Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
SimulatedPlayer Member List

This is the complete list of members for SimulatedPlayer, including all inherited members.

$_createChunkSource(::ChunkSource &mainChunkSource) (defined in SimulatedPlayer)SimulatedPlayer
$_doInitialMove()Mob
$_fireDimensionChanged()Player
$_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &mobPos) constMob
$_getSpawnChunkLimit() constSimulatedPlayer
$_getWalkTargetValue(::BlockPos const &pos)Mob
$_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in Player)Player
$_serverInitItemStackIds()ServerPlayer
$_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) constPlayer
$_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) constPlayer
$_updateChunkPublisherView(::Vec3 const &position, float minDistance)SimulatedPlayer
$add(::ItemStack &item) (defined in Player)Player
$addAdditionalSaveData(::CompoundTag &entityTag) constPlayer
$addChunksToQueue(::std::vector<::ChunkPos > const &chunkPostions, bool isBiomeUpdate)ServerPlayer
$addExperience(int xp) (defined in Player)Player
$addLevels(int levels) (defined in Player)Player
$addPassenger(::Actor &newPassenger) (defined in Mob)Mob
$aiStep()SimulatedPlayer
$applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity)Actor
$attack(::Actor &actor, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Player)Player
$baseTick() (defined in Mob)Mob
$blockedByShield(::ActorDamageSource const &source, ::Actor &blocker)Mob
$buildDebugInfo(::std::string &out) constMob
$canAddPassenger(::Actor &passenger) const (defined in Player)Player
$canBeAffected(uint id) const (defined in Actor)Actor
$canBeAffectedByArrow(::MobEffectInstance const &effect) constActor
$canBePulledIntoVehicle() constPlayer
$canChangeDimensionsUsingPortal() const (defined in ServerPlayer)ServerPlayer
$canDestroyBlock(::Block const &block) constActor
$canDisableShield()Actor
$canExistWhenDisallowMob() constPlayer
$canInteractWithOtherEntitiesInGame() constPlayer
$canObstructSpawningAndBlockPlacement() constPlayer
$canPickupItem(::ItemStack const &item) const (defined in Actor)Actor
$canPowerJump() constMob
$canShowNameTag() constActor
$canStartSleepInBed() (defined in Player)Player
$canSynchronizeNewEntity() constActor
$causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Player)Player
$changeDimension(::DimensionType toId) (defined in ServerPlayer)ServerPlayer
Player::$changeDimension(::ChangeDimensionPacket const &packet)Actor
$changeDimensionWithCredits(::DimensionType dimension)ServerPlayer
$checkMovementStats(::Vec3 const &d)ServerPlayer
$checkSpawnObstruction() const (defined in Mob)Mob
$checkSpawnRules(bool fromSpawner) (defined in Mob)Mob
$clearVanishEnchantedItemsOnDeath()ServerPlayer
$consumeTotem() (defined in Player)Player
$createAIGoals()Mob
$createSparseContainerListener()Player
$ctor(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> playerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext)SimulatedPlayer
ServerPlayer::$ctor(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> onPlayerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext, ::PlatformType platformType, ::InputMode inputMode, ::SyncedClientOptionsComponent clientOptions)ServerPlayer
Player::$ctor(::ILevel &level, ::PacketSender &packetSender, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, ::EntityContext &entityContext, ::std::string const &platformId, ::std::string const &platformOnlineId)Player
Mob::$ctor(::ILevel &level, ::EntityContext &entityContext)Mob
Mob::$ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)Mob
$damageCarriedItemOnAttack(::Actor &target, float damageDealtToTarget)Player
$deleteContainerManager()Player
$despawn() (defined in Actor)Actor
$destroyEditorPlayer()ServerPlayer
$destroyRegion()ServerPlayer
$die(::ActorDamageSource const &source) (defined in ServerPlayer)ServerPlayer
$displayChatMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage)Player
$displayClientMessage(::std::string const &message, ::std::optional<::std::string > const filteredMessage)Player
$displayTextObjectMessage(::TextObjectRoot const &textObject, ::std::string const &fromXuid, ::std::string const &fromPlatformId)ServerPlayer
$displayTextObjectWhisperMessage(::ResolvedTextObject const &textObject, ::std::string const &xuid, ::std::string const &platformId)ServerPlayer
$displayTextObjectWhisperMessage(::std::string const &message, ::std::string const &xuid, ::std::string const &platformId)ServerPlayer
$displayWhisperMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage, ::std::string const &xuid, ::std::string const &platformId)ServerPlayer
$doEnterWaterSplashEffect()Player
$doExitWaterSplashEffect()Player
$doFireHurt(int amount)Mob
$doHurtTarget(::Actor *target, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Mob)Mob
$doWaterSplashEffect()Actor
$drop(::ItemStack const &item, bool const randomly) (defined in Player)Player
$dropEquipmentOnDeath(::ActorDamageSource const &source)Player
$dropEquipmentOnDeath()Player
$dtor() (defined in Player)Player
$emitCriticalHitParticles(::Actor const &target, int particleCount)Player
$feed(int itemId)Player
$frameUpdate(::FrameUpdateContextBase &)ServerPlayer
$getActorRendererId() constPlayer
$getAllEquipment() constPlayer
$getAllHandEquipment() constPlayer
$getAmbientSound() constActor
$getAnimationComponent()Player
$getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) constMob
$getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) constMob
$getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) constMob
$getArmorValue() constMob
$getBlockDamageCause(::Block const &block) constMob
$getBrightness(float a, ::IConstBlockSource const &region) constActor
$getCarriedItem() constPlayer
$getCommandPermissionLevel() constPlayer
$getControllingPlayer() constServerPlayer
$getCurrentStructureFeature() constServerPlayer
$getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
$getDeathTime() constMob
$getDebugText(::std::vector<::std::string > &outputInfo)Actor
$getEditorPlayer() constServerPlayer
$getEntityLocNameString() constActor
$getEquippedTotem() constPlayer
$getEventing() constPlayer
$getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) constActor
$getFiringPos() constActor
$getHeadLookVector(float a) constActor
$getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot) (defined in Actor)Actor
$getInterpolatedBodyRot(float a) constMob
$getInterpolatedBodyYaw(float a) constMob
$getInterpolatedHeadRot(float a) constMob
$getInterpolatedRidingOffset(float, int const) constPlayer
$getItemUseDuration() constPlayer
$getItemUseIntervalProgress() constPlayer
$getItemUseStartupProgress() constPlayer
$getLastDeathDimension() constPlayer
$getLastDeathPos() constPlayer
$getLiquidAABB(::SharedTypes::v1_26_20::MaterialType const liquidType) constActor
$getMapDecorationRotation() constPlayer
$getMaxChunkBuildRadius() constServerPlayer
$getMaxHeadXRot()Mob
$getMovementSettings() constSimulatedPlayer
$getNameTagTextColor() constPlayer
$getOwnerEntityType()Actor
$getPartyInfo_UNTRUSTED() constServerPlayer
$getPassengerYRotation(::Actor const &passenger) constActor
$getPlayerEventCoordinator()ServerPlayer
$getPlayFabId() constPlayer
$getShadowRadius() constPlayer
$getSourceUniqueID() constActor
$getSpeed() constPlayer
$getTickingOffsets() constPlayer
$getUserId() constPlayer
$getXuid() constSimulatedPlayer
$getYawSpeedInDegreesPerSecond() constMob
$handleEntityEvent(::ActorEvent id, int data)ServerPlayer
$handleInsidePortal(::BlockPos const &portalPos)Actor
$hasComponent(::HashedString const &name) constMob
$hasDiedBefore() constPlayer
$hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots)ServerPlayer
$hurtEffects(::ActorDamageSource const &source, float damage, ::HurtEffectsSettings const &settings)Mob
$inCaravan() constMob
$initBodyControl()Player
$initHUDContainerManager()Player
$initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params)SimulatedPlayer
$isActorRelevant(::Actor const &actor)ServerPlayer
$isAlive() constMob
$isAlliedTo(::Mob *other)Mob
$isAutoJumpEnabled() constPlayer
$isBlocking() constPlayer
$isDamageBlocked(::ActorDamageSource const &source) const (defined in Player)Player
$isEnchanted() constActor
$isExternalCommunicationAllowed() constServerPlayer
$isFireImmune() constPlayer
$isImmobile() const (defined in Player)Player
$isInTrialMode()Player
$isInvisible() constActor
$isInvulnerableTo(::ActorDamageSource const &source) constPlayer
$isLoading() constServerPlayer
