebugInfo(::std::string &out) const | Mob | |
| $canAddPassenger(::Actor &passenger) const (defined in Player) | Player | |
| $canBeAffected(uint id) const (defined in Actor) | Actor | |
| $canBeAffectedByArrow(::MobEffectInstance const &effect) const | Actor | |
| $canBePulledIntoVehicle() const | Player | |
| $canChangeDimensionsUsingPortal() const (defined in ServerPlayer) | ServerPlayer | |
| $canDestroyBlock(::Block const &block) const | Actor | |
| $canDisableShield() | Actor | |
| $canExistWhenDisallowMob() const | Player | |
| $canInteractWithOtherEntitiesInGame() const | Player | |
| $canObstructSpawningAndBlockPlacement() const | Player | |
| $canPickupItem(::ItemStack const &item) const (defined in Actor) | Actor | |
| $canPowerJump() const | Mob | |
| $canShowNameTag() const | Actor | |
| $canStartSleepInBed() (defined in Player) | Player | |
| $canSynchronizeNewEntity() const | Actor | |
| $causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Player) | Player | |
| $changeDimension(::DimensionType toId) (defined in ServerPlayer) | ServerPlayer | |
| Player::$changeDimension(::ChangeDimensionPacket const &packet) | Actor | |
| $changeDimensionWithCredits(::DimensionType dimension) | ServerPlayer | |
| $checkMovementStats(::Vec3 const &d) | ServerPlayer | |
| $checkSpawnObstruction() const (defined in Mob) | Mob | |
| $checkSpawnRules(bool fromSpawner) (defined in Mob) | Mob | |
| $clearVanishEnchantedItemsOnDeath() | ServerPlayer | |
| $consumeTotem() (defined in Player) | Player | |
| $createAIGoals() | Mob | |
| $createSparseContainerListener() | Player | |
| $ctor(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> playerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext) | SimulatedPlayer | |
| ServerPlayer::$ctor(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> onPlayerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext, ::PlatformType platformType, ::InputMode inputMode, ::SyncedClientOptionsComponent clientOptions) | ServerPlayer | |
| Player::$ctor(::ILevel &level, ::PacketSender &packetSender, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, ::EntityContext &entityContext, ::std::string const &platformId, ::std::string const &platformOnlineId) | Player | |
| Mob::$ctor(::ILevel &level, ::EntityContext &entityContext) | Mob | |
| Mob::$ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) | Mob | |
| $damageCarriedItemOnAttack(::Actor &target, float damageDealtToTarget) | Player | |
| $deleteContainerManager() | Player | |
| $despawn() (defined in Actor) | Actor | |
| $destroyEditorPlayer() | ServerPlayer | |
| $destroyRegion() | ServerPlayer | |
| $die(::ActorDamageSource const &source) (defined in ServerPlayer) | ServerPlayer | |
| $displayChatMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage) | Player | |
| $displayClientMessage(::std::string const &message, ::std::optional<::std::string > const filteredMessage) | Player | |
| $displayTextObjectMessage(::TextObjectRoot const &textObject, ::std::string const &fromXuid, ::std::string const &fromPlatformId) | ServerPlayer | |
| $displayTextObjectWhisperMessage(::ResolvedTextObject const &textObject, ::std::string const &xuid, ::std::string const &platformId) | ServerPlayer | |
| $displayTextObjectWhisperMessage(::std::string const &message, ::std::string const &xuid, ::std::string const &platformId) | ServerPlayer | |
| $displayWhisperMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage, ::std::string const &xuid, ::std::string const &platformId) | ServerPlayer | |
| $doEnterWaterSplashEffect() | Player | |
| $doExitWaterSplashEffect() | Player | |
| $doFireHurt(int amount) | Mob | |
| $doHurtTarget(::Actor *target, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Mob) | Mob | |
| $doWaterSplashEffect() | Actor | |
| $drop(::ItemStack const &item, bool const randomly) (defined in Player) | Player | |
| $dropEquipmentOnDeath(::ActorDamageSource const &source) | Player | |
| $dropEquipmentOnDeath() | Player | |
| $dtor() (defined in Player) | Player | |
| $emitCriticalHitParticles(::Actor const &target, int particleCount) | Player | |
| $feed(int itemId) | Player | |
| $frameUpdate(::FrameUpdateContextBase &) | ServerPlayer | |
| $getActorRendererId() const | Player | |
| $getAllEquipment() const | Player | |
| $getAllHandEquipment() const | Player | |
| $getAmbientSound() const | Actor | |
| $getAnimationComponent() | Player | |
| $getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const | Mob | |
| $getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) const | Mob | |
| $getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) const | Mob | |
| $getArmorValue() const | Mob | |
| $getBlockDamageCause(::Block const &block) const | Mob | |
| $getBrightness(float a, ::IConstBlockSource const ®ion) const | Actor | |
| $getCarriedItem() const | Player | |
| $getCommandPermissionLevel() const | Player | |
| $getControllingPlayer() const | ServerPlayer | |
| $getCurrentStructureFeature() const | ServerPlayer | |
| $getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob) | Mob | |
| $getDeathTime() const | Mob | |
| $getDebugText(::std::vector<::std::string > &outputInfo) | Actor | |
| $getEditorPlayer() const | ServerPlayer | |
| $getEntityLocNameString() const | Actor | |
| $getEquippedTotem() const | Player | |
| $getEventing() const | Player | |
| $getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const | Actor | |
| $getFiringPos() const | Actor | |
| $getHeadLookVector(float a) const | Actor | |
| $getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot) (defined in Actor) | Actor | |
| $getInterpolatedBodyRot(float a) const | Mob | |
| $getInterpolatedBodyYaw(float a) const | Mob | |
| $getInterpolatedHeadRot(float a) const | Mob | |
| $getInterpolatedRidingOffset(float, int const) const | Player | |
| $getItemUseDuration() const | Player | |
| $getItemUseIntervalProgress() const | Player | |
| $getItemUseStartupProgress() const | Player | |
| $getLastDeathDimension() const | Player | |
| $getLastDeathPos() const | Player | |
| $getLiquidAABB(::SharedTypes::v1_26_20::MaterialType const liquidType) const | Actor | |
| $getMapDecorationRotation() const | Player | |
| $getMaxChunkBuildRadius() const | ServerPlayer | |
| $getMaxHeadXRot() | Mob | |
| $getMovementSettings() const | SimulatedPlayer | |
| $getNameTagTextColor() const | Player | |
| $getOwnerEntityType() | Actor | |
| $getPartyInfo_UNTRUSTED() const | ServerPlayer | |
| $getPassengerYRotation(::Actor const &passenger) const | Actor | |
| $getPlayerEventCoordinator() | ServerPlayer | |
| $getPlayFabId() const | Player | |
| $getShadowRadius() const | Player | |
| $getSourceUniqueID() const | Actor | |
| $getSpeed() const | Player | |
| $getTickingOffsets() const | Player | |
| $getUserId() const | Player | |
| $getXuid() const | SimulatedPlayer | |
| $getYawSpeedInDegreesPerSecond() const | Mob | |
| $handleEntityEvent(::ActorEvent id, int data) | ServerPlayer | |
| $handleInsidePortal(::BlockPos const &portalPos) | Actor | |
| $hasComponent(::HashedString const &name) const | Mob | |
| $hasDiedBefore() const | Player | |
| $hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots) | ServerPlayer | |
| $hurtEffects(::ActorDamageSource const &source, float damage, ::HurtEffectsSettings const &settings) | Mob | |
| $inCaravan() const | Mob | |
| $initBodyControl() | Player | |
| $initHUDContainerManager() | Player | |
| $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) | SimulatedPlayer | |
| $isActorRelevant(::Actor const &actor) | ServerPlayer | |
| $isAlive() const | Mob | |
| $isAlliedTo(::Mob *other) | Mob | |
| $isAutoJumpEnabled() const | Player | |
| $isBlocking() const | Player | |
| $isDamageBlocked(::ActorDamageSource const &source) const (defined in Player) | Player | |
| $isEnchanted() const | Actor | |
| $isExternalCommunicationAllowed() const | ServerPlayer | |
| $isFireImmune() const | Player | |
| $isImmobile() const (defined in Player) | Player | |
| $isInTrialMode() | Player | |
| $isInvisible() const | Actor | |
| $isInvulnerableTo(::ActorDamageSource const &source) const | Player | |
| $isLoading() const | ServerPlayer | |
| $isOnFire() const | Actor | |
| $isPlayerInitialized() const | ServerPlayer | |
| $isSilentObserver() const | Player | |
| $isSimulated() const | SimulatedPlayer | |
| $isSleeping() const (defined in Player) | Player | |
| $isSurfaceMob() const | Mob | |
| $isTargetable() const | Actor | |
| $isTeacher() const | ServerPlayer | |
| $isValidTarget(::Actor *attacker) const (defined in ServerPlayer) | ServerPlayer | |
| $kill() | Mob | |
| $knockback(::Actor *source, float damage, float xd, float zd, ::KnockbackParameters const ¶meters) (defined in ServerPlayer) | ServerPlayer | |
| $lerpMotion(::Vec3 const &delta) | Actor | |
| $load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ServerPlayer) | ServerPlayer | |
| $moveSpawnView(::Vec3 const &spawnPosition, ::DimensionType dimension) | ServerPlayer | |
| $moveView() | ServerPlayer | |
| $newServerAiStep() | Mob | |
| $normalTick() (defined in ServerPlayer) | ServerPlayer | |
| $onBorn(::Actor &, ::Actor &) (defined in Mob) | Mob | |
| $onEffectRemoved(::MobEffectInstance &effect) (defined in Actor) | Actor | |
| $onFailedTame() | Actor | |
| $onLightningHit() (defined in Actor) | Actor | |
| $onLinkedSlotsChanged() | ServerPlayer | |
| $onMovePlayerPacketNormal(::Vec3 const &pos, ::Vec2 const &rot, float yHeadRot) | Player | |
| $onPush(::Actor &source) | Actor | |
| $onSuspension() | ServerPlayer | |
| $onSynchedDataUpdate(int dataId) | Player | |
| $onTame() | Actor | |
| $openBook(int, bool, int, ::BlockActor *lectern) | ServerPlayer | |
| $openChalkboard(::ChalkboardBlockActor &chalkboard, bool showLockToggle) | Player | |
| $openContainerComponent(::Player &player) | Actor | |
| $openInventory() (defined in ServerPlayer) | ServerPlayer | |
| $openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData > npc) | ServerPlayer | |
| $openPortfolio() | ServerPlayer | |
| $openSign(::BlockPos const &position, bool isFrontSide) | ServerPlayer | |
| $openTrading(::ActorUniqueID const &uniqueID, bool useNewScreen) (defined in ServerPlayer) | ServerPlayer | |
| $outOfWorld() | Mob | |
| $passengerTick() | Player | |
| $performRangedAttack(::Actor &target, float) | Actor | |
| $playAmbientSound() | Actor | |
| $playEmote(::std::string const &pieceId, bool const playChatMessage) | Player | |
| $playerTouch(::Player &player) | Actor | |
| $prepareRegion(::ChunkSource &mainChunkSource) (defined in ServerPlayer) | ServerPlayer | |
| $pushActors() (defined in Mob) | Mob | |
| $queryEntityRenderer() const | Actor | |
| $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Player) | Player | |