$isOnFire() constActor
$isPlayerInitialized() constServerPlayer
$isSilentObserver() constPlayer
$isSimulated() constSimulatedPlayer
$isSleeping() const (defined in Player)Player
$isSurfaceMob() constMob
$isTargetable() constActor
$isTeacher() constServerPlayer
$isValidTarget(::Actor *attacker) const (defined in ServerPlayer)ServerPlayer
$kill()Mob
$knockback(::Actor *source, float damage, float xd, float zd, ::KnockbackParameters const &parameters) (defined in ServerPlayer)ServerPlayer
$lerpMotion(::Vec3 const &delta)Actor
$load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ServerPlayer)ServerPlayer
$moveSpawnView(::Vec3 const &spawnPosition, ::DimensionType dimension)ServerPlayer
$moveView()ServerPlayer
$newServerAiStep()Mob
$normalTick() (defined in ServerPlayer)ServerPlayer
$onBorn(::Actor &, ::Actor &) (defined in Mob)Mob
$onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actor
$onFailedTame()Actor
$onLightningHit() (defined in Actor)Actor
$onLinkedSlotsChanged()ServerPlayer
$onMovePlayerPacketNormal(::Vec3 const &pos, ::Vec2 const &rot, float yHeadRot)Player
$onPush(::Actor &source)Actor
$onSuspension()ServerPlayer
$onSynchedDataUpdate(int dataId)Player
$onTame()Actor
$openBook(int, bool, int, ::BlockActor *lectern)ServerPlayer
$openChalkboard(::ChalkboardBlockActor &chalkboard, bool showLockToggle)Player
$openContainerComponent(::Player &player)Actor
$openInventory() (defined in ServerPlayer)ServerPlayer
$openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData > npc)ServerPlayer
$openPortfolio()ServerPlayer
$openSign(::BlockPos const &position, bool isFrontSide)ServerPlayer
$openTrading(::ActorUniqueID const &uniqueID, bool useNewScreen) (defined in ServerPlayer)ServerPlayer
$outOfWorld()Mob
$passengerTick()Player
$performRangedAttack(::Actor &target, float)Actor
$playAmbientSound()Actor
$playEmote(::std::string const &pieceId, bool const playChatMessage)Player
$playerTouch(::Player &player)Actor
$prepareRegion(::ChunkSource &mainChunkSource) (defined in ServerPlayer)ServerPlayer
$pushActors() (defined in Mob)Mob
$queryEntityRenderer() constActor
$readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Player)Player
$refreshContainer(::IContainerManager &menu)ServerPlayer
$reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &)Actor
$reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params)Player
$reloadHardcodedClient(::ActorInitializationMethod method)Mob
$remove() (defined in Player)Player
$renderDebugServerState(::IOptionsReader const &options)Mob
$requestMissingSubChunk(::SubChunkPos const &scp)Player
$resetRot()Player
$resetUserPos(::ActorResetRule resetRule)Player
$respawn() (defined in ServerPlayer)ServerPlayer
$sendArmor(::std::bitset< 5 > const armorSlots)ServerPlayer
$sendArmorDamage(::std::bitset< 5 > const damagedSlots)ServerPlayer
$sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction > transaction) constServerPlayer
$sendInventory(bool shouldSelectSlot)ServerPlayer
$sendInventoryTransaction(::InventoryTransaction const &transaction) const (defined in ServerPlayer)ServerPlayer
$sendMotionPacketIfNeeded()Player
$sendNetworkPacket(::Packet &packet) const (defined in ServerPlayer)ServerPlayer
$setAbilities(::LayeredAbilities const &newAbilities) (defined in Player)Player
$setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::ItemStack const &item)ServerPlayer
$setAuxValue(int aux)Actor
$setBehaviorCommandStatus(::std::string const &name, ::BehaviorStatus status)Player
$setCarriedItem(::ItemStack const &item)Player
$setContainerData(::IContainerManager &menu, int id, int value)ServerPlayer
$setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item)ServerPlayer
$setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mob
$setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mob
$setOffhandSlot(::ItemStack const &item) (defined in ServerPlayer)ServerPlayer
$setOwner(::ActorUniqueID const ownerId)Actor
$setPlayerGameType(::GameType gameType) (defined in ServerPlayer)ServerPlayer
$setRemotePlayerTicked(bool ticked)Player
$setSitting(bool value)Actor
$setSleeping(bool val)Player
$setSneaking(bool value)Actor
$setSpeed(float _speed)Player
$setSprinting(bool shouldSprint) (defined in Mob)Mob
$setStanding(bool value)Actor
$setTarget(::Actor *target) (defined in Mob)Mob
$setTransitioningSitting(bool value)Mob
$shouldDropDeathLoot() const (defined in Player)Player
$slotChanged(::IContainerManager &menu, ::Container &container, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool isResultSlot) (defined in ServerPlayer)ServerPlayer
$spawnAnim()Mob
$startRiding(::Actor &vehicle, bool forceRiding) (defined in Player)Player
$startSleepInBed(::BlockPos const &bedPos, bool setsRespawn, float sleepOffset) (defined in Player)Player
$startSwimming()Player
$stopLoading()Player
$stopSleepInBed(bool forcefulWakeUp, bool updateLevelList)ServerPlayer
$stopSwimming()Player
$suspendRegion()Player
$swing(::ActorSwingSource swingSource, ::HandSlot handSlot) (defined in ServerPlayer)ServerPlayer
$teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in SimulatedPlayer)SimulatedPlayer
$tickWorld(::Tick const &currentTick) (defined in Player)Player
$tryCreateAddActorPacket() (defined in Player)Player
$useItem(::ItemStackBase &instance, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Player)Player
$vftable()Mobstatic
_addActorBuiltInComponents()Actor
_addActorNonBuiltInComponents()Actor
_addBuiltInMobComponents()Mob
_addMoveComponent()SimulatedPlayer
_applyPendingPropertyChanges()Actor
_checkAndFixSpawnPosition(::Vec3 &spawnPosition, ::std::vector<::gsl::not_null<::BlockSource * > > regions, bool adjustYToSolidGround, bool searchUp, bool positionFromSave)Player
_createChunkSource(::ChunkSource &mainChunkSource) (defined in SimulatedPlayer)SimulatedPlayer
_createNavigationResult(::NavigationComponent *navigation) constSimulatedPlayer
_doInitialMove() (defined in Mob)Mobvirtual
_doSoulSpeedParticleEffect()Mob
_doSprintParticleEffect()Mob
_drop(::ItemStack const &item, bool randomly)Actor
_fireDimensionChanged() (defined in Player)Playervirtual
_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &mobPos) const (defined in Mob)Mob
_getAllEffectsNonConst() (defined in Actor)Actor
_getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group)Actor
_getSpawnChunkLimit() const (defined in SimulatedPlayer)SimulatedPlayervirtual
_getWalkTargetValue(::BlockPos const &pos) (defined in Mob)Mobvirtual
_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in Player)Player
_initHardCodedComponents(bool isClientSide)Mob
_initialize(::EntityContext &entityContext, bool isClientSide)Mob
_initializeMaxAutoStep(float maxAutoStep)Actor
_isChunkSourceLoaded(::Vec3 const &spawnPosition, ::BlockSource const &region) constPlayer
_isDeathLootAllowed() constActor
_isDoingMaceSmashAttack() constMob
_logCDEvent(::CrashDumpLogStringID option1, ::CrashDumpLogStringID option2, ::CrashDumpLogStringID option3, ::CrashDumpLogStringID option4)ServerPlayer
_logPartyState() constServerPlayer
_notifyMobEffectsOnHurt(::ActorDamageSource const &source, float damage)Actor
_processSoulSpeed()Mob
_refreshAABB()Actor
_registerMobAttributes(::BaseAttributeMap &attributes)Mobstatic
_removeNearbyEntities()ServerPlayer
_sendDirtyActorData() (defined in Actor)Actor
_serverInitItemStackIds() (defined in ServerPlayer)ServerPlayervirtual
_setActorTypeId(::ActorType type)Actor
_setContainerManagerModel(::std::shared_ptr<::ContainerManagerModel > menu) (defined in ServerPlayer)ServerPlayer
_setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown)Actor
_setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot)Actor
_setInteractionSynchedData(::std::string text, ::ActorInteractionHandResult handResult)Player
_setPlayerGameType(::GameType gameType)Player
_setPos(::Vec3 const &pos) (defined in Actor)Actor
_setupServerAnimationComponent()Actor
_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const (defined in Player)Playervirtual
_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Player)Playervirtual
_updateChunkPublisherView(::Vec3 const &position, float minDistance) (defined in SimulatedPlayer)SimulatedPlayervirtual
_updateComposition(bool reload)Actor
_updateDestroyBlock()SimulatedPlayer
_updateMovement()SimulatedPlayer
_updateRidingComponents()SimulatedPlayer
_updateSprintingState()Mob
_validateSpawnPositionAvailability(::Vec3 const &pos, ::BlockSource *blockSourceChunkCheck, ::Vec3 const *const AABBoffset) constPlayer
Actor() (defined in Actor)Actor
Actor(::ILevel &level, ::EntityContext &entityContext)Actor
Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)Actor
add(::ItemStack &item) (defined in Player)Playervirtual
addActorToReplicationList(::gsl::not_null<::Actor * > actor, bool autonomous)ServerPlayer
addAdditionalSaveData(::CompoundTag &entityTag) const (defined in Player)Playervirtual
addAndRefresh(class ItemStack &item)Player
addChunksToQueue(::std::vector<::ChunkPos > const &chunkPostions, bool isBiomeUpdate) (defined in ServerPlayer)ServerPlayervirtual
addEffect(::MobEffectInstance const &effect) (defined in Actor)Actor
addExperience(int xp) (defined in Player)Playervirtual
addLevels(int levels) (defined in Player)Playervirtual
addPassenger(::Actor &newPassenger) (defined in Mob)Mobvirtual
addSpeedModifier(::mce::UUID const &attributeID, ::std::string const &attributeName, float speedModifier) (defined in Mob)Mob
addTag(::std::string const &tag) (defined in Actor)Actor
aiStep() (defined in SimulatedPlayer)SimulatedPlayervirtual
applyOnBornPropertyChanges()Actor
applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actorvirtual
attack(::Actor &actor, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Player)Player
attack(::Actor &actor, ::SharedTypes::Legacy::ActorDamageCause const &cause, ::Player::AttackParameters const &parameters) (defined in Player)Player
baseTick() (defined in Mob)Mobvirtual
blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob)Mobvirtual
buildDebugGroupInfo(::std::string &out) constActor
buildDebugInfo(::std::string &out) const (defined in Mob)Mobvirtual
burn(int damage, bool inFire) (defined in Actor)Actor
calcMoveRelativeSpeed(::TravelType travelType)Mob
calculateAttackDamage(::Actor const &target, ::CalculateAttackDamageSettings const &settings) const (defined in Mob)Mob
canAddPassenger(::Actor &passenger) const (defined in Player)Playervirtual
canAttack(::Actor const &entity) const (defined in Actor)Actor
canBeAffected(uint id) const (defined in Actor)Actorvirtual
canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actorvirtual
canBeginOrContinueClimbingLadder() constActor
canBePulledIntoVehicle() const (defined in Player)Playervirtual
canChangeDimensionsUsingPortal() const (defined in ServerPlayer)ServerPlayervirtual
canDestroyBlock(::Block const &block) const (defined in Actor)Actorvirtual
canDisableShield() (defined in Actor)Actorvirtual
canExistWhenDisallowMob() const (defined in Player)Playervirtual
canFly() const (defined in Actor)Actorinline
canInteractWithOtherEntitiesInGame() const (defined in Player)Playervirtual
canJump() (defined in Player)Player
canMate(::Actor const &partner) constActor
canObstructSpawningAndBlockPlacement() const (defined in Player)Playervirtual
canOpenContainerScreen() (defined in Player)Player
canPickupItem(::ItemStack const &item) const (defined in Actor)Actorvirtual
canPowerJump() const (defined in Mob)Mobvirtual
canReceiveMobEffectsFromGameplay() const (defined in Actor)Actor
canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor)Actor
canSeeDaylight() const (defined in Actor)Actor
canShowNameTag() const (defined in Actor)Actorvirtual
canSleep() const (defined in Player)Player
canStackInOffhand(::ItemStack const &item) constPlayer
canStartSleepInBed() (defined in Player)Playervirtual
canSynchronizeNewEntity() const (defined in Actor)Actorvirtual
canUseAbility(::AbilitiesIndex abilityIndex) const (defined in Player)Player
canUseOperatorBlocks() const (defined in Player)Player
causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Player)Playervirtual
causeFoodExhaustion(float exhaustionAmount) (defined in Player)Player
celebrateHunt(int duration, bool special)Actor
changeDimension(::DimensionType toId) (defined in ServerPlayer)ServerPlayervirtual
changeDimension(::ChangeDimensionPacket const &packet) (defined in Actor)Actorvirtual
changeDimensionWithCredits(::DimensionType dimension) (defined in ServerPlayer)ServerPlayervirtual
checkBed(::BlockSource *spawnBlockSource, ::Vec3 const *const positionToCheck)Player
checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor)Actor
checkMovementStats(::Vec3 const &d) (defined in ServerPlayer)ServerPlayervirtual
checkNeedAutoJump(float inputMoveX, float inputMoveZ)Player
checkNeedAutoJump(::IConstBlockSource const &region, ::AABBShapeComponent const &aabbShape, ::ActorRotationComponent const &actorRotation, float movementSpeed, ::StateVectorComponent const &stateVector, ::optional_ref<::GetCollisionShapeInterface const > collisionShapeInterface, float inputMoveX, float inputMoveZ)Playerstatic
checkSpawnBlock(::BlockSource const &region) constPlayer
checkSpawnObstruction() const (defined in Mob)Mobvirtual
checkSpawnRules(bool fromSpawner) (defined in Mob)Mobvirtual
checkTotemDeathProtection(::ActorDamageSource const &killingDamage) (defined in Mob)Mob
chorusFruitTeleport(::Vec3 const &range)Actor
clearMainHandSlot() (defined in Mob)Mob
clearVanishEnchantedItemsOnDeath() (defined in ServerPlayer)ServerPlayervirtual
clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor)Actor
closerThan(::Actor const &e, float distance) const (defined in Actor)Actor
closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor)Actor
completeUsingItem() (defined in Player)Player
consumeItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
consumeTotem() (defined in Player)Playervirtual
containerChanged(int iSlot)Mob
create(std::string const &name, Vec3 const &pos, DimensionType dimId=0, Vec2 const &rotation={0, 0}) (defined in SimulatedPlayer)SimulatedPlayerstatic
create(::std::string const &name, ::Vec3 const &spawnPos, ::DimensionType dimensionId, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > serverNetworkHandler, ::std::string const &xuid, ::std::optional<::ActorUniqueID > idOverride)SimulatedPlayerstatic
create(::std::string const &name, ::Vec3 const &spawnPos, ::Vec3 const &spawnPosDelta, ::Vec2 const &spawnRotation, bool spawnLoadedFromSave, ::DimensionType dimensionId, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > serverNetworkHandler, ::std::string const &xuid, ::std::optional<::ActorUniqueID > idOverride) (defined in SimulatedPlayer)SimulatedPlayerstatic
createAI(::std::vector<::LegacyGoalDefinition > goals)Mob
createAIGoals() (defined in Mob)Mobvirtual
createEditorPlayer(::Bedrock::NonOwnerPointer<::Editor::IEditorManager > editorManager)ServerPlayer
createSparseContainerListener() (defined in Player)Player
createUpdateEquipPacket(int containerID)Actor
createUpdateTradePacket(int containerID)Actor
damageCarriedItemOnAttack(::Actor &target, float damageDealtToTarget) (defined in Player)Playervirtual
deleteContainerManager() (defined in Player)Playervirtual
deregisterTagsFromLevelCache()Actor
despawn() (defined in Actor)Actorvirtual
destroyEditorPlayer() (defined in ServerPlayer)ServerPlayervirtual
destroyRegion() (defined in ServerPlayer)ServerPlayervirtual
die(::ActorDamageSource const &source) (defined in ServerPlayer)ServerPlayervirtual
disconnect() (defined in ServerPlayer)ServerPlayer
Player::disconnect(std::string_view reason) constPlayer
displayChatMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player)Playervirtual
displayClientMessage(::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player)Playervirtual
displayTextObjectMessage(::TextObjectRoot const &textObject, ::std::string const &fromXuid, ::std::string const &fromPlatformId) (defined in ServerPlayer)ServerPlayervirtual
displayTextObjectWhisperMessage(::ResolvedTextObject const &textObject, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayervirtual
displayTextObjectWhisperMessage(::std::string const &message, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayervirtual
displayWhisperMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayervirtual
distanceSqrToBlockPosCenter(::BlockPos const &pos) constActor
distanceTo(::Vec3 const &pos) const (defined in Actor)Actor
distanceTo(::Actor const &e) const (defined in Actor)Actor
distanceToSqr(::Actor const &e) const (defined in Actor)Actor
distanceToSqr(::Vec3 const &pos) const (defined in Actor)Actor
doDeleteContainerManager(bool forceDisconnect) (defined in ServerPlayer)ServerPlayer
doEnterWaterSplashEffect() (defined in Player)Playervirtual
doExitWaterSplashEffect() (defined in Player)Playervirtual
doFireHurt(int amount) (defined in Mob)Mob
doHurtTarget(::Actor *target, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Mob)Mob
doInitialSpawn() (defined in ServerPlayer)ServerPlayer