| $refreshContainer(::IContainerManager &menu) | ServerPlayer | |
| $reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) | Actor | |
| $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) | Player | |
| $reloadHardcodedClient(::ActorInitializationMethod method) | Mob | |
| $remove() (defined in Player) | Player | |
| $renderDebugServerState(::IOptionsReader const &options) | Mob | |
| $requestMissingSubChunk(::SubChunkPos const &scp) | Player | |
| $resetRot() | Player | |
| $resetUserPos(::ActorResetRule resetRule) | Player | |
| $respawn() (defined in ServerPlayer) | ServerPlayer | |
| $sendArmor(::std::bitset< 5 > const armorSlots) | ServerPlayer | |
| $sendArmorDamage(::std::bitset< 5 > const damagedSlots) | ServerPlayer | |
| $sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction > transaction) const | ServerPlayer | |
| $sendInventory(bool shouldSelectSlot) | ServerPlayer | |
| $sendInventoryTransaction(::InventoryTransaction const &transaction) const (defined in ServerPlayer) | ServerPlayer | |
| $sendMotionPacketIfNeeded() | Player | |
| $sendNetworkPacket(::Packet &packet) const (defined in ServerPlayer) | ServerPlayer | |
| $setAbilities(::LayeredAbilities const &newAbilities) (defined in Player) | Player | |
| $setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::ItemStack const &item) | ServerPlayer | |
| $setAuxValue(int aux) | Actor | |
| $setBehaviorCommandStatus(::std::string const &name, ::BehaviorStatus status) | Player | |
| $setCarriedItem(::ItemStack const &item) | Player | |
| $setContainerData(::IContainerManager &menu, int id, int value) | ServerPlayer | |
| $setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) | ServerPlayer | |
| $setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | |
| $setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | |
| $setOffhandSlot(::ItemStack const &item) (defined in ServerPlayer) | ServerPlayer | |
| $setOwner(::ActorUniqueID const ownerId) | Actor | |
| $setPlayerGameType(::GameType gameType) (defined in ServerPlayer) | ServerPlayer | |
| $setRemotePlayerTicked(bool ticked) | Player | |
| $setSitting(bool value) | Actor | |
| $setSleeping(bool val) | Player | |
| $setSneaking(bool value) | Actor | |
| $setSpeed(float _speed) | Player | |
| $setSprinting(bool shouldSprint) (defined in Mob) | Mob | |
| $setStanding(bool value) | Actor | |
| $setTarget(::Actor *target) (defined in Mob) | Mob | |
| $setTransitioningSitting(bool value) | Mob | |
| $shouldDropDeathLoot() const (defined in Player) | Player | |
| $slotChanged(::IContainerManager &menu, ::Container &container, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool isResultSlot) (defined in ServerPlayer) | ServerPlayer | |
| $spawnAnim() | Mob | |
| $startRiding(::Actor &vehicle, bool forceRiding) (defined in Player) | Player | |
| $startSleepInBed(::BlockPos const &bedPos, bool setsRespawn, float sleepOffset) (defined in Player) | Player | |
| $startSwimming() | Player | |
| $stopLoading() | Player | |
| $stopSleepInBed(bool forcefulWakeUp, bool updateLevelList) | ServerPlayer | |
| $stopSwimming() | Player | |
| $suspendRegion() | Player | |
| $swing(::ActorSwingSource swingSource, ::HandSlot handSlot) (defined in ServerPlayer) | ServerPlayer | |
| $teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in SimulatedPlayer) | SimulatedPlayer | |
| $tickWorld(::Tick const ¤tTick) (defined in Player) | Player | |
| $tryCreateAddActorPacket() (defined in Player) | Player | |
| $useItem(::ItemStackBase &instance, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Player) | Player | |
| $vftable() | Mob | static |
| _addActorBuiltInComponents() | Actor | |
| _addActorNonBuiltInComponents() | Actor | |
| _addBuiltInMobComponents() | Mob | |
| _addMoveComponent() | SimulatedPlayer | |
| _applyPendingPropertyChanges() | Actor | |
| _checkAndFixSpawnPosition(::Vec3 &spawnPosition, ::std::vector<::gsl::not_null<::BlockSource * > > regions, bool adjustYToSolidGround, bool searchUp, bool positionFromSave) | Player | |
| _createChunkSource(::ChunkSource &mainChunkSource) (defined in SimulatedPlayer) | SimulatedPlayer | |
| _createNavigationResult(::NavigationComponent *navigation) const | SimulatedPlayer | |
| _doInitialMove() (defined in Mob) | Mob | virtual |
| _doSoulSpeedParticleEffect() | Mob | |
| _doSprintParticleEffect() | Mob | |
| _drop(::ItemStack const &item, bool randomly) | Actor | |
| _fireDimensionChanged() (defined in Player) | Player | virtual |
| _getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &mobPos) const (defined in Mob) | Mob | |
| _getAllEffectsNonConst() (defined in Actor) | Actor | |
| _getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group) | Actor | |
| _getSpawnChunkLimit() const (defined in SimulatedPlayer) | SimulatedPlayer | virtual |
| _getWalkTargetValue(::BlockPos const &pos) (defined in Mob) | Mob | virtual |
| _hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in Player) | Player | |
| _initHardCodedComponents(bool isClientSide) | Mob | |
| _initialize(::EntityContext &entityContext, bool isClientSide) | Mob | |
| _initializeMaxAutoStep(float maxAutoStep) | Actor | |
| _isChunkSourceLoaded(::Vec3 const &spawnPosition, ::BlockSource const ®ion) const | Player | |
| _isDeathLootAllowed() const | Actor | |
| _isDoingMaceSmashAttack() const | Mob | |
| _logCDEvent(::CrashDumpLogStringID option1, ::CrashDumpLogStringID option2, ::CrashDumpLogStringID option3, ::CrashDumpLogStringID option4) | ServerPlayer | |
| _logPartyState() const | ServerPlayer | |
| _notifyMobEffectsOnHurt(::ActorDamageSource const &source, float damage) | Actor | |
| _processSoulSpeed() | Mob | |
| _refreshAABB() | Actor | |
| _registerMobAttributes(::BaseAttributeMap &attributes) | Mob | static |
| _removeNearbyEntities() | ServerPlayer | |
| _sendDirtyActorData() (defined in Actor) | Actor | |
| _serverInitItemStackIds() (defined in ServerPlayer) | ServerPlayer | virtual |
| _setActorTypeId(::ActorType type) | Actor | |
| _setContainerManagerModel(::std::shared_ptr<::ContainerManagerModel > menu) (defined in ServerPlayer) | ServerPlayer | |
| _setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown) | Actor | |
| _setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot) | Actor | |
| _setInteractionSynchedData(::std::string text, ::ActorInteractionHandResult handResult) | Player | |
| _setPlayerGameType(::GameType gameType) | Player | |
| _setPos(::Vec3 const &pos) (defined in Actor) | Actor | |
| _setupServerAnimationComponent() | Actor | |
| _shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const (defined in Player) | Player | virtual |
| _shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Player) | Player | virtual |
| _updateChunkPublisherView(::Vec3 const &position, float minDistance) (defined in SimulatedPlayer) | SimulatedPlayer | virtual |
| _updateComposition(bool reload) | Actor | |
| _updateDestroyBlock() | SimulatedPlayer | |
| _updateMovement() | SimulatedPlayer | |
| _updateRidingComponents() | SimulatedPlayer | |
| _updateSprintingState() | Mob | |
| _validateSpawnPositionAvailability(::Vec3 const &pos, ::BlockSource *blockSourceChunkCheck, ::Vec3 const *const AABBoffset) const | Player | |
| Actor() (defined in Actor) | Actor | |
| Actor(::ILevel &level, ::EntityContext &entityContext) | Actor | |
| Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) | Actor | |
| add(::ItemStack &item) (defined in Player) | Player | virtual |
| addActorToReplicationList(::gsl::not_null<::Actor * > actor, bool autonomous) | ServerPlayer | |
| addAdditionalSaveData(::CompoundTag &entityTag) const (defined in Player) | Player | virtual |
| addAndRefresh(class ItemStack &item) | Player | |
| addChunksToQueue(::std::vector<::ChunkPos > const &chunkPostions, bool isBiomeUpdate) (defined in ServerPlayer) | ServerPlayer | virtual |
| addEffect(::MobEffectInstance const &effect) (defined in Actor) | Actor | |
| addExperience(int xp) (defined in Player) | Player | virtual |
| addLevels(int levels) (defined in Player) | Player | virtual |
| addPassenger(::Actor &newPassenger) (defined in Mob) | Mob | virtual |
| addSpeedModifier(::mce::UUID const &attributeID, ::std::string const &attributeName, float speedModifier) (defined in Mob) | Mob | |
| addTag(::std::string const &tag) (defined in Actor) | Actor | |
| aiStep() (defined in SimulatedPlayer) | SimulatedPlayer | virtual |
| applyOnBornPropertyChanges() | Actor | |
| applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor) | Actor | virtual |
| attack(::Actor &actor, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Player) | Player | |
| attack(::Actor &actor, ::SharedTypes::Legacy::ActorDamageCause const &cause, ::Player::AttackParameters const ¶meters) (defined in Player) | Player | |
| baseTick() (defined in Mob) | Mob | virtual |
| blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob) | Mob | virtual |
| buildDebugGroupInfo(::std::string &out) const | Actor | |
| buildDebugInfo(::std::string &out) const (defined in Mob) | Mob | virtual |
| burn(int damage, bool inFire) (defined in Actor) | Actor | |
| calcMoveRelativeSpeed(::TravelType travelType) | Mob | |
| calculateAttackDamage(::Actor const &target, ::CalculateAttackDamageSettings const &settings) const (defined in Mob) | Mob | |
| canAddPassenger(::Actor &passenger) const (defined in Player) | Player | virtual |
| canAttack(::Actor const &entity) const (defined in Actor) | Actor | |
| canBeAffected(uint id) const (defined in Actor) | Actor | virtual |
| canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor) | Actor | virtual |
| canBeginOrContinueClimbingLadder() const | Actor | |
| canBePulledIntoVehicle() const (defined in Player) | Player | virtual |
| canChangeDimensionsUsingPortal() const (defined in ServerPlayer) | ServerPlayer | virtual |
| canDestroyBlock(::Block const &block) const (defined in Actor) | Actor | virtual |
| canDisableShield() (defined in Actor) | Actor | virtual |
| canExistWhenDisallowMob() const (defined in Player) | Player | virtual |
| canFly() const (defined in Actor) | Actor | inline |
| canInteractWithOtherEntitiesInGame() const (defined in Player) | Player | virtual |
| canJump() (defined in Player) | Player | |
| canMate(::Actor const &partner) const | Actor | |
| canObstructSpawningAndBlockPlacement() const (defined in Player) | Player | virtual |
| canOpenContainerScreen() (defined in Player) | Player | |
| canPickupItem(::ItemStack const &item) const (defined in Actor) | Actor | virtual |
| canPowerJump() const (defined in Mob) | Mob | virtual |
| canReceiveMobEffectsFromGameplay() const (defined in Actor) | Actor | |
| canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor) | Actor | |
| canSeeDaylight() const (defined in Actor) | Actor | |