doWaterSplashEffect() (defined in Actor)Actorvirtual
drop(::ItemStack const &item, bool const randomly) (defined in Player)Playervirtual
dropContainer()Mob
dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Player)Playervirtual
dropEquipmentOnDeath() (defined in Player)Playervirtual
dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor)Actor
eat(::ItemStack const &instance) (defined in Player)Player
eat(int hungerValue, float saturationModifier) (defined in Player)Player
emitCriticalHitParticles(::Actor const &target, int particleCount) (defined in Player)Playervirtual
emitJumpPreventedEvent(::BlockPos const &pos)Mob
EntityBlockCollisionCallback typedef (defined in Actor)Actor
equip(::EquipmentTable const &equipmentTable) (defined in Actor)Actor
equip(::std::string const &lootTableFilePath) (defined in Actor)Actor
equipFromEquipmentDefinition()Actor
equippedArmorItemCanBeMoved(::ItemStack const &item) constPlayer
evalMolang(std::string const &expression) (defined in Actor)Actor
evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams)Actor
EXHAUSTION() (defined in Player)Playerstatic
exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor)Actor
EXPERIENCE() (defined in Player)Playerstatic
feed(int itemId) (defined in Player)Playervirtual
fetchFishingHook()Actor
fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor)Actor
fireDimensionChangedEvent(::DimensionType fromDimension, ::DimensionType toDimension) (defined in Player)Player
frameUpdate(::FrameUpdateContextBase &) (defined in ServerPlayer)ServerPlayervirtual
getAABB() const (defined in Actor)Actorinline
getAbilities() const (defined in Player)Player
getAbilities() (defined in Player)Player
getActiveShieldSlot() constPlayer
getActorIdentifier() const (defined in Actor)Actor
getActorRendererId() const (defined in Player)Player
getAgentIfAllowed(bool callerCanAccessOtherAgents, ::ActorUniqueID callerAgentID) constPlayer
getAllEffects() const (defined in Actor)Actor
getAllEquipment() const (defined in Player)Player
getAllHandEquipment() const (defined in Player)Player
getAmbientSound() const (defined in Actor)Actor
getAnimationComponent() (defined in Player)Player
getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor)Actor
getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const (defined in Mob)Mobvirtual
getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob)Mob
getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Mob)Mobvirtual
getArmorTypeHash()Mob
getArmorValue() const (defined in Mob)Mobvirtual
getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha=0.0f) const (defined in Actor)Actor
getAttackCriticalHitSound() constPlayer
getAttackHitSound() constPlayer
getAttackMissSound() constPlayer
getAttribute(::Attribute const &attribute) const (defined in Actor)Actor
getAttributes() const (defined in Actor)Actor
getBlockDamageCause(::Block const &block) const (defined in Mob)Mob
getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor)Actor
getBlocksCurrentlyStandingOn(::AABB const &aabb, ::IConstBlockSource const &region, float ignoreGapBelow, ::optional_ref<::GetCollisionShapeInterface const > other)Actorstatic
getBrightness(float a, ::IConstBlockSource const &region) const (defined in Actor)Actorvirtual
getCarriedItem() const (defined in Player)Player
getCarriedItemInSlotPreferredBy(::ItemStack const &item) constActor
getCarriedItemKnockbackBonus() constMob
getChatDisplayName() constPlayer
getChestSlots() const (defined in Actor)Actor
getClientSubId() const (defined in Player)Player
getCommandPermissionLevel() const (defined in Player)Player
getConnectionRequest() const (defined in Player)Player
getControllingPlayer() const (defined in ServerPlayer)ServerPlayer
getCurrentStructureFeature() const (defined in ServerPlayer)ServerPlayer
getCurrentSwimAmount() constActor
getCustomHurtSound(::Mob const &mob, ::SharedTypes::Legacy::ActorDamageCause cause)Playerstatic
getDamageAfterArmorReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
getDamageAfterDamageSensorComponentAdjustments(::ActorDamageSource const &source, float damage)Mob
getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mobvirtual
getDeathTime() const (defined in Mob)Mobvirtual
getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actorvirtual
getDestroyProgress(::Block const &block) (defined in Player)Player
getDimension() const (defined in Actor)Actor
getDimensionBlockSource() const (defined in Actor)Actor
getDimensionBlockSourceConst() const (defined in Actor)Actor
getDimensionId() const (defined in Actor)Actor
getEditorPlayer() const (defined in ServerPlayer)ServerPlayervirtual
getEffect(::MobEffect const &effect) const (defined in Actor)Actor
getEffect(uint effectId) const (defined in Actor)Actor
getEnderChestContainer() const (defined in Player)Player
getEntityContext() (defined in Actor)Actorinline
getEntityContext() const (defined in Actor)Actorinline
getEntityLocNameString() const (defined in Actor)Actor
getEntityTypeId() const (defined in Actor)Actor
getEquipmentCount() const (defined in Actor)Actor
getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor)Actor
getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor)Actor
getEquippedTotem() const (defined in Player)Player
getEquipSlots() const (defined in Actor)Actor
getEventing() const (defined in Player)Player
getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
getExpectedSpawnDimensionId() const (defined in Player)Player
getExpectedSpawnPosition() const (defined in Player)Player
getEyePos() const (defined in Actor)Actor
getFallDistance() const (defined in Actor)Actor
getFeetBlockPos() const (defined in Actor)Actor
getFeetPos() const (defined in Actor)Actor
getFiringPos() const (defined in Actor)Actor
getFirstAvailableSeatPos(::Actor &potentialPassenger, ::Vec3 &result) constActor
getFirstPassenger() const (defined in Actor)Actor
getHeadLookVector(float a=0.0f) const (defined in Actor)Actor
getHeadPos() const (defined in Actor)Actor
getHealth() const (defined in Actor)Actor
getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot) (defined in Actor)Actor
getInteractText() constPlayer
getInterpolatedBodyRot(float a) const (defined in Mob)Mobvirtual
getInterpolatedBodyYaw(float a) const (defined in Mob)Mobvirtual
getInterpolatedHeadRot(float a) const (defined in Mob)Mobvirtual
getInterpolatedPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRidingOffset(float, int const) const (defined in Player)Player
getInterpolatedRidingPosition(float a=0.0f) constActor
getInventory() const (defined in Player)Player
getInventorySize() const (defined in Actor)Actor
getIPAndPort() constPlayer
getItemCooldownLeft(::HashedString const &category) const (defined in Player)Player
getItemCooldownLeft(uint64 categoryHash) constPlayer
getItemInHandSlot(::HandSlot slot) const (defined in Actor)Actor
getItemInteractText(::Item const &item) constPlayer
getItemSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Mob)Mob
getItemUseDuration() const (defined in Player)Playervirtual
getItemUseIntervalProgress() const (defined in Player)Playervirtual
getItemUseStartupProgress() const (defined in Player)Playervirtual
getJumpEffectAmplifierValue()Mob
getJumpMultiplier()Mob
getJumpPrevention()Mob
getLanguageCode() const (defined in ServerPlayer)ServerPlayer
getLastDeathDimension() const (defined in Player)Player
getLastDeathPos() const (defined in Player)Player
getLeashHolder() const (defined in Actor)Actor
getLevel() const (defined in Actor)Actorinline
getLevelTimeStamp() const (defined in Actor)Actor
getLinks() const (defined in Actor)Actor
getLiquidAABB(::SharedTypes::v1_26_20::MaterialType const liquidType) const (defined in Actor)Actor
getLocaleCode() constPlayer
getLootTable() (defined in Actor)Actor
getMapDecorationRotation() const (defined in Player)Playervirtual
getMarkVariant() const (defined in Actor)Actor
getMaxAutoStep() const (defined in Actor)Actor
getMaxChunkBuildRadius() const (defined in ServerPlayer)ServerPlayervirtual
getMaxHeadXRot() (defined in Mob)Mobvirtual
getMaxHealth() const (defined in Actor)Actor
getMaxItemCooldownLeft() constPlayer
getModifiedSwingDuration(::HandSlot handSlot) constMob
getMovementSettings() const (defined in SimulatedPlayer)SimulatedPlayer
getMutableAttribute(::Attribute const &attribute) (defined in Actor)Actor
getNameTag() const (defined in Actor)Actor
getNameTagTextColor() const (defined in Player)Player
getNetworkIdentifier() const (defined in Player)Player