| canShowNameTag() const (defined in Actor) | Actor | virtual |
| canSleep() const (defined in Player) | Player | |
| canStackInOffhand(::ItemStack const &item) const | Player | |
| canStartSleepInBed() (defined in Player) | Player | virtual |
| canSynchronizeNewEntity() const (defined in Actor) | Actor | virtual |
| canUseAbility(::AbilitiesIndex abilityIndex) const (defined in Player) | Player | |
| canUseOperatorBlocks() const (defined in Player) | Player | |
| causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Player) | Player | virtual |
| causeFoodExhaustion(float exhaustionAmount) (defined in Player) | Player | |
| celebrateHunt(int duration, bool special) | Actor | |
| changeDimension(::DimensionType toId) (defined in ServerPlayer) | ServerPlayer | virtual |
| changeDimension(::ChangeDimensionPacket const &packet) (defined in Actor) | Actor | virtual |
| changeDimensionWithCredits(::DimensionType dimension) (defined in ServerPlayer) | ServerPlayer | virtual |
| checkBed(::BlockSource *spawnBlockSource, ::Vec3 const *const positionToCheck) | Player | |
| checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor) | Actor | |
| checkMovementStats(::Vec3 const &d) (defined in ServerPlayer) | ServerPlayer | virtual |
| checkNeedAutoJump(float inputMoveX, float inputMoveZ) | Player | |
| checkNeedAutoJump(::IConstBlockSource const ®ion, ::AABBShapeComponent const &aabbShape, ::ActorRotationComponent const &actorRotation, float movementSpeed, ::StateVectorComponent const &stateVector, ::optional_ref<::GetCollisionShapeInterface const > collisionShapeInterface, float inputMoveX, float inputMoveZ) | Player | static |
| checkSpawnBlock(::BlockSource const ®ion) const | Player | |
| checkSpawnObstruction() const (defined in Mob) | Mob | virtual |
| checkSpawnRules(bool fromSpawner) (defined in Mob) | Mob | virtual |
| checkTotemDeathProtection(::ActorDamageSource const &killingDamage) (defined in Mob) | Mob | |
| chorusFruitTeleport(::Vec3 const &range) | Actor | |
| clearMainHandSlot() (defined in Mob) | Mob | |
| clearVanishEnchantedItemsOnDeath() (defined in ServerPlayer) | ServerPlayer | virtual |
| clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor) | Actor | |
| closerThan(::Actor const &e, float distance) const (defined in Actor) | Actor | |
| closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor) | Actor | |
| completeUsingItem() (defined in Player) | Player | |
| consumeItem(::ItemActor &itemActor, int count) (defined in Actor) | Actor | |
| consumeTotem() (defined in Player) | Player | virtual |
| containerChanged(int iSlot) | Mob | |
| create(std::string const &name, Vec3 const &pos, DimensionType dimId=0, Vec2 const &rotation={0, 0}) (defined in SimulatedPlayer) | SimulatedPlayer | static |
| create(::std::string const &name, ::Vec3 const &spawnPos, ::DimensionType dimensionId, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > serverNetworkHandler, ::std::string const &xuid, ::std::optional<::ActorUniqueID > idOverride) | SimulatedPlayer | static |
| create(::std::string const &name, ::Vec3 const &spawnPos, ::Vec3 const &spawnPosDelta, ::Vec2 const &spawnRotation, bool spawnLoadedFromSave, ::DimensionType dimensionId, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > serverNetworkHandler, ::std::string const &xuid, ::std::optional<::ActorUniqueID > idOverride) (defined in SimulatedPlayer) | SimulatedPlayer | static |
| createAI(::std::vector<::LegacyGoalDefinition > goals) | Mob | |
| createAIGoals() (defined in Mob) | Mob | virtual |
| createEditorPlayer(::Bedrock::NonOwnerPointer<::Editor::IEditorManager > editorManager) | ServerPlayer | |
| createSparseContainerListener() (defined in Player) | Player | |
| createUpdateEquipPacket(int containerID) | Actor | |
| createUpdateTradePacket(int containerID) | Actor | |
| damageCarriedItemOnAttack(::Actor &target, float damageDealtToTarget) (defined in Player) | Player | virtual |
| deleteContainerManager() (defined in Player) | Player | virtual |
| deregisterTagsFromLevelCache() | Actor | |
| despawn() (defined in Actor) | Actor | virtual |
| destroyEditorPlayer() (defined in ServerPlayer) | ServerPlayer | virtual |
| destroyRegion() (defined in ServerPlayer) | ServerPlayer | virtual |
| die(::ActorDamageSource const &source) (defined in ServerPlayer) | ServerPlayer | virtual |
| disconnect() (defined in ServerPlayer) | ServerPlayer | |
| Player::disconnect(std::string_view reason) const | Player | |
| displayChatMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player) | Player | virtual |
| displayClientMessage(::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player) | Player | virtual |
| displayTextObjectMessage(::TextObjectRoot const &textObject, ::std::string const &fromXuid, ::std::string const &fromPlatformId) (defined in ServerPlayer) | ServerPlayer | virtual |
| displayTextObjectWhisperMessage(::ResolvedTextObject const &textObject, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer) | ServerPlayer | virtual |
| displayTextObjectWhisperMessage(::std::string const &message, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer) | ServerPlayer | virtual |
| displayWhisperMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer) | ServerPlayer | virtual |
| distanceSqrToBlockPosCenter(::BlockPos const &pos) const | Actor | |
| distanceTo(::Vec3 const &pos) const (defined in Actor) | Actor | |
| distanceTo(::Actor const &e) const (defined in Actor) | Actor | |
| distanceToSqr(::Actor const &e) const (defined in Actor) | Actor | |
| distanceToSqr(::Vec3 const &pos) const (defined in Actor) | Actor | |
| doDeleteContainerManager(bool forceDisconnect) (defined in ServerPlayer) | ServerPlayer | |
| doEnterWaterSplashEffect() (defined in Player) | Player | virtual |
| doExitWaterSplashEffect() (defined in Player) | Player | virtual |
| doFireHurt(int amount) (defined in Mob) | Mob | |
| doHurtTarget(::Actor *target, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Mob) | Mob | |
| doInitialSpawn() (defined in ServerPlayer) | ServerPlayer | |
| doWaterSplashEffect() (defined in Actor) | Actor | virtual |
| drop(::ItemStack const &item, bool const randomly) (defined in Player) | Player | virtual |
| dropContainer() | Mob | |
| dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Player) | Player | virtual |
| dropEquipmentOnDeath() (defined in Player) | Player | virtual |
| dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor) | Actor | |
| eat(::ItemStack const &instance) (defined in Player) | Player | |
| eat(int hungerValue, float saturationModifier) (defined in Player) | Player | |
| emitCriticalHitParticles(::Actor const &target, int particleCount) (defined in Player) | Player | virtual |
| emitJumpPreventedEvent(::BlockPos const &pos) | Mob | |
| EntityBlockCollisionCallback typedef (defined in Actor) | Actor | |
| equip(::EquipmentTable const &equipmentTable) (defined in Actor) | Actor | |
| equip(::std::string const &lootTableFilePath) (defined in Actor) | Actor | |
| equipFromEquipmentDefinition() | Actor | |
| equippedArmorItemCanBeMoved(::ItemStack const &item) const | Player | |
| evalMolang(std::string const &expression) (defined in Actor) | Actor | |
| evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams) | Actor | |
| EXHAUSTION() (defined in Player) | Player | static |
| exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor) | Actor | |
| EXPERIENCE() (defined in Player) | Player | static |
| feed(int itemId) (defined in Player) | Player | virtual |
| fetchFishingHook() | Actor | |
| fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor) | Actor | |
| fireDimensionChangedEvent(::DimensionType fromDimension, ::DimensionType toDimension) (defined in Player) | Player | |
| frameUpdate(::FrameUpdateContextBase &) (defined in ServerPlayer) | ServerPlayer | virtual |
| getAABB() const (defined in Actor) | Actor | inline |
| getAbilities() const (defined in Player) | Player | |
| getAbilities() (defined in Player) | Player | |
| getActiveShieldSlot() const | Player | |
| getActorIdentifier() const (defined in Actor) | Actor | |
| getActorRendererId() const (defined in Player) | Player | |
| getAgentIfAllowed(bool callerCanAccessOtherAgents, ::ActorUniqueID callerAgentID) const | Player | |
| getAllEffects() const (defined in Actor) | Actor | |
| getAllEquipment() const (defined in Player) | Player | |
| getAllHandEquipment() const (defined in Player) | Player | |
| getAmbientSound() const (defined in Actor) | Actor | |
| getAnimationComponent() (defined in Player) | Player | |
| getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor) | Actor | |
| getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const (defined in Mob) | Mob | virtual |
| getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob) | Mob | |
| getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob) | Mob | virtual |
| getArmorTypeHash() | Mob | |
| getArmorValue() const (defined in Mob) | Mob | virtual |
| getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha=0.0f) const (defined in Actor) | Actor | |
| getAttackCriticalHitSound() const | Player | |
| getAttackHitSound() const | Player | |
| getAttackMissSound() const | Player | |
| getAttribute(::Attribute const &attribute) const (defined in Actor) | Actor | |
| getAttributes() const (defined in Actor) | Actor | |
| getBlockDamageCause(::Block const &block) const (defined in Mob) | Mob | |
| getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor) | Actor | |
| getBlocksCurrentlyStandingOn(::AABB const &aabb, ::IConstBlockSource const ®ion, float ignoreGapBelow, ::optional_ref<::GetCollisionShapeInterface const > other) | Actor | static |
| getBrightness(float a, ::IConstBlockSource const ®ion) const (defined in Actor) | Actor | virtual |
| getCarriedItem() const (defined in Player) | Player | |
| getCarriedItemInSlotPreferredBy(::ItemStack const &item) const | Actor | |
| getCarriedItemKnockbackBonus() const | Mob | |
| getChatDisplayName() const | Player | |
| getChestSlots() const (defined in Actor) | Actor | |
| getClientSubId() const (defined in Player) | Player | |
| getCommandPermissionLevel() const (defined in Player) | Player | |
| getConnectionRequest() const (defined in Player) | Player | |
| getControllingPlayer() const (defined in ServerPlayer) | ServerPlayer | |
| getCurrentStructureFeature() const (defined in ServerPlayer) | ServerPlayer | |
| getCurrentSwimAmount() const | Actor | |
| getCustomHurtSound(::Mob const &mob, ::SharedTypes::Legacy::ActorDamageCause cause) | Player | static |
| getDamageAfterArmorReduction(::ActorDamageSource const &source, float damage) const (defined in Mob) | Mob | |
| getDamageAfterDamageSensorComponentAdjustments(::ActorDamageSource const &source, float damage) | Mob | |
| getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob) | Mob | virtual |
| getDeathTime() const (defined in Mob) | Mob | virtual |
| getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor) | Actor | virtual |
| getDestroyProgress(::Block const &block) (defined in Player) | Player | |
| getDimension() const (defined in Actor) | Actor | |
| getDimensionBlockSource() const (defined in Actor) | Actor | |
| getDimensionBlockSourceConst() const (defined in Actor) | Actor | |
| getDimensionId() const (defined in Actor) | Actor | |
| getEditorPlayer() const (defined in ServerPlayer) | ServerPlayer | virtual |
| getEffect(::MobEffect const &effect) const (defined in Actor) | Actor | |
| getEffect(uint effectId) const (defined in Actor) | Actor | |
| getEnderChestContainer() const (defined in Player) | Player | |
| getEntityContext() (defined in Actor) | Actor | inline |
| getEntityContext() const (defined in Actor) | Actor | inline |
| getEntityLocNameString() const (defined in Actor) | Actor | |
| getEntityTypeId() const (defined in Actor) | Actor | |
| getEquipmentCount() const (defined in Actor) | Actor | |
| getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor) | Actor | |
| getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor) | Actor | |
| getEquippedTotem() const (defined in Player) | Player | |
| getEquipSlots() const (defined in Actor) | Actor | |
| getEventing() const (defined in Player) | Player | |
| getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor) | Actor | |
| getExpectedSpawnDimensionId() const (defined in Player) | Player | |
| getExpectedSpawnPosition() const (defined in Player) | Player | |
| getEyePos() const (defined in Actor) | Actor | |
| getFallDistance() const (defined in Actor) | Actor | |
| getFeetBlockPos() const (defined in Actor) | Actor | |
| getFeetPos() const (defined in Actor) | Actor | |
| getFiringPos() const (defined in Actor) | Actor | |
| getFirstAvailableSeatPos(::Actor &potentialPassenger, ::Vec3 &result) const | Actor | |
| getFirstPassenger() const (defined in Actor) | Actor | |
| getHeadLookVector(float a=0.0f) const (defined in Actor) | Actor | |
| getHeadPos() const (defined in Actor) | Actor | |
| getHealth() const (defined in Actor) | Actor | |
| getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot) (defined in Actor) | Actor | |
| getInteractText() const | Player | |
| getInterpolatedBodyRot(float a) const (defined in Mob) | Mob | virtual |
| getInterpolatedBodyYaw(float a) const (defined in Mob) | Mob | virtual |
| getInterpolatedHeadRot(float a) const (defined in Mob) | Mob | virtual |
| getInterpolatedPosition(float a=0.0f) const (defined in Actor) | Actor | |
| getInterpolatedRidingOffset(float, int const) const (defined in Player) | Player | |
| getInterpolatedRidingPosition(float a=0.0f) const | Actor | |
| getInventory() const (defined in Player) | Player | |
| getInventorySize() const (defined in Actor) | Actor | |
| getIPAndPort() const | Player | |
| getItemCooldownLeft(::HashedString const &category) const (defined in Player) | Player | |
| getItemCooldownLeft(uint64 categoryHash) const | Player | |
| getItemInHandSlot(::HandSlot slot) const (defined in Actor) | Actor | |
| getItemInteractText(::Item const &item) const | Player | |
| getItemSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Mob) | Mob | |
| getItemUseDuration() const (defined in Player) | Player | virtual |
| getItemUseIntervalProgress() const (defined in Player) | Player | virtual |
| getItemUseStartupProgress() const (defined in Player) | Player | virtual |
| getJumpEffectAmplifierValue() | Mob | |
| getJumpMultiplier() | Mob | |
| getJumpPrevention() | Mob | |
| getLanguageCode() const (defined in ServerPlayer) | ServerPlayer | |
| getLastDeathDimension() const (defined in Player) | Player | |
| getLastDeathPos() const (defined in Player) | Player | |
| getLeashHolder() const (defined in Actor) | Actor | |
| getLevel() const (defined in Actor) | Actor | inline |
| getLevelTimeStamp() const (defined in Actor) | Actor | |
| getLinks() const (defined in Actor) | Actor | |
| getLiquidAABB(::SharedTypes::v1_26_20::MaterialType const liquidType) const (defined in Actor) | Actor | |
| getLocaleCode() const | Player | |
| getLootTable() (defined in Actor) | Actor | |
| getMapDecorationRotation() const (defined in Player) | Player | virtual |
| getMarkVariant() const (defined in Actor) | Actor | |
| getMaxAutoStep() const (defined in Actor) | Actor | |
| getMaxChunkBuildRadius() const (defined in ServerPlayer) | ServerPlayer | virtual |
| getMaxHeadXRot() (defined in Mob) | Mob | virtual |
| getMaxHealth() const (defined in Actor) | Actor | |
| getMaxItemCooldownLeft() const | Player | |
| getModifiedSwingDuration(::HandSlot handSlot) const | Mob | |
| getMovementSettings() const (defined in SimulatedPlayer) | SimulatedPlayer | |
| getMutableAttribute(::Attribute const &attribute) (defined in Actor) | Actor | |
| getNameTag() const (defined in Actor) | Actor | |
| getNameTagTextColor() const (defined in Player) | Player | |
| getNetworkIdentifier() const (defined in Player) | Player | |
| getNetworkStatus() const (defined in Player) | Player | |
| getNoActionTime() const | Mob | |
| getOffhandSlot() const (defined in Actor) | Actor | |
| getOnDeathExperience() (defined in Actor) | Actor | |
| getOrAddDynamicProperties() (defined in Actor) | Actor | |
| getOrCreateUniqueID() const (defined in Actor) | Actor | |
| getOwner() const (defined in Actor) | Actor | |
| getOwnerEntityType() (defined in Actor) | Actor | |
| getOwnerId() const (defined in Actor) | Actor | |
| getPartyInfo_UNTRUSTED() const (defined in ServerPlayer) | ServerPlayer | |
| getPassengerIndex(::Actor const &passenger) const (defined in Actor) | Actor | |
| getPassengerYRotation(::Actor const &passenger) const (defined in Actor) | Actor | virtual |
| getPickupArea() const (defined in Player) | Player | |
| getPlayerEventCoordinator() (defined in ServerPlayer) | ServerPlayer | virtual |
| getPlayerGameType() const (defined in Player) | Player | |
| getPlayerOwner() const (defined in Actor) | Actor | |
| getPlayerPermissionLevel() const (defined in Player) | Player | |
| getPlayFabId() const (defined in Player) | Player | |
| getPosDelta() const (defined in Actor) | Actor | inline |
| getPosDeltaPerSecLength() const (defined in Actor) | Actor | |
| getPosition() const (defined in Actor) | Actor | inline |
| getPreviousLevelRequirement() (defined in Player) | Player | |
| getRandom() const (defined in Actor) | Actor | |
| getRealName() const | Player | |
| getRedactableNameTag() const | Actor | |
| getRidingHeight() const | Actor | |
| getRotation() const (defined in Actor) | Actor | inline |
| getRuntimeID() const (defined in Actor) | Actor | |
| getSelectedItem() const (defined in Player) | Player | |
| getSelectedItemSlot() const (defined in Player) | Player | |
| getShadowRadius() const (defined in Player) | Player | virtual |
| getSleepRotation() const | Player | |
| getSourceUniqueID() const (defined in Actor) | Actor | |
| getSpawnSound() const | Mob | |
| getSpeed() const (defined in Player) | Player | virtual |
| getStatusFlag(::ActorFlags flag) const (defined in Actor) | Actor | |
| getStrength() const | Actor | |
| getSwimAmount(float a) const | Actor | |
| getTags() const (defined in Actor) | Actor | |
| getTickingOffsets() const (defined in Player) | Player | |
| getToughnessValue() const | Mob | |
| getTradeOffers() (defined in Actor) | Actor | |
| getTravelType() | Mob | |
| getTypeName() const (defined in Actor) | Actor | |
| getUserEntityIdentifier() const (defined in Player) | Player | |
| getUserEntityIdentifier() (defined in Player) | Player | |
| getUserId() const (defined in Player) | Player | virtual |
| getUuid() const | Player | |
| getVariant() const (defined in Actor) | Actor | |
| getVehicle() const (defined in Actor) | Actor | |
| getVehicleRuntimeID() const | Actor | |
| getVelocity() const (defined in Actor) | Actor | |
| getViewVector(float a=0.0f) const (defined in Actor) | Actor | |
| getXpEarnedAtCurrentLevel() (defined in Player) | Player | |
| getXpNeededForLevelRange(int startLevel, int endLevel) (defined in Player) | Player | static |
| getXpNeededForNextLevel() (defined in Player) | Player | |
| getXuid() const (defined in SimulatedPlayer) | SimulatedPlayer | |
| getYawSpeedInDegreesPerSecond() const (defined in Mob) | Mob | virtual |
| getYBodyRotation() const (defined in Mob) | Mob | |
| getYHeadRot() const (defined in Actor) | Actor | |
| handleActorPickRequestOnServer(::Actor &target, bool withData, bool isActorAgentAndEduMode) | ServerPlayer | |
| handleBlockPickRequestOnServer(::BlockPos const &position, bool withData) (defined in ServerPlayer) | ServerPlayer | |
| handleEntityEvent(::ActorEvent id, int data) (defined in ServerPlayer) | ServerPlayer | virtual |
| handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor) | Actor | |
| handleInsidePortal(::BlockPos const &portalPos) (defined in Actor) | Actor | virtual |
| handleLeftoverFallDamage(float damage, ::ActorDamageSource source) | Actor | |
| hasAnyEffects() const (defined in Actor) | Actor | |
| hasCategory(ActorCategory category) const (defined in Actor) | Actor | inline |
| hasComponent(::HashedString const &name) const (defined in Mob) | Mob | virtual |
| hasDiedBefore() const (defined in Player) | Player | virtual |
| hasDimension() const (defined in Actor) | Actor | |
| hasFamily(::HashedString const &family) const (defined in Actor) | Actor | |
| hasPassenger() const (defined in Actor) | Actor | |
| hasPlayerPassenger() const (defined in Actor) | Actor | |
| hasPriorityAmmunition() const | Actor | |
| hasResource(::ItemDescriptor const &resource) | Player | |
| hasRuntimeID() const (defined in Actor) | Actor | |
| hasSaddle() const (defined in Actor) | Actor | |
| hasTag(::std::string const &tag) const (defined in Actor) | Actor | |
| hasTags() const (defined in Actor) | Actor | |
| hasType(::ActorType types) const (defined in Actor) | Actor | |
| hasUniqueID() const (defined in Actor) | Actor | |
| heal(int heal) (defined in Actor) | Actor | |
| hideAllExcept(::std::optional<::std::vector<::HudElement > > const &hudElements) (defined in ServerPlayer) | ServerPlayer | |
| HUNGER() (defined in Player) | Player | static |
| hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in Actor) | Actor | |
| hurtArmor(::ActorDamageSource const &source, int damage) (defined in Mob) | Mob | |
| hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots) (defined in ServerPlayer) | ServerPlayer | virtual |
| hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor) | Actor | |
| hurtEffects(::ActorDamageSource const &source, float damage, ::HurtEffectsSettings const &settings) (defined in Mob) | Mob | virtual |