getNetworkStatus() const (defined in Player)Player
getNoActionTime() constMob
getOffhandSlot() const (defined in Actor)Actor
getOnDeathExperience() (defined in Actor)Actor
getOrAddDynamicProperties() (defined in Actor)Actor
getOrCreateUniqueID() const (defined in Actor)Actor
getOwner() const (defined in Actor)Actor
getOwnerEntityType() (defined in Actor)Actor
getOwnerId() const (defined in Actor)Actor
getPartyInfo_UNTRUSTED() const (defined in ServerPlayer)ServerPlayer
getPassengerIndex(::Actor const &passenger) const (defined in Actor)Actor
getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actorvirtual
getPickupArea() const (defined in Player)Player
getPlayerEventCoordinator() (defined in ServerPlayer)ServerPlayervirtual
getPlayerGameType() const (defined in Player)Player
getPlayerOwner() const (defined in Actor)Actor
getPlayerPermissionLevel() const (defined in Player)Player
getPlayFabId() const (defined in Player)Player
getPosDelta() const (defined in Actor)Actorinline
getPosDeltaPerSecLength() const (defined in Actor)Actor
getPosition() const (defined in Actor)Actorinline
getPreviousLevelRequirement() (defined in Player)Player
getRandom() const (defined in Actor)Actor
getRealName() constPlayer
getRedactableNameTag() constActor
getRidingHeight() constActor
getRotation() const (defined in Actor)Actorinline
getRuntimeID() const (defined in Actor)Actor
getSelectedItem() const (defined in Player)Player
getSelectedItemSlot() const (defined in Player)Player
getShadowRadius() const (defined in Player)Playervirtual
getSleepRotation() constPlayer
getSourceUniqueID() const (defined in Actor)Actor
getSpawnSound() constMob
getSpeed() const (defined in Player)Playervirtual
getStatusFlag(::ActorFlags flag) const (defined in Actor)Actor
getStrength() constActor
getSwimAmount(float a) constActor
getTags() const (defined in Actor)Actor
getTickingOffsets() const (defined in Player)Player
getToughnessValue() constMob
getTradeOffers() (defined in Actor)Actor
getTravelType()Mob
getTypeName() const (defined in Actor)Actor
getUserEntityIdentifier() const (defined in Player)Player
getUserEntityIdentifier() (defined in Player)Player
getUserId() const (defined in Player)Playervirtual
getUuid() constPlayer
getVariant() const (defined in Actor)Actor
getVehicle() const (defined in Actor)Actor
getVehicleRuntimeID() constActor
getVelocity() const (defined in Actor)Actor
getViewVector(float a=0.0f) const (defined in Actor)Actor
getXpEarnedAtCurrentLevel() (defined in Player)Player
getXpNeededForLevelRange(int startLevel, int endLevel) (defined in Player)Playerstatic
getXpNeededForNextLevel() (defined in Player)Player
getXuid() const (defined in SimulatedPlayer)SimulatedPlayer
getYawSpeedInDegreesPerSecond() const (defined in Mob)Mobvirtual
getYBodyRotation() const (defined in Mob)Mob
getYHeadRot() const (defined in Actor)Actor
handleActorPickRequestOnServer(::Actor &target, bool withData, bool isActorAgentAndEduMode)ServerPlayer
handleBlockPickRequestOnServer(::BlockPos const &position, bool withData) (defined in ServerPlayer)ServerPlayer
handleEntityEvent(::ActorEvent id, int data) (defined in ServerPlayer)ServerPlayervirtual
handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor)Actor
handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actorvirtual
handleLeftoverFallDamage(float damage, ::ActorDamageSource source)Actor
hasAnyEffects() const (defined in Actor)Actor
hasCategory(ActorCategory category) const (defined in Actor)Actorinline
hasComponent(::HashedString const &name) const (defined in Mob)Mobvirtual
hasDiedBefore() const (defined in Player)Playervirtual
hasDimension() const (defined in Actor)Actor
hasFamily(::HashedString const &family) const (defined in Actor)Actor
hasPassenger() const (defined in Actor)Actor
hasPlayerPassenger() const (defined in Actor)Actor
hasPriorityAmmunition() constActor
hasResource(::ItemDescriptor const &resource)Player
hasRuntimeID() const (defined in Actor)Actor
hasSaddle() const (defined in Actor)Actor
hasTag(::std::string const &tag) const (defined in Actor)Actor
hasTags() const (defined in Actor)Actor
hasType(::ActorType types) const (defined in Actor)Actor
hasUniqueID() const (defined in Actor)Actor
heal(int heal) (defined in Actor)Actor
hideAllExcept(::std::optional<::std::vector<::HudElement > > const &hudElements) (defined in ServerPlayer)ServerPlayer
HUNGER() (defined in Player)Playerstatic
hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in Actor)Actor
hurtArmor(::ActorDamageSource const &source, int damage) (defined in Mob)Mob
hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots) (defined in ServerPlayer)ServerPlayervirtual
hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor)Actor
hurtEffects(::ActorDamageSource const &source, float damage, ::HurtEffectsSettings const &settings) (defined in Mob)Mobvirtual
inCaravan() const (defined in Mob)Mobvirtual
inDownwardFlowingLiquid() constActor
initBodyControl() (defined in Player)Player
initHUDContainerManager() (defined in Player)Playervirtual
initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in SimulatedPlayer)SimulatedPlayervirtual
initiateContainerClose() (defined in ServerPlayer)ServerPlayer
initParams(::RenderParams &params)Actor
interact(::Actor &actor, ::Vec3 const &location, ::HandSlot handSlot) (defined in Player)Player
inventoryChanged(::Container &, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool forceBalanced) (defined in Player)Player
isAbleToMove() constMob
isActorLocationInMaterial(::SharedTypes::Legacy::ActorLocation actorLocation, ::SharedTypes::v1_26_20::MaterialType type) constActor
isActorRelevant(::Actor const &actor) (defined in ServerPlayer)ServerPlayervirtual
isAdventure() const (defined in Actor)Actor
isAlive() const (defined in Mob)Mobvirtual
isAlliedTo(::Mob *other) (defined in Mob)Mobvirtual
isAngry() const (defined in Actor)Actor
isAutoJumpEnabled() const (defined in Player)Playervirtual
isBaby() const (defined in Actor)Actor
isBlocking() const (defined in Player)Playervirtual
isClientSide() const (defined in Actor)Actorinline
isCrawling() const (defined in Actor)Actorinline
isCreative() const (defined in Actor)Actor
isDamageBlocked(::ActorDamageSource const &source) const (defined in Player)Playervirtual
isDancing() const (defined in Actor)Actorinline
isDead() const (defined in Actor)Actor
isDoorOpener() constActor
isEditorPlayer() constPlayer
isEnchanted() const (defined in Actor)Actorvirtual
isEquipmentHidden() const (defined in Player)Player
isExternalCommunicationAllowed() const (defined in ServerPlayer)ServerPlayervirtual
isFireImmune() const (defined in Player)Playervirtual
isFlying() const (defined in Player)Player
isForcedRespawn() const (defined in Player)Player
isGliding() const (defined in Actor)Actorinline
isHungry() const (defined in Player)Player
isHurt() const (defined in Actor)Actorinline
isImmersedInWater() const (defined in Actor)Actor
isImmobile() const (defined in Player)Playervirtual
isInClouds() constActor
isInLiquid(::SharedTypes::v1_26_20::MaterialType liquidType, ::IConstBlockSource const &region, ::AABB const &mainAABB, ::std::vector<::AABB > const &subAABBs) (defined in Actor)Actorstatic
isInLove() const (defined in Actor)Actor
isInPickRangeOf(::BlockPos const &pos) const (defined in ServerPlayer)ServerPlayer
isInPrecipitation() constActor
isInRain() const (defined in Actor)Actor
isInsidePortal() const (defined in Actor)Actor
isInSnow() const (defined in Actor)Actor
isInThunderstorm() const (defined in Actor)Actor
isInTrialMode() (defined in Player)Playervirtual
isInvertedHealAndHarm() constActor
isInvisible() const (defined in Actor)Actorvirtual
isInvulnerableTo(::ActorDamageSource const &source) const (defined in Player)Playervirtual
isInWater() const (defined in Actor)Actor
isInWaterOrRain() const (defined in Actor)Actor
isInWorld() const (defined in Actor)Actor
isItemOnCooldown(::HashedString const &category) const (defined in Player)Player
isJumping() const (defined in Actor)Actor
isLayingDown() constActor
isLeashed() const (defined in Actor)Actor
isLoading() const (defined in ServerPlayer)ServerPlayervirtual
isLocalPlayer() const (defined in Actor)Actor
isMoving() const (defined in Actor)Actorinline
isOnFire() const (defined in Actor)Actorvirtual
isOnGround() const (defined in Actor)Actor
isOnHotBlock() const (defined in Actor)Actor
isOperator() constPlayer
isOrphan() constActor
isOverWater() constActor
isPassenger(::Actor const &passenger) const (defined in Actor)Actor
isPlayer() const (defined in Actor)Actor
isPlayerInitialized() const (defined in ServerPlayer)ServerPlayervirtual
isResting() constActor
isRiding(::Actor *targetVehicle) const (defined in Actor)Actor
isSilent() const (defined in Actor)Actor
isSilentObserver() const (defined in Player)Playervirtual
isSimulated() const (defined in SimulatedPlayer)SimulatedPlayervirtual
isSimulatedPlayer() const (defined in Actor)Actor
isSimulatingDestroyingBlock() (defined in SimulatedPlayer)SimulatedPlayer
isSitting() const (defined in Actor)Actor
isSleeping() const (defined in Player)Playervirtual
isSneaking() const (defined in Actor)Actorinline
isSpectator() const (defined in Actor)Actor
isSprinting() const (defined in Actor)Actorinline
isStanding() constActor
isSurfaceMob() const (defined in Mob)Mobvirtual
isSurvival() const (defined in Actor)Actor
isSwimming() const (defined in Actor)Actorinline
isTame() const (defined in Actor)Actor
isTargetable() const (defined in Actor)Actorvirtual
isTeacher() const (defined in ServerPlayer)ServerPlayervirtual
isTouchingDamageBlock() const (defined in Actor)Actor
isTrading() const (defined in Actor)Actor
isTransitioningSitting() constMob
isType(::ActorType type) const (defined in Actor)Actorinline
isUnderLiquid(::SharedTypes::v1_26_20::MaterialType type) const (defined in Actor)Actor
isUseNewTradeScreen() constActor
isValidTarget(::Actor *attacker) const (defined in ServerPlayer)ServerPlayervirtual
isWearingLeatherArmor() const (defined in Actor)Actor
isWorldBuilder() constActor
joinCaravan(::Mob *head)Mob
jumpFromGround() (defined in Mob)Mob
kill() (defined in Mob)Mobvirtual
killed(::Actor &entity)Actor
knockback(::Actor *source, float damage, float xd, float zd, ::KnockbackParameters const &parameters) (defined in ServerPlayer)ServerPlayervirtual
leaveCaravan()Mob
lerpMotion(::Vec3 const &delta) (defined in Actor)Actorvirtual
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps)Actor
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, float headYaw, int steps)Actor
LEVEL() (defined in Player)Playerstatic
load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ServerPlayer)ServerPlayervirtual
loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper)Actor
lookAt(::Actor *lookAt, float yMax, float xMax) (defined in Mob)Mob
mActionQueue (defined in Actor)Actor
mActorDefinitionPtr (defined in Actor)Actor
mActorRendererId (defined in Actor)Actor
mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor)Actor
mAdded (defined in Actor)Actor
mAffectedByWaterBottleTicksToEffect (defined in Actor)Actor
mAlias (defined in Actor)Actor
mAlwaysFireImmune (defined in Actor)Actor
mAnimationComponent (defined in Actor)Actor
mAttackAnim (defined in Mob)Mob
mBaseInputSpeed (defined in SimulatedPlayer)SimulatedPlayer
mBlastFurnaceOptions (defined in Player)Player
mBlockedUsingDamagedShieldTimeStamp (defined in Player)Player
mBlockedUsingShieldTimeStamp (defined in Player)Player
mBlockRespawnUntilClientMessage (defined in Player)Player
mBlocksBuilding (defined in Actor)Actor
mBoundOrigin (defined in Mob)Mob
mBuildIntention (defined in SimulatedPlayer)SimulatedPlayer
mBuildPlatform (defined in Player)Player
mBuiltInComponents (defined in Actor)Actor
mBuiltInMobComponents (defined in Mob)Mob
mCachedSpawnData (defined in Player)Player
mCanPickupItems (defined in Actor)Actor
mCapePos (defined in Player)Player
mCapePosO (defined in Player)Player
mCaravanHead (defined in Mob)Mob
mCaravanTail (defined in Mob)Mob
mCategories (defined in Actor)Actor
mChainedDamageEffects (defined in Actor)Actor
mChanged (defined in Actor)Actor
mChatMessagePrefix (defined in Player)Player
mChatNamePrefix (defined in Player)Player
mChatNameSuffix (defined in Player)Player
mChunkPublisherView (defined in Player)Player
mChunkRadius (defined in Player)Player
mChunkSource (defined in Player)Player
mClientId (defined in Player)Player
mClientRandomId (defined in Player)Player
mClientRequestedRadius (defined in ServerPlayer)ServerPlayer
mClientViewRadius (defined in ServerPlayer)ServerPlayer
mClockSpriteCalc (defined in Mob)Mob
mCloseContainerToken (defined in ServerPlayer)ServerPlayer
mCompassSpriteCalc (defined in Mob)Mob
mContainerCounter (defined in ServerPlayer)ServerPlayer
mContainerManager (defined in Player)Player
mContainerManagerSubscribers (defined in Player)Player
mCreateAiOnReload (defined in Mob)Mob
mCreativeItemList (defined in Player)Player
mCurrentDescription (defined in Actor)Actor
mCurrentStructureFeature (defined in ServerPlayer)ServerPlayer
mCursorSelectedItemGroup (defined in Player)Player
mCustomInitEventName (defined in Actor)Actor
mDataStoreSync (defined in ServerPlayer)ServerPlayer
mDefinitionList (defined in Actor)Actor
mDefinitions (defined in Actor)Actor
mDestroyingBlock (defined in Player)Player
mDestroyingBlockFace (defined in SimulatedPlayer)SimulatedPlayer
mDestroyingBlockPos (defined in SimulatedPlayer)SimulatedPlayer
mDestroyProgressCache (defined in Player)Player
mDeviceId (defined in Player)Player
mDimension (defined in Actor)Actor
mDistanceSinceTransformEvent (defined in Player)Player
mEditorServerPlayer (defined in ServerPlayer)ServerPlayer
mEffectsDirty (defined in Actor)Actor
mElytraLoop (defined in Player)Player
mElytraVolume (defined in Player)Player
mEmoteEasterEggEndTime (defined in Player)Player
mEmoteMessageCount (defined in Player)Player
mEmoteTicks (defined in Player)Player
mEnchantmentSeed (defined in Player)Player
mEnderChestInventory (defined in Player)Player
mEntityContext (defined in Actor)Actor
mEntityData (defined in Actor)Actor
mFilteredNameTag (defined in Actor)Actor
mFilterLighting (defined in Actor)Actor
mFirstPersonAnimationComponent (defined in Player)Player
mFishingHookID (defined in Actor)Actor
mFlagClientForBAIReset (defined in Player)Player
mFlameFrameIncrementTime (defined in Actor)Actor
mFlameTexFrameIndex (defined in Actor)Actor
mForcedLoading (defined in Actor)Actor
mForceInitMethodToSpawnOnReload (defined in Actor)Actor
mFroglights (defined in Player)Player
mFurnaceOptions (defined in Player)Player
mGameMode (defined in Player)Player
mGameTestHelper (defined in SimulatedPlayer)SimulatedPlayer
mHasBoundOrigin (defined in Mob)Mob
mHasFakeInventory (defined in Player)Player
mHasQueuedViewMove (defined in ServerPlayer)ServerPlayer
mHasSeenCredits (defined in Player)Player
mHasSetCanPickupItems (defined in Actor)Actor
mHighlightedThisFrame (defined in Actor)Actor
mHudContainerManagerModel (defined in Player)Player
mHudElementsVisibilityState (defined in ServerPlayer)ServerPlayer
mHurtColor (defined in Actor)Actor
mHurtDir (defined in Mob)Mob
mIgnoreLighting (defined in Actor)Actor
migrateUniqueID(::ActorUniqueID id)Actor
mInheritRotationWhenRiding (defined in Actor)Actor
mInitialized (defined in Actor)Actor
mInitMethod (defined in Actor)Actor
mInitParams (defined in Actor)Actor
mInLovePartner (defined in Actor)Actor
mInputCooldownTick (defined in SimulatedPlayer)SimulatedPlayer
mInteractDataDirty (defined in Player)Player
mInteractTarget (defined in Player)Player
mInteractTargetPos (defined in Player)Player
mInventory (defined in Player)Player
mInventoryMenu (defined in ServerPlayer)ServerPlayer
mInventoryOptions (defined in Player)Player
mInvulnerable (defined in Actor)Actor
mInvulnerableTime (defined in Actor)Actor
mIsCompatibleWithClientSideChunkGen (defined in ServerPlayer)ServerPlayer
mIsDeferredRenderingFirstPersonObjects (defined in Player)Player
mIsExternalCommunicationAllowed (defined in ServerPlayer)ServerPlayer
mIsHostingPlayer (defined in Player)Player
mIsInitialPlayerLoadHappening (defined in ServerPlayer)ServerPlayer
mIsInitialSpawnDone (defined in Player)Player
mIsPendingDisconnect (defined in ServerPlayer)ServerPlayer
mIsPredictableProjectile (defined in Actor)Actor
mIsRegionSuspended (defined in Player)Player
mIsRenderingInUI (defined in Actor)Actor
mIsTeacher (defined in ServerPlayer)ServerPlayer
mItemInUse (defined in Player)Player
mItemStackNetManager (defined in Player)Player
mLanguageCode (defined in ServerPlayer)ServerPlayer
mLastEmotePlayed (defined in Player)Player
mLastHealth (defined in Actor)Actor
mLastHitBB (defined in Actor)Actor
mLastHurt (defined in Actor)Actor
mLastHurtBy (defined in Player)Player
mLastHurtByMobId (defined in Actor)Actor
mLastHurtByMobTime (defined in Actor)Actor
mLastHurtByMobTimestamp (defined in Actor)Actor
mLastHurtByPlayerId (defined in Actor)Actor
mLastHurtByPlayerTime (defined in Actor)Actor
mLastHurtCause (defined in Actor)Actor