| inCaravan() const (defined in Mob) | Mob | virtual |
| inDownwardFlowingLiquid() const | Actor | |
| initBodyControl() (defined in Player) | Player | |
| initHUDContainerManager() (defined in Player) | Player | virtual |
| initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in SimulatedPlayer) | SimulatedPlayer | virtual |
| initiateContainerClose() (defined in ServerPlayer) | ServerPlayer | |
| initParams(::RenderParams ¶ms) | Actor | |
| interact(::Actor &actor, ::Vec3 const &location, ::HandSlot handSlot) (defined in Player) | Player | |
| inventoryChanged(::Container &, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool forceBalanced) (defined in Player) | Player | |
| isAbleToMove() const | Mob | |
| isActorLocationInMaterial(::SharedTypes::Legacy::ActorLocation actorLocation, ::SharedTypes::v1_26_20::MaterialType type) const | Actor | |
| isActorRelevant(::Actor const &actor) (defined in ServerPlayer) | ServerPlayer | virtual |
| isAdventure() const (defined in Actor) | Actor | |
| isAlive() const (defined in Mob) | Mob | virtual |
| isAlliedTo(::Mob *other) (defined in Mob) | Mob | virtual |
| isAngry() const (defined in Actor) | Actor | |
| isAutoJumpEnabled() const (defined in Player) | Player | virtual |
| isBaby() const (defined in Actor) | Actor | |
| isBlocking() const (defined in Player) | Player | virtual |
| isClientSide() const (defined in Actor) | Actor | inline |
| isCrawling() const (defined in Actor) | Actor | inline |
| isCreative() const (defined in Actor) | Actor | |
| isDamageBlocked(::ActorDamageSource const &source) const (defined in Player) | Player | virtual |
| isDancing() const (defined in Actor) | Actor | inline |
| isDead() const (defined in Actor) | Actor | |
| isDoorOpener() const | Actor | |
| isEditorPlayer() const | Player | |
| isEnchanted() const (defined in Actor) | Actor | virtual |
| isEquipmentHidden() const (defined in Player) | Player | |
| isExternalCommunicationAllowed() const (defined in ServerPlayer) | ServerPlayer | virtual |
| isFireImmune() const (defined in Player) | Player | virtual |
| isFlying() const (defined in Player) | Player | |
| isForcedRespawn() const (defined in Player) | Player | |
| isGliding() const (defined in Actor) | Actor | inline |
| isHungry() const (defined in Player) | Player | |
| isHurt() const (defined in Actor) | Actor | inline |
| isImmersedInWater() const (defined in Actor) | Actor | |
| isImmobile() const (defined in Player) | Player | virtual |
| isInClouds() const | Actor | |
| isInLiquid(::SharedTypes::v1_26_20::MaterialType liquidType, ::IConstBlockSource const ®ion, ::AABB const &mainAABB, ::std::vector<::AABB > const &subAABBs) (defined in Actor) | Actor | static |
| isInLove() const (defined in Actor) | Actor | |
| isInPickRangeOf(::BlockPos const &pos) const (defined in ServerPlayer) | ServerPlayer | |
| isInPrecipitation() const | Actor | |
| isInRain() const (defined in Actor) | Actor | |
| isInsidePortal() const (defined in Actor) | Actor | |
| isInSnow() const (defined in Actor) | Actor | |
| isInThunderstorm() const (defined in Actor) | Actor | |
| isInTrialMode() (defined in Player) | Player | virtual |
| isInvertedHealAndHarm() const | Actor | |
| isInvisible() const (defined in Actor) | Actor | virtual |
| isInvulnerableTo(::ActorDamageSource const &source) const (defined in Player) | Player | virtual |
| isInWater() const (defined in Actor) | Actor | |
| isInWaterOrRain() const (defined in Actor) | Actor | |
| isInWorld() const (defined in Actor) | Actor | |
| isItemOnCooldown(::HashedString const &category) const (defined in Player) | Player | |
| isJumping() const (defined in Actor) | Actor | |
| isLayingDown() const | Actor | |
| isLeashed() const (defined in Actor) | Actor | |
| isLoading() const (defined in ServerPlayer) | ServerPlayer | virtual |
| isLocalPlayer() const (defined in Actor) | Actor | |
| isMoving() const (defined in Actor) | Actor | inline |
| isOnFire() const (defined in Actor) | Actor | virtual |
| isOnGround() const (defined in Actor) | Actor | |
| isOnHotBlock() const (defined in Actor) | Actor | |
| isOperator() const | Player | |
| isOrphan() const | Actor | |
| isOverWater() const | Actor | |
| isPassenger(::Actor const &passenger) const (defined in Actor) | Actor | |
| isPlayer() const (defined in Actor) | Actor | |
| isPlayerInitialized() const (defined in ServerPlayer) | ServerPlayer | virtual |
| isResting() const | Actor | |
| isRiding(::Actor *targetVehicle) const (defined in Actor) | Actor | |
| isSilent() const (defined in Actor) | Actor | |
| isSilentObserver() const (defined in Player) | Player | virtual |
| isSimulated() const (defined in SimulatedPlayer) | SimulatedPlayer | virtual |
| isSimulatedPlayer() const (defined in Actor) | Actor | |
| isSimulatingDestroyingBlock() (defined in SimulatedPlayer) | SimulatedPlayer | |
| isSitting() const (defined in Actor) | Actor | |
| isSleeping() const (defined in Player) | Player | virtual |
| isSneaking() const (defined in Actor) | Actor | inline |
| isSpectator() const (defined in Actor) | Actor | |
| isSprinting() const (defined in Actor) | Actor | inline |
| isStanding() const | Actor | |
| isSurfaceMob() const (defined in Mob) | Mob | virtual |
| isSurvival() const (defined in Actor) | Actor | |
| isSwimming() const (defined in Actor) | Actor | inline |
| isTame() const (defined in Actor) | Actor | |
| isTargetable() const (defined in Actor) | Actor | virtual |
| isTeacher() const (defined in ServerPlayer) | ServerPlayer | virtual |
| isTouchingDamageBlock() const (defined in Actor) | Actor | |
| isTrading() const (defined in Actor) | Actor | |
| isTransitioningSitting() const | Mob | |
| isType(::ActorType type) const (defined in Actor) | Actor | inline |
| isUnderLiquid(::SharedTypes::v1_26_20::MaterialType type) const (defined in Actor) | Actor | |
| isUseNewTradeScreen() const | Actor | |
| isValidTarget(::Actor *attacker) const (defined in ServerPlayer) | ServerPlayer | virtual |
| isWearingLeatherArmor() const (defined in Actor) | Actor | |
| isWorldBuilder() const | Actor | |
| joinCaravan(::Mob *head) | Mob | |
| jumpFromGround() (defined in Mob) | Mob | |
| kill() (defined in Mob) | Mob | virtual |
| killed(::Actor &entity) | Actor | |
| knockback(::Actor *source, float damage, float xd, float zd, ::KnockbackParameters const ¶meters) (defined in ServerPlayer) | ServerPlayer | virtual |
| leaveCaravan() | Mob | |
| lerpMotion(::Vec3 const &delta) (defined in Actor) | Actor | virtual |
| lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps) | Actor | |
| lerpTo(::Vec3 const &pos, ::Vec2 const &rot, float headYaw, int steps) | Actor | |
| LEVEL() (defined in Player) | Player | static |
| load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ServerPlayer) | ServerPlayer | virtual |
| loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper) | Actor | |
| lookAt(::Actor *lookAt, float yMax, float xMax) (defined in Mob) | Mob | |
| mActionQueue (defined in Actor) | Actor | |
| mActorDefinitionPtr (defined in Actor) | Actor | |
| mActorRendererId (defined in Actor) | Actor | |
| mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor) | Actor | |
| mAdded (defined in Actor) | Actor | |
| mAffectedByWaterBottleTicksToEffect (defined in Actor) | Actor | |
| mAlias (defined in Actor) | Actor | |
| mAlwaysFireImmune (defined in Actor) | Actor | |
| mAnimationComponent (defined in Actor) | Actor | |
| mAttackAnim (defined in Mob) | Mob | |
| mBaseInputSpeed (defined in SimulatedPlayer) | SimulatedPlayer | |
| mBlastFurnaceOptions (defined in Player) | Player | |
| mBlockedUsingDamagedShieldTimeStamp (defined in Player) | Player | |
| mBlockedUsingShieldTimeStamp (defined in Player) | Player | |
| mBlockRespawnUntilClientMessage (defined in Player) | Player | |
| mBlocksBuilding (defined in Actor) | Actor | |
| mBoundOrigin (defined in Mob) | Mob | |
| mBuildIntention (defined in SimulatedPlayer) | SimulatedPlayer | |
| mBuildPlatform (defined in Player) | Player | |
| mBuiltInComponents (defined in Actor) | Actor | |
| mBuiltInMobComponents (defined in Mob) | Mob | |
| mCachedSpawnData (defined in Player) | Player | |
| mCanPickupItems (defined in Actor) | Actor | |
| mCapePos (defined in Player) | Player | |
| mCapePosO (defined in Player) | Player | |
| mCaravanHead (defined in Mob) | Mob | |
| mCaravanTail (defined in Mob) | Mob | |
| mCategories (defined in Actor) | Actor | |
| mChainedDamageEffects (defined in Actor) | Actor | |
| mChanged (defined in Actor) | Actor | |
| mChatMessagePrefix (defined in Player) | Player | |
| mChatNamePrefix (defined in Player) | Player | |
| mChatNameSuffix (defined in Player) | Player | |
| mChunkPublisherView (defined in Player) | Player | |
| mChunkRadius (defined in Player) | Player | |
| mChunkSource (defined in Player) | Player | |
| mClientId (defined in Player) | Player | |
| mClientRandomId (defined in Player) | Player | |
| mClientRequestedRadius (defined in ServerPlayer) | ServerPlayer | |
| mClientViewRadius (defined in ServerPlayer) | ServerPlayer | |
| mClockSpriteCalc (defined in Mob) | Mob | |
| mCloseContainerToken (defined in ServerPlayer) | ServerPlayer | |
| mCompassSpriteCalc (defined in Mob) | Mob | |
| mContainerCounter (defined in ServerPlayer) | ServerPlayer | |
| mContainerManager (defined in Player) | Player | |
| mContainerManagerSubscribers (defined in Player) | Player | |
| mCreateAiOnReload (defined in Mob) | Mob | |
| mCreativeItemList (defined in Player) | Player | |
| mCurrentDescription (defined in Actor) | Actor | |
| mCurrentStructureFeature (defined in ServerPlayer) | ServerPlayer | |
| mCursorSelectedItemGroup (defined in Player) | Player | |
| mCustomInitEventName (defined in Actor) | Actor | |
| mDataStoreSync (defined in ServerPlayer) | ServerPlayer | |
| mDefinitionList (defined in Actor) | Actor | |
| mDefinitions (defined in Actor) | Actor | |
| mDestroyingBlock (defined in Player) | Player | |
| mDestroyingBlockFace (defined in SimulatedPlayer) | SimulatedPlayer | |
| mDestroyingBlockPos (defined in SimulatedPlayer) | SimulatedPlayer | |
| mDestroyProgressCache (defined in Player) | Player | |
| mDeviceId (defined in Player) | Player | |
| mDimension (defined in Actor) | Actor | |
| mDistanceSinceTransformEvent (defined in Player) | Player | |
| mEditorServerPlayer (defined in ServerPlayer) | ServerPlayer | |
| mEffectsDirty (defined in Actor) | Actor | |
| mElytraLoop (defined in Player) | Player | |
| mElytraVolume (defined in Player) | Player | |
| mEmoteEasterEggEndTime (defined in Player) | Player | |
| mEmoteMessageCount (defined in Player) | Player | |
| mEmoteTicks (defined in Player) | Player | |
| mEnchantmentSeed (defined in Player) | Player | |