mLastHurtMobId (defined in Actor)Actor
mLastHurtMobTimestamp (defined in Actor)Actor
mLastHurtTimestamp (defined in Actor)Actor
mLastLevelUpTime (defined in Player)Player
mLeashRopeSystem (defined in Actor)Actor
mLegacyUniqueID (defined in Actor)Actor
mLevel (defined in Actor)Actor
mListeners (defined in Player)Player
mLoadedActorPropertyTag (defined in Actor)Actor
mLoadedFromNBTThisFrame (defined in Actor)Actor
mLocalPlayerInitialized (defined in ServerPlayer)ServerPlayer
mLookAtIntent (defined in SimulatedPlayer)SimulatedPlayer
mLootDropped (defined in Actor)Actor
mMapAnimationComponent (defined in Player)Player
mMapIndex (defined in Player)Player
mMaxChunkRadius (defined in ServerPlayer)ServerPlayer
mMolangVariables (defined in Actor)Actor
mMovedToLimbo (defined in Actor)Actor
mMovedToUnloadedChunk (defined in Actor)Actor
mMovementComponentCurrentSpeed (defined in Mob)Mob
mMovementSettings (defined in SimulatedPlayer)SimulatedPlayer
mName (defined in Player)Player
mNameTagHash (defined in Actor)Actor
mNaturallySpawned (defined in Mob)Mob
mNearbyActors (defined in ServerPlayer)ServerPlayer
mNetwork (defined in ServerPlayer)ServerPlayer
mNetworkData (defined in Actor)Actor
mOAttackAnim (defined in Mob)Mob
Mob() (defined in Mob)Mob
Mob(::ILevel &level, ::EntityContext &entityContext)Mob
Mob(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)Mob
mOceanBiomes (defined in Player)Player
mOnPlayerLoadedCallback (defined in ServerPlayer)ServerPlayer
mOnScreenAnimationTextures (defined in Player)Player
mOnScreenAnimationTicks (defined in Player)Player
mOTilt (defined in Mob)Mob
move(::Vec3 const &posDelta) (defined in Actor)Actor
moveSpawnView(::Vec3 const &spawnPosition, ::DimensionType dimension) (defined in ServerPlayer)ServerPlayervirtual
moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor)Actor
moveView() (defined in ServerPlayer)ServerPlayervirtual
mPacketObserver (defined in ServerPlayer)ServerPlayer
mPacketSender (defined in Player)Player
mPartyInfo (defined in ServerPlayer)ServerPlayer
mPendingLeftShoulderPassengerID (defined in Player)Player
mPendingRightShoulderPassengerID (defined in Player)Player
mPendingVehicleID (defined in Player)Player
mPersistingTrade (defined in Actor)Actor
mPersistingTradeOffers (defined in Actor)Actor
mPersistingTradeRiches (defined in Actor)Actor
mPlatformId (defined in Player)Player
mPlatformOfflineId (defined in Player)Player
mPlatformOnlineId (defined in Player)Player
mPlatformType (defined in ServerPlayer)ServerPlayer
mPlayerLevelChanged (defined in Player)Player
mPlayerRespawnPoint (defined in Player)Player
mPlayerSuspendLevelStorageSaveToken (defined in SimulatedPlayer)SimulatedPlayer
mPlayerUIContainer (defined in Player)Player
mPositionLoadedFromSave (defined in Player)Player
mPreDimensionTransferSpawnPosition (defined in Player)Player
mPrevBlockedUsingDamagedShield (defined in Player)Player
mPrevBlockedUsingShield (defined in Player)Player
mPreviousBoneMatrices (defined in Actor)Actor
mPreviousCarriedItem (defined in Player)Player
mPreviousInteractEntity (defined in Player)Player
mPreviousLevelRequirement (defined in Player)Player
mPreviousRenderTransform (defined in Actor)Actor
mPrevShieldBlockingTick (defined in ServerPlayer)ServerPlayer
mProcessedOnChunkDiscard (defined in Actor)Actor
mPushThrough (defined in Actor)Actor
mRecoveryCompassSpriteCalc (defined in Mob)Mob
mRemainingStructureRefreshTicks (defined in ServerPlayer)ServerPlayer
mRemoved (defined in Actor)Actor
mRespawnChunkBuilderPolicyHandle (defined in Player)Player
mRespawningFromTheEnd (defined in Player)Player
mRespawnMessage (defined in Player)Player
mRespawnOriginalDimension (defined in Player)Player
mRespawnOriginalPosition (defined in Player)Player
mRespawnPositionCandidate (defined in Player)Player
mRespawnReady (defined in Player)Player
mRespawnStopwatch_Searching (defined in Player)Player
mScale (defined in Actor)Actor
mScalePrev (defined in Actor)Actor
mScore (defined in Player)Player
mSelfSignedId (defined in Player)Player
mSendPlayerOptionsFlags (defined in Player)Player
mSentDelta (defined in Actor)Actor
mServerBuildRatio (defined in Player)Player
mServerId (defined in Player)Player
mServerLocatorBar (defined in ServerPlayer)ServerPlayer
mShadowOffset (defined in Actor)Actor
mShakeTime (defined in Actor)Actor
mShouldClientGenerateChunks (defined in Player)Player
mSimulatedMovement (defined in SimulatedPlayer)SimulatedPlayer
mSkin (defined in Player)Player
mSmokerOptions (defined in Player)Player
mSneakHeight (defined in Player)Player
mSneakOffset (defined in Player)Player
mSoundVolume (defined in Actor)Actor
mSpawnBlockSource (defined in Player)Player
mSpawnChunkSource (defined in Player)Player
mSpawnFallbackPosition (defined in Player)Player
mSpawnFallbackType (defined in Player)Player
mSpawnMethod (defined in Mob)Mob
mSpawnPositioningTestPosition (defined in Player)Player
mSpawnPositionSource (defined in Player)Player
mSpawnPositionState (defined in Player)Player
mSpawnRandomizer (defined in Player)Player
mSpawnRulesEnum (defined in Actor)Actor
mStartedBlockingTimeStamp (defined in Player)Player
mStepSoundPitch (defined in Actor)Actor
mStepSoundVolume (defined in Actor)Actor
mSurfaceMob (defined in Mob)Mob
mSwingingHand (defined in Mob)Mob
mSwingTime (defined in Mob)Mob
mTargetCaptainId (defined in Mob)Mob
mTargetId (defined in Actor)Actor
mTerrainInterlockData (defined in Actor)Actor
mTickCount (defined in Actor)Actor
mTilt (defined in Mob)Mob
mTrackedBossIDs (defined in Player)Player
mTransactionManager (defined in Player)Player
mUIAnimationComponent (defined in Player)Player
mUniqueName (defined in Player)Player
mUpdateEffects (defined in Actor)Actor
mUpdateMobs (defined in Player)Player
mUsedPotion (defined in Player)Player
mUseMapAnimationComponent (defined in Player)Player
mVanillaWaypointManager (defined in ServerPlayer)ServerPlayer
mVersion (defined in Actor)Actor
mWaitingForTickingAreasPreload (defined in ServerPlayer)ServerPlayer
mWantsToBeJockey (defined in Mob)Mob
mWasHurtLastTick (defined in Actor)Actor
mWasHurtThisTick (defined in Actor)Actor
mXuid (defined in SimulatedPlayer)SimulatedPlayer
newServerAiStep() (defined in Mob)Mobvirtual
normalTick() (defined in ServerPlayer)ServerPlayervirtual
onBorn(::Actor &, ::Actor &) (defined in Mob)Mobvirtual
onClimbableBlock() const (defined in Actor)Actor
onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actorvirtual
onEffectUpdated(::MobEffectInstance &effect)Actor
onFailedTame() (defined in Actor)Actorvirtual
onLightningHit() (defined in Actor)Actorvirtual
onLinkedSlotsChanged() (defined in ServerPlayer)ServerPlayervirtual
onMovePlayerPacketNormal(::Vec3 const &pos, ::Vec2 const &rot, float yHeadRot) (defined in Player)Playervirtual
onPlayerDimensionChanged(::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)Mob
OnPlayerLoadedCallback typedef (defined in ServerPlayer)ServerPlayer
onPush(::Actor &source) (defined in Actor)Actorvirtual
onSuspension() (defined in ServerPlayer)ServerPlayervirtual
onSynchedDataUpdate(int dataId) (defined in Player)Playervirtual
onTame() (defined in Actor)Actorvirtual
openBook(int, bool, int, ::BlockActor *lectern) (defined in ServerPlayer)ServerPlayervirtual
openChalkboard(::ChalkboardBlockActor &chalkboard, bool showLockToggle) (defined in Player)Playervirtual
openContainerComponent(::Player &player) (defined in Actor)Actorvirtual
openInventory() (defined in ServerPlayer)ServerPlayervirtual
openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData > npc) (defined in ServerPlayer)ServerPlayervirtual
openPortfolio() (defined in ServerPlayer)ServerPlayervirtual
openSign(::BlockPos const &position, bool isFrontSide) (defined in ServerPlayer)ServerPlayervirtual
openTrading(::ActorUniqueID const &uniqueID, bool useNewScreen) (defined in ServerPlayer)ServerPlayervirtual
openUnmanagedContainer(::SharedTypes::Legacy::ContainerType containerType, ::std::variant<::BlockPos, ::ActorUniqueID > owner) (defined in ServerPlayer)ServerPlayer
operator=(ServerPlayer const &) (defined in ServerPlayer)ServerPlayer
operator=(Player const &) (defined in Player)Player
outOfWorld() (defined in Mob)Mobvirtual
passengerTick() (defined in Player)Playervirtual
performRangedAttack(::Actor &target, float) (defined in Actor)Actorvirtual
pickUpItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
playAmbientSound() (defined in Actor)Actorvirtual
playEmote(::std::string const &pieceId, bool const playChatMessage) (defined in Player)Playervirtual
Player(Player const &) (defined in Player)Player
Player() (defined in Player)Player
Player(::ILevel &level, ::PacketSender &packetSender, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, ::EntityContext &entityContext, ::std::string const &platformId, ::std::string const &platformOnlineId)Player
PlayerFlagIDType typedef (defined in Player)Player
PlayerListenerList typedef (defined in Player)Player
playerTouch(::Player &player) (defined in Actor)Actorvirtual
playPredictiveSynchronizedSound(::SoundEventIdentifier const &soundEvent, ::Vec3 const &pos, int data, bool isGlobal)Player
playPredictiveSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal)Player
playSound(::IConstBlockSource const &region, ::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor)Actor
playSynchronizedSound(::SoundEventIdentifier const &soundEvent, ::Vec3 const &pos, int data, bool isGlobal, ::Player *primaryLocalPlayer)Actor
playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal, ::std::optional<::Vec3 > const &) (defined in Actor)Actor
positionPassenger(::Actor &passenger) (defined in Actor)Actor
postAiStep()SimulatedPlayer
postReplicationTick(::Tick const &currentTick)ServerPlayer
postSplashGameEvent()Actor
preAiStep()SimulatedPlayer
prepareRegion(::ChunkSource &mainChunkSource) (defined in ServerPlayer)ServerPlayervirtual
preReplicationTick(::Tick const &currentTick)ServerPlayer
pullInEntity(::Actor &e)Actor
pushActors() (defined in Mob)Mobvirtual
pushBackActionEventToActionQueue(::ActionEvent actionEvent)Actor
pushOutOfBlocks(::Vec3 const &vec)Actor
queryEntityRenderer() const (defined in Actor)Actor
readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Player)Playervirtual
refresh() (defined in Actor)Actor
refreshContainer(::IContainerManager &menu) (defined in ServerPlayer)ServerPlayervirtual
refreshInventory() (defined in Mob)Mob
releaseUsingItem() (defined in Player)Player
reload()Actor
reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actorvirtual
reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in Player)Playervirtual
reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob)Mobvirtual
remove() (defined in Player)Playervirtual
removeAllEffects() (defined in Actor)Actor
removeAllPassengers(bool actorIsBeingDestroyed, bool exitFromPassenger) (defined in Actor)Actor
removeEffect(int effectId) (defined in Actor)Actor
removeTag(::std::string const &tag) (defined in Actor)Actor
renderDebugServerState(::IOptionsReader const &options) (defined in Mob)Mobvirtual
requestMissingSubChunk(::SubChunkPos const &scp) (defined in Player)Playervirtual
resetAttributes() (defined in Mob)Mob
resetNoActionTime()Mob
resetPlayerLevel() (defined in Player)Player
resetRot() (defined in Player)Playervirtual
resetUserPos(::ActorResetRule resetRule) (defined in Player)Playervirtual
respawn() (defined in ServerPlayer)ServerPlayervirtual
SATURATION() (defined in Player)Playerstatic
save(::CompoundTag &entityTag) const (defined in Actor)Actor
saveOffhand(::SaveContext const &saveContext) constMob
selectItem(::ItemStack const &item) (defined in ServerPlayer)ServerPlayer
sendArmor(::std::bitset< 5 > const armorSlots) (defined in ServerPlayer)ServerPlayervirtual
sendArmorDamage(::std::bitset< 5 > const damagedSlots) (defined in ServerPlayer)ServerPlayervirtual
sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction > transaction) const (defined in ServerPlayer)ServerPlayervirtual
sendEventPacket(::LegacyTelemetryEventPacket &packet) constPlayer
sendInventory(bool shouldSelectSlot) (defined in ServerPlayer)ServerPlayervirtual
sendInventoryTransaction(::InventoryTransaction const &transaction) const (defined in ServerPlayer)ServerPlayervirtual
sendMessage(std::string_view msg) constPlayer
sendMotionPacketIfNeeded() (defined in Player)Playervirtual
sendNetworkPacket(::Packet &packet) const (defined in ServerPlayer)ServerPlayervirtual
sendPlayerContainerClosedEvent() (defined in ServerPlayer)ServerPlayer
sendPlayerContainerOpenedEvent(::SharedTypes::Legacy::ContainerType type, ::std::variant<::BlockPos, ::ActorUniqueID > owner)ServerPlayer
ServerPlayer(ServerPlayer const &) (defined in ServerPlayer)ServerPlayer
ServerPlayer() (defined in ServerPlayer)ServerPlayer
ServerPlayer(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> onPlayerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext, ::PlatformType platformType, ::InputMode inputMode, ::SyncedClientOptionsComponent clientOptions)ServerPlayer
setAbilities(::LayeredAbilities const &newAbilities) (defined in Player)Playervirtual
setAbility(::AbilitiesIndex index, bool value) (defined in Player)Player
setActorRendererId(::HashedString actorRendererId) (defined in Actor)Actor
setAgent(::Agent *agent)Player
setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::ItemStack const &item) (defined in ServerPlayer)ServerPlayervirtual
setAuxValue(int aux) (defined in Actor)Actorvirtual
setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool clearDefs, bool update)Actor
setBehaviorCommandStatus(::std::string const &name, ::BehaviorStatus status) (defined in Player)Playervirtual
setCarriedItem(::ItemStack const &item) (defined in Player)Playervirtual
setChunkRadius(uint chunkRadius) (defined in Player)Player
setClientChunkRadius(uint requestedRadius, uchar clientMaxChunkRadius) (defined in ServerPlayer)ServerPlayer
setCommandPermissions(::CommandPermissionLevel permissions) (defined in Player)Player
setContainerData(::IContainerManager &menu, int id, int value) (defined in ServerPlayer)ServerPlayervirtual
setContainerManagerModel(::std::shared_ptr<::ContainerManagerModel > manager) (defined in Player)Player
setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in ServerPlayer)ServerPlayervirtual
setDead(bool isDead)Actor
setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor)Actor
setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mobvirtual
setFallDistance(float distance) (defined in Actor)Actor
setGameTestHelper(::Bedrock::NonOwnerPointer<::gametest::BaseGameTestHelper > gameTestHelper) (defined in SimulatedPlayer)SimulatedPlayer
setHudVisibilityState(::HudVisibility hudVisibility, ::std::optional<::std::vector<::HudElement > > const &hudElements) (defined in ServerPlayer)ServerPlayer
setInLove(::Actor *lovePartner) (defined in Actor)Actor
setInvisible(bool value) (defined in Actor)Actor
setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mobvirtual
setJumpTicks(int ticks)Mob
setLastHurtByMob(::Mob *mob)Actor
setLastHurtByPlayer(::Player *player) (defined in Actor)Actor
setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor)Actor
setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor)Actor
setName(::std::string const &newName) (defined in Player)Player
setName(std::string const &name) (defined in Actor)Actor
setNameTag(::std::string const &name) (defined in Actor)Actor
setOffhandSlot(::ItemStack const &item) (defined in ServerPlayer)ServerPlayervirtual
setOnFire(int time, bool hasEffect=true) (defined in Actor)Actor
setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actorvirtual
setPersistent() (defined in Actor)Actor
setPlayerGameType(::GameType gameType) (defined in ServerPlayer)ServerPlayervirtual
setPlayerUIItem(::PlayerUISlot slot, ::ItemStack const &item, bool forceBalance) (defined in Player)Player
setRedactableNameTag(::Bedrock::Safety::RedactableString const &name)Actor
setRemotePlayerTicked(bool ticked) (defined in Player)Playervirtual
setRespawnPosition(::BlockPos const &inRespawnPosition, ::DimensionType dimension) (defined in Player)Player
setRespawnPositionCandidate() (defined in Player)Player
setRuntimeID(::ActorRuntimeID id)Actor
setScoreTag(::std::string const &score) (defined in Actor)Actor
setSelectedItem(ItemStack const &item) const (defined in Player)Player
setSelectedSlot(int slot) (defined in Player)Player
setSitting(bool value) (defined in Actor)Actorvirtual
setSleeping(bool val) (defined in Player)Playervirtual
setSneaking(bool value) (defined in Actor)Actorvirtual
setSpawnBlockRespawnPosition(::BlockPos const &spawnBlockPosition, ::DimensionType dimension)Player
setSpeed(float _speed) (defined in Player)Playervirtual
setSpeedModifier(float speed) (defined in Mob)Mob
setSprinting(bool shouldSprint) (defined in Mob)Mobvirtual
setStanding(bool value) (defined in Actor)Actorvirtual
setStrength(int strength) (defined in Actor)Actor
setStrengthMax(int strength)Actor
setTarget(::Actor *target) (defined in Mob)Mobvirtual
setTransitioningSitting