| mEnderChestInventory (defined in Player) | Player | |
| mEntityContext (defined in Actor) | Actor | |
| mEntityData (defined in Actor) | Actor | |
| mFilteredNameTag (defined in Actor) | Actor | |
| mFilterLighting (defined in Actor) | Actor | |
| mFirstPersonAnimationComponent (defined in Player) | Player | |
| mFishingHookID (defined in Actor) | Actor | |
| mFlagClientForBAIReset (defined in Player) | Player | |
| mFlameFrameIncrementTime (defined in Actor) | Actor | |
| mFlameTexFrameIndex (defined in Actor) | Actor | |
| mForcedLoading (defined in Actor) | Actor | |
| mForceInitMethodToSpawnOnReload (defined in Actor) | Actor | |
| mFroglights (defined in Player) | Player | |
| mFurnaceOptions (defined in Player) | Player | |
| mGameMode (defined in Player) | Player | |
| mGameTestHelper (defined in SimulatedPlayer) | SimulatedPlayer | |
| mHasBoundOrigin (defined in Mob) | Mob | |
| mHasFakeInventory (defined in Player) | Player | |
| mHasQueuedViewMove (defined in ServerPlayer) | ServerPlayer | |
| mHasSeenCredits (defined in Player) | Player | |
| mHasSetCanPickupItems (defined in Actor) | Actor | |
| mHighlightedThisFrame (defined in Actor) | Actor | |
| mHudContainerManagerModel (defined in Player) | Player | |
| mHudElementsVisibilityState (defined in ServerPlayer) | ServerPlayer | |
| mHurtColor (defined in Actor) | Actor | |
| mHurtDir (defined in Mob) | Mob | |
| mIgnoreLighting (defined in Actor) | Actor | |
| migrateUniqueID(::ActorUniqueID id) | Actor | |
| mInheritRotationWhenRiding (defined in Actor) | Actor | |
| mInitialized (defined in Actor) | Actor | |
| mInitMethod (defined in Actor) | Actor | |
| mInitParams (defined in Actor) | Actor | |
| mInLovePartner (defined in Actor) | Actor | |
| mInputCooldownTick (defined in SimulatedPlayer) | SimulatedPlayer | |
| mInteractDataDirty (defined in Player) | Player | |
| mInteractTarget (defined in Player) | Player | |
| mInteractTargetPos (defined in Player) | Player | |
| mInventory (defined in Player) | Player | |
| mInventoryMenu (defined in ServerPlayer) | ServerPlayer | |
| mInventoryOptions (defined in Player) | Player | |
| mInvulnerable (defined in Actor) | Actor | |
| mInvulnerableTime (defined in Actor) | Actor | |
| mIsCompatibleWithClientSideChunkGen (defined in ServerPlayer) | ServerPlayer | |
| mIsDeferredRenderingFirstPersonObjects (defined in Player) | Player | |
| mIsExternalCommunicationAllowed (defined in ServerPlayer) | ServerPlayer | |
| mIsHostingPlayer (defined in Player) | Player | |
| mIsInitialPlayerLoadHappening (defined in ServerPlayer) | ServerPlayer | |
| mIsInitialSpawnDone (defined in Player) | Player | |
| mIsPendingDisconnect (defined in ServerPlayer) | ServerPlayer | |
| mIsPredictableProjectile (defined in Actor) | Actor | |
| mIsRegionSuspended (defined in Player) | Player | |
| mIsRenderingInUI (defined in Actor) | Actor | |
| mIsTeacher (defined in ServerPlayer) | ServerPlayer | |
| mItemInUse (defined in Player) | Player | |
| mItemStackNetManager (defined in Player) | Player | |
| mLanguageCode (defined in ServerPlayer) | ServerPlayer | |
| mLastEmotePlayed (defined in Player) | Player | |
| mLastHealth (defined in Actor) | Actor | |
| mLastHitBB (defined in Actor) | Actor | |
| mLastHurt (defined in Actor) | Actor | |
| mLastHurtBy (defined in Player) | Player | |
| mLastHurtByMobId (defined in Actor) | Actor | |
| mLastHurtByMobTime (defined in Actor) | Actor | |
| mLastHurtByMobTimestamp (defined in Actor) | Actor | |
| mLastHurtByPlayerId (defined in Actor) | Actor | |
| mLastHurtByPlayerTime (defined in Actor) | Actor | |
| mLastHurtCause (defined in Actor) | Actor | |
| mLastHurtMobId (defined in Actor) | Actor | |
| mLastHurtMobTimestamp (defined in Actor) | Actor | |
| mLastHurtTimestamp (defined in Actor) | Actor | |
| mLastLevelUpTime (defined in Player) | Player | |
| mLeashRopeSystem (defined in Actor) | Actor | |
| mLegacyUniqueID (defined in Actor) | Actor | |
| mLevel (defined in Actor) | Actor | |
| mListeners (defined in Player) | Player | |
| mLoadedActorPropertyTag (defined in Actor) | Actor | |
| mLoadedFromNBTThisFrame (defined in Actor) | Actor | |
| mLocalPlayerInitialized (defined in ServerPlayer) | ServerPlayer | |
| mLookAtIntent (defined in SimulatedPlayer) | SimulatedPlayer | |
| mLootDropped (defined in Actor) | Actor | |
| mMapAnimationComponent (defined in Player) | Player | |
| mMapIndex (defined in Player) | Player | |
| mMaxChunkRadius (defined in ServerPlayer) | ServerPlayer | |
| mMolangVariables (defined in Actor) | Actor | |
| mMovedToLimbo (defined in Actor) | Actor | |
| mMovedToUnloadedChunk (defined in Actor) | Actor | |
| mMovementComponentCurrentSpeed (defined in Mob) | Mob | |
| mMovementSettings (defined in SimulatedPlayer) | SimulatedPlayer | |
| mName (defined in Player) | Player | |
| mNameTagHash (defined in Actor) | Actor | |
| mNaturallySpawned (defined in Mob) | Mob | |
| mNearbyActors (defined in ServerPlayer) | ServerPlayer | |
| mNetwork (defined in ServerPlayer) | ServerPlayer | |
| mNetworkData (defined in Actor) | Actor | |
| mOAttackAnim (defined in Mob) | Mob | |
| Mob() (defined in Mob) | Mob | |
| Mob(::ILevel &level, ::EntityContext &entityContext) | Mob | |
| Mob(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) | Mob | |
| mOceanBiomes (defined in Player) | Player | |
| mOnPlayerLoadedCallback (defined in ServerPlayer) | ServerPlayer | |
| mOnScreenAnimationTextures (defined in Player) | Player | |
| mOnScreenAnimationTicks (defined in Player) | Player | |
| mOTilt (defined in Mob) | Mob | |
| move(::Vec3 const &posDelta) (defined in Actor) | Actor | |
| moveSpawnView(::Vec3 const &spawnPosition, ::DimensionType dimension) (defined in ServerPlayer) | ServerPlayer | virtual |
| moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor) | Actor | |
| moveView() (defined in ServerPlayer) | ServerPlayer | virtual |
| mPacketObserver (defined in ServerPlayer) | ServerPlayer | |
| mPacketSender (defined in Player) | Player | |
| mPartyInfo (defined in ServerPlayer) | ServerPlayer | |
| mPendingLeftShoulderPassengerID (defined in Player) | Player | |
| mPendingRightShoulderPassengerID (defined in Player) | Player | |
| mPendingVehicleID (defined in Player) | Player | |
| mPersistingTrade (defined in Actor) | Actor | |
| mPersistingTradeOffers (defined in Actor) | Actor | |
| mPersistingTradeRiches (defined in Actor) | Actor | |
| mPlatformId (defined in Player) | Player | |
| mPlatformOfflineId (defined in Player) | Player | |
| mPlatformOnlineId (defined in Player) | Player | |
| mPlatformType (defined in ServerPlayer) | ServerPlayer | |
| mPlayerLevelChanged (defined in Player) | Player | |
| mPlayerRespawnPoint (defined in Player) | Player | |
| mPlayerSuspendLevelStorageSaveToken (defined in SimulatedPlayer) | SimulatedPlayer | |
| mPlayerUIContainer (defined in Player) | Player | |
| mPositionLoadedFromSave (defined in Player) | Player | |
| mPreDimensionTransferSpawnPosition (defined in Player) | Player | |
| mPrevBlockedUsingDamagedShield (defined in Player) | Player | |
| mPrevBlockedUsingShield (defined in Player) | Player | |
| mPreviousBoneMatrices (defined in Actor) | Actor | |
| mPreviousCarriedItem (defined in Player) | Player | |
| mPreviousInteractEntity (defined in Player) | Player | |
| mPreviousLevelRequirement (defined in Player) | Player | |
| mPreviousRenderTransform (defined in Actor) | Actor | |
| mPrevShieldBlockingTick (defined in ServerPlayer) | ServerPlayer | |
| mProcessedOnChunkDiscard (defined in Actor) | Actor | |
| mPushThrough (defined in Actor) | Actor | |
| mRecoveryCompassSpriteCalc (defined in Mob) | Mob | |
| mRemainingStructureRefreshTicks (defined in ServerPlayer) | ServerPlayer | |
| mRemoved (defined in Actor) | Actor | |
| mRespawnChunkBuilderPolicyHandle (defined in Player) | Player | |
| mRespawningFromTheEnd (defined in Player) | Player | |
| mRespawnMessage (defined in Player) | Player | |
| mRespawnOriginalDimension (defined in Player) | Player | |
| mRespawnOriginalPosition (defined in Player) | Player | |
| mRespawnPositionCandidate (defined in Player) | Player | |
| mRespawnReady (defined in Player) | Player | |
| mRespawnStopwatch_Searching (defined in Player) | Player | |
| mScale (defined in Actor) | Actor | |
| mScalePrev (defined in Actor) | Actor | |
| mScore (defined in Player) | Player | |
| mSelfSignedId (defined in Player) | Player | |
| mSendPlayerOptionsFlags (defined in Player) | Player | |
| mSentDelta (defined in Actor) | Actor | |
| mServerBuildRatio (defined in Player) | Player | |
| mServerId (defined in Player) | Player | |
| mServerLocatorBar (defined in ServerPlayer) | ServerPlayer | |
| mShadowOffset (defined in Actor) | Actor | |
| mShakeTime (defined in Actor) | Actor | |
| mShouldClientGenerateChunks (defined in Player) | Player | |
| mSimulatedMovement (defined in SimulatedPlayer) | SimulatedPlayer | |
| mSkin (defined in Player) | Player | |
| mSmokerOptions (defined in Player) | Player | |
| mSneakHeight (defined in Player) | Player | |
| mSneakOffset (defined in Player) | Player | |
| mSoundVolume (defined in Actor) | Actor | |
| mSpawnBlockSource (defined in Player) | Player | |
| mSpawnChunkSource (defined in Player) | Player | |
| mSpawnFallbackPosition (defined in Player) | Player | |
| mSpawnFallbackType (defined in Player) | Player | |
| mSpawnMethod (defined in Mob) | Mob | |
| mSpawnPositioningTestPosition (defined in Player) | Player | |
| mSpawnPositionSource (defined in Player) | Player | |
| mSpawnPositionState (defined in Player) | Player | |
| mSpawnRandomizer (defined in Player) | Player | |
| mSpawnRulesEnum (defined in Actor) | Actor | |
| mStartedBlockingTimeStamp (defined in Player) | Player | |
| mStepSoundPitch (defined in Actor) | Actor | |
| mStepSoundVolume (defined in Actor) | Actor | |
| mSurfaceMob (defined in Mob) | Mob | |
| mSwingingHand (defined in Mob) | Mob | |
| mSwingTime (defined in Mob) | Mob | |
| mTargetCaptainId (defined in Mob) | Mob | |
| mTargetId (defined in Actor) | Actor | |
| mTerrainInterlockData (defined in Actor) | Actor | |
| mTickCount (defined in Actor) | Actor | |
| mTilt (defined in Mob) | Mob | |
| mTrackedBossIDs (defined in Player) | Player | |
| mTransactionManager (defined in Player) | Player | |
| mUIAnimationComponent (defined in Player) | Player | |
| mUniqueName (defined in Player) | Player | |
| mUpdateEffects (defined in Actor) | Actor | |
| mUpdateMobs (defined in Player) | Player | |
| mUsedPotion (defined in Player) | Player | |
| mUseMapAnimationComponent (defined in Player) | Player | |
| mVanillaWaypointManager (defined in ServerPlayer) | ServerPlayer | |
| mVersion (defined in Actor) | Actor | |
| mWaitingForTickingAreasPreload (defined in ServerPlayer) | ServerPlayer | |
| mWantsToBeJockey (defined in Mob) | Mob | |
| mWasHurtLastTick (defined in Actor) | Actor | |
| mWasHurtThisTick (defined in Actor) | Actor | |
| mXuid (defined in SimulatedPlayer) | SimulatedPlayer | |
| newServerAiStep() (defined in Mob) | Mob | virtual |
| normalTick() (defined in ServerPlayer) | ServerPlayer | virtual |
| onBorn(::Actor &, ::Actor &) (defined in Mob) | Mob | virtual |
| onClimbableBlock() const (defined in Actor) | Actor | |
| onEffectRemoved(::MobEffectInstance &effect) (defined in Actor) | Actor | virtual |
| onEffectUpdated(::MobEffectInstance &effect) | Actor | |
| onFailedTame() (defined in Actor) | Actor | virtual |
| onLightningHit() (defined in Actor) | Actor | virtual |
| onLinkedSlotsChanged() (defined in ServerPlayer) | ServerPlayer | virtual |
| onMovePlayerPacketNormal(::Vec3 const &pos, ::Vec2 const &rot, float yHeadRot) (defined in Player) | Player | virtual |
| onPlayerDimensionChanged(::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) | Mob | |
| OnPlayerLoadedCallback typedef (defined in ServerPlayer) | ServerPlayer | |
| onPush(::Actor &source) (defined in Actor) | Actor | virtual |
| onSuspension() (defined in ServerPlayer) | ServerPlayer | virtual |
| onSynchedDataUpdate(int dataId) (defined in Player) | Player | virtual |
| onTame() (defined in Actor) | Actor | virtual |
| openBook(int, bool, int, ::BlockActor *lectern) (defined in ServerPlayer) | ServerPlayer | virtual |
| openChalkboard(::ChalkboardBlockActor &chalkboard, bool showLockToggle) (defined in Player) | Player | virtual |
| openContainerComponent(::Player &player) (defined in Actor) | Actor | virtual |
| openInventory() (defined in ServerPlayer) | ServerPlayer | virtual |
| openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData > npc) (defined in ServerPlayer) | ServerPlayer | virtual |
| openPortfolio() (defined in ServerPlayer) | ServerPlayer | virtual |
| openSign(::BlockPos const &position, bool isFrontSide) (defined in ServerPlayer) | ServerPlayer | virtual |
| openTrading(::ActorUniqueID const &uniqueID, bool useNewScreen) (defined in ServerPlayer) | ServerPlayer | virtual |
| openUnmanagedContainer(::SharedTypes::Legacy::ContainerType containerType, ::std::variant<::BlockPos, ::ActorUniqueID > owner) (defined in ServerPlayer) | ServerPlayer | |
| operator=(ServerPlayer const &) (defined in ServerPlayer) | ServerPlayer | |
| operator=(Player const &) (defined in Player) | Player | |
| outOfWorld() (defined in Mob) | Mob | virtual |
| passengerTick() (defined in Player) | Player | virtual |
| performRangedAttack(::Actor &target, float) (defined in Actor) | Actor | virtual |
| pickUpItem(::ItemActor &itemActor, int count) (defined in Actor) | Actor | |
| playAmbientSound() (defined in Actor) | Actor | virtual |
| playEmote(::std::string const &pieceId, bool const playChatMessage) (defined in Player) | Player | virtual |
| Player(Player const &) (defined in Player) | Player | |
| Player() (defined in Player) | Player | |
| Player(::ILevel &level, ::PacketSender &packetSender, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, ::EntityContext &entityContext, ::std::string const &platformId, ::std::string const &platformOnlineId) | Player | |
| PlayerFlagIDType typedef (defined in Player) | Player | |
| PlayerListenerList typedef (defined in Player) | Player | |
| playerTouch(::Player &player) (defined in Actor) | Actor | virtual |
| playPredictiveSynchronizedSound(::SoundEventIdentifier const &soundEvent, ::Vec3 const &pos, int data, bool isGlobal) | Player | |
| playPredictiveSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal) | Player | |
| playSound(::IConstBlockSource const ®ion, ::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor) | Actor | |
| playSynchronizedSound(::SoundEventIdentifier const &soundEvent, ::Vec3 const &pos, int data, bool isGlobal, ::Player *primaryLocalPlayer) | Actor | |
| playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal, ::std::optional<::Vec3 > const &) (defined in Actor) | Actor | |
| positionPassenger(::Actor &passenger) (defined in Actor) | Actor | |
| postAiStep() | SimulatedPlayer | |
| postReplicationTick(::Tick const ¤tTick) | ServerPlayer | |
| postSplashGameEvent() | Actor | |
| preAiStep() | SimulatedPlayer | |
| prepareRegion(::ChunkSource &mainChunkSource) (defined in ServerPlayer) | ServerPlayer | virtual |
| preReplicationTick(::Tick const ¤tTick) | ServerPlayer | |
| pullInEntity(::Actor &e) | Actor | |
| pushActors() (defined in Mob) | Mob | virtual |
| pushBackActionEventToActionQueue(::ActionEvent actionEvent) | Actor | |
| pushOutOfBlocks(::Vec3 const &vec) | Actor | |
| queryEntityRenderer() const (defined in Actor) | Actor | |
| readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Player) | Player | virtual |
| refresh() (defined in Actor) | Actor | |
| refreshContainer(::IContainerManager &menu) (defined in ServerPlayer) | ServerPlayer | virtual |
| refreshInventory() (defined in Mob) | Mob | |
| releaseUsingItem() (defined in Player) | Player | |
| reload() | Actor | |
| reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor) | Actor | virtual |
| reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms) (defined in Player) | Player | virtual |
| reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob) | Mob | virtual |
| remove() (defined in Player) | Player | virtual |
| removeAllEffects() (defined in Actor) | Actor | |
| removeAllPassengers(bool actorIsBeingDestroyed, bool exitFromPassenger) (defined in Actor) | Actor | |
| removeEffect(int effectId) (defined in Actor) | Actor | |
| removeTag(::std::string const &tag) (defined in Actor) | Actor | |
| renderDebugServerState(::IOptionsReader const &options) (defined in Mob) | Mob | virtual |
| requestMissingSubChunk(::SubChunkPos const &scp) (defined in Player) | Player | virtual |
| resetAttributes() (defined in Mob) | Mob | |
| resetNoActionTime() | Mob | |
| resetPlayerLevel() (defined in Player) | Player | |
| resetRot() (defined in Player) | Player | virtual |
| resetUserPos(::ActorResetRule resetRule) (defined in Player) | Player | virtual |
| respawn() (defined in ServerPlayer) | ServerPlayer | virtual |
| SATURATION() (defined in Player) | Player | static |
| save(::CompoundTag &entityTag) const (defined in Actor) | Actor | |
| saveOffhand(::SaveContext const &saveContext) const | Mob | |
| selectItem(::ItemStack const &item) (defined in ServerPlayer) | ServerPlayer | |
| sendArmor(::std::bitset< 5 > const armorSlots) (defined in ServerPlayer) | ServerPlayer | virtual |
| sendArmorDamage(::std::bitset< 5 > const damagedSlots) (defined in ServerPlayer) | ServerPlayer | virtual |
| sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction > transaction) const (defined in ServerPlayer) | ServerPlayer | virtual |
| sendEventPacket(::LegacyTelemetryEventPacket &packet) const | Player | |
| sendInventory(bool shouldSelectSlot) (defined in ServerPlayer) | ServerPlayer | virtual |
| sendInventoryTransaction(::InventoryTransaction const &transaction) const (defined in ServerPlayer) | ServerPlayer | virtual |
| sendMessage(std::string_view msg) const | Player | |
| sendMotionPacketIfNeeded() (defined in Player) | Player | virtual |
| sendNetworkPacket(::Packet &packet) const (defined in ServerPlayer) | ServerPlayer | virtual |
| sendPlayerContainerClosedEvent() (defined in ServerPlayer) | ServerPlayer | |
| sendPlayerContainerOpenedEvent(::SharedTypes::Legacy::ContainerType type, ::std::variant<::BlockPos, ::ActorUniqueID > owner) | ServerPlayer | |
| ServerPlayer(ServerPlayer const &) (defined in ServerPlayer) | ServerPlayer | |
| ServerPlayer() (defined in ServerPlayer) | ServerPlayer | |
| ServerPlayer(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> onPlayerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext, ::PlatformType platformType, ::InputMode inputMode, ::SyncedClientOptionsComponent clientOptions) | ServerPlayer | |
| setAbilities(::LayeredAbilities const &newAbilities) (defined in Player) | Player | virtual |
| setAbility(::AbilitiesIndex index, bool value) (defined in Player) | Player | |
| setActorRendererId(::HashedString actorRendererId) (defined in Actor) | Actor | |
| setAgent(::Agent *agent) | Player | |
| setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::ItemStack const &item) (defined in ServerPlayer) | ServerPlayer | virtual |
| setAuxValue(int aux) (defined in Actor) | Actor | virtual |
| setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool clearDefs, bool update) | Actor | |
| setBehaviorCommandStatus(::std::string const &name, ::BehaviorStatus status) (defined in Player) | Player | virtual |
| setCarriedItem(::ItemStack const &item) (defined in Player) | Player | virtual |
| setChunkRadius(uint chunkRadius) (defined in Player) | Player | |
| setClientChunkRadius(uint requestedRadius, uchar clientMaxChunkRadius) (defined in ServerPlayer) | ServerPlayer | |
| setCommandPermissions(::CommandPermissionLevel permissions) (defined in Player) | Player | |
| setContainerData(::IContainerManager &menu, int id, int value) (defined in ServerPlayer) | ServerPlayer | virtual |
| setContainerManagerModel(::std::shared_ptr<::ContainerManagerModel > manager) (defined in Player) | Player | |
| setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in ServerPlayer) | ServerPlayer | virtual |
| setDead(bool isDead) | Actor | |
| setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor) | Actor | |
| setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | virtual |
| setFallDistance(float distance) (defined in Actor) | Actor | |
| setGameTestHelper(::Bedrock::NonOwnerPointer<::gametest::BaseGameTestHelper > gameTestHelper) (defined in SimulatedPlayer) | SimulatedPlayer | |
| setHudVisibilityState(::HudVisibility hudVisibility, ::std::optional<::std::vector<::HudElement > > const &hudElements) (defined in ServerPlayer) | ServerPlayer | |
| setInLove(::Actor *lovePartner) (defined in Actor) | Actor | |
| setInvisible(bool value) (defined in Actor) | Actor | |
| setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob) | Mob | virtual |
| setJumpTicks(int ticks) | Mob | |
| setLastHurtByMob(::Mob *mob) | Actor | |
| setLastHurtByPlayer(::Player *player) (defined in Actor) | Actor | |
| setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor) | Actor | |
| setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor) | Actor | |
| setName(::std::string const &newName) (defined in Player) | Player | |
| setName(std::string const &name) (defined in Actor) | Actor | |
| setNameTag(::std::string const &name) (defined in Actor) | Actor | |
| setOffhandSlot(::ItemStack const &item) (defined in ServerPlayer) | ServerPlayer | virtual |
| setOnFire(int time, bool hasEffect=true) (defined in Actor) | Actor | |
| setOwner(::ActorUniqueID const ownerId) (defined in Actor) | Actor | virtual |
| setPersistent() (defined in Actor) | Actor | |
| setPlayerGameType(::GameType gameType) (defined in ServerPlayer) | ServerPlayer | virtual |
| setPlayerUIItem(::PlayerUISlot slot, ::ItemStack const &item, bool forceBalance) (defined in Player) | Player | |
| setRedactableNameTag(::Bedrock::Safety::RedactableString const &name) | Actor | |
| setRemotePlayerTicked(bool ticked) (defined in Player) | Player | virtual |
| setRespawnPosition(::BlockPos const &inRespawnPosition, ::DimensionType dimension) (defined in Player) | Player | |
| setRespawnPositionCandidate() (defined in Player) | Player | |
| setRuntimeID(::ActorRuntimeID id) | Actor | |
| setScoreTag(::std::string const &score) (defined in Actor) | Actor | |
| setSelectedItem(ItemStack const &item) const (defined in Player) | Player | |
| setSelectedSlot(int slot) (defined in Player) | Player | |
| setSitting(bool value) (defined in Actor) | Actor | virtual |
| setSleeping(bool val) (defined in Player) | Player | virtual |
| setSneaking(bool value) (defined in Actor) | Actor | virtual |
| setSpawnBlockRespawnPosition(::BlockPos const &spawnBlockPosition, ::DimensionType dimension) | Player | |
| setSpeed(float _speed) (defined in Player) | Player | virtual |
| setSpeedModifier(float speed) (defined in Mob) | Mob | |
| setSprinting(bool shouldSprint) (defined in Mob) | Mob | virtual |
| setStanding(bool value) (defined in Actor) | Actor | virtual |
| setStrength(int strength) (defined in Actor) | Actor | |
| setStrengthMax(int strength) | Actor | |
| setTarget(::Actor *target) (defined in Mob) | Mob | virtual |
| setTransitioningSitting(bool value) (defined in Mob) | Mob | virtual |
| setUniqueID(::ActorUniqueID id) | Actor | |
| setXpEarnedAtCurrentLevel(int xp) (defined in Player) | Player | |
| setYBodyRotation(float rotation) (defined in Mob) | Mob | |
| setYBodyRotations(float rotation, float oldRotation) (defined in Mob) | Mob | |
| setYHeadRot(float yHeadRot) (defined in Actor) | Actor | |
| setYHeadRotations(float yHeadRot, float oldYHeadRot) (defined in Actor) | Actor | |
| shouldApplyWaterGravity() | Mob | |
| shouldDropDeathLoot() const (defined in Player) | Player | virtual |
| shouldOrphan(::BlockSource &source) | Actor | |
| shouldTick() const (defined in Actor) | Actor | |
| simulateAttack(Actor *target) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateAttack() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateChat(::std::string const &message) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateDestroyBlock(BlockPos const &, ScriptModuleMinecraft::ScriptFacing) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateDestroyLookAt(float handLength=5.5f) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateDisconnect() (defined in SimulatedPlayer) | SimulatedPlayer | |
| SimulatedPlayer() (defined in SimulatedPlayer) | SimulatedPlayer | |
| SimulatedPlayer(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> playerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext) | SimulatedPlayer | |
| simulateDropSelectedItem() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateFly() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateGiveItem(ItemStack &item, bool selectSlot) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateInteract(Actor &actor) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateInteract(::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateInteract() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateJump() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateLocalMove(::Vec3 const &localDirection, float=1.0f) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateLookAt(Actor &actor, sim::LookDuration lookType=sim::LookDuration::Instant) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateLookAt(::BlockPos const &blockPos, ::sim::LookDuration lookType) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateLookAt(::Vec3 const &pos, ::sim::LookDuration lookType=sim::LookDuration::Instant) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateMoveToLocation(::Vec3 const &position, float speed, bool faceTarget) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateNavigateToEntity(::Actor &actor, float speed) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateNavigateToLocation(::Vec3 const &position, float speed) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateNavigateToLocations(::std::vector<::Vec3 > &&positions, float speed) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateRespawn() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateSetBodyRotation(float degY) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateSetItem(ItemStack const &item, bool selectSlot, int slot) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateSneaking() (defined in SimulatedPlayer) | SimulatedPlayer | inline |
| simulateStartBuildInSlot(int slot) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateStopBuild() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateStopDestroyingBlock() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateStopFlying() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateStopInteracting() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateStopMoving() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateStopSneaking() (defined in SimulatedPlayer) | SimulatedPlayer | inline |
| simulateStopUsingItem() (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateUseItem() (defined in SimulatedPlayer) | SimulatedPlayer | inline |
| simulateUseItem(ItemStack &item) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateUseItemInSlot(int slot) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateUseItemInSlotOnBlock(int slot, ::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face, ::Vec3 const &facePos) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateUseItemOnBlock(::ItemStack &item, ::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face, ::Vec3 const &facePos) (defined in SimulatedPlayer) | SimulatedPlayer | |
| simulateWorldMove(::Vec3 const &worldDirection, float=1.0f) (defined in SimulatedPlayer) | SimulatedPlayer | |
| slotChanged(::IContainerManager &menu, ::Container &container, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool isResultSlot) (defined in ServerPlayer) | ServerPlayer | virtual |
| snapToYBodyRot(float yBodyRot) | Mob | |
| spawnAnim() (defined in Mob) | Mob | virtual |
| spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor) | Actor | |
| SpawnPositionSource enum name (defined in Player) | Player | |
| SpawnPositionState enum name (defined in Player) | Player | |
| spawnTrailBubbles() | Actor | |
| startGliding() (defined in Player) | Player | |
| startItemCooldown(::Item const &item, bool updateClient) | Player | |
| startItemCooldown(::HashedString const &type, int tickDuration, bool updateClient) (defined in Player) | Player | |
| startItemUseOn(uchar face, ::BlockPos const &blockPos, ::BlockPos const &buildBlockPos, ::ItemStack const &item) (defined in Player) | Player | |
| startRiding(::Actor &vehicle, bool forceRiding) (defined in Player) | Player | virtual |
| startSleepInBed(::BlockPos const &bedPos, bool setsRespawn, float sleepOffset) (defined in Player) | Player | |
| startSwimming() (defined in Player) | Player | virtual |
| startUsingItem(::ItemStack const &instance, int duration, ::HandSlot handSlot) (defined in Player) | Player | |
| stopFire() (defined in Actor) | Actor | |
| stopGliding() (defined in Player) | Player | |
| stopItemUseOn(::BlockPos const &blockPos, ::ItemStack const &item) (defined in Player) | Player | |
| stopLoading() (defined in Player) | Player | virtual |
| stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles, bool isBeingTeleported) (defined in Actor) | Actor | |
| stopSleepInBed(bool forcefulWakeUp, bool updateLevelList) (defined in ServerPlayer) | ServerPlayer | virtual |
| stopSwimming() (defined in Player) | Player | virtual |
| stopUsingItem() (defined in Player) | Player | |
| suspendRegion() (defined in Player) | Player | virtual |
| swing(::ActorSwingSource swingSource, ::HandSlot handSlot) (defined in ServerPlayer) | ServerPlayer | virtual |
| synchronousSetSize(float w, float h) (defined in Actor) | Actor | |
| take(::Actor &actor, int, int favoredSlot) (defined in Player) | Player | |
| teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor) | Actor | |
| teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor) | Actor | |
| teleportPassengersTo(::Vec3 const &pos, int cause, int entityType) (defined in Actor) | Actor | |
| teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in SimulatedPlayer) | SimulatedPlayer | virtual |
| thawFreezeEffect() | Actor | |
| tick(::BlockSource ®ion) (defined in Actor) | Actor | |
| tickMobEffectsVisuals() | Mob | |
| tickWorld(::Tick const ¤tTick) (defined in Player) | Player | virtual |
| traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor) | Actor | |
| transferTickingArea(::Dimension const &toDimension) | Actor | |
| triggerActorRemovedEvent() | Actor | |
| tryCreateAddActorPacket() (defined in Player) | Player | |
| tryGetEquippableSlotAllowedItems(int slotNumber) const | Actor | |
| tryGetEquippableSlotForItem(::ItemDescriptor item) const | Actor | |
| tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in SimulatedPlayer) | SimulatedPlayer | static |
| tryGetFromEntity(::StackRefResult<::EntityContext > entity, bool includeRemoved) (defined in Actor) | Actor | static |
| Actor::tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry ®istry, bool includeRemoved) | Actor | static |
| tryStartGliding() (defined in Player) | Player | |
| tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor) | Actor | |
| updateDimensionChunkMove() | Actor | |
| updateEquipment() (defined in Mob) | Mob | |
| updateGlidingDurability() | Mob | |
| updateInsideBlock() | Actor | |
| updateInventoryTransactions() (defined in Player) | Player | |
| updateInvisibilityStatus() | Actor | |
| updatePartyState(::std::optional<::PlayerPartyInfo > partyInfo) | ServerPlayer | |
| updateSkin(::SerializedSkinRef const &skin, int clientSubID) (defined in Player) | Player | |
| updateTouch() | Player | |
| updateWaterState() | Actor | |
| useItem(::ItemStackBase &instance, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Player) | Player | virtual |
| useItemInHandSlot(::HandSlot handSlot, ::ItemUseMethod itemUseMethod, bool consumeItem) | Player | |
| wobble() | Actor | |
| ~Actor() (defined in Actor) | Actor | virtual |
| ~Mob() (defined in Mob) | Mob | virtual |
| ~Player() (defined in Player) | Player | virtual |
| ~ServerPlayer()=default (defined in ServerPlayer) | ServerPlayer | virtual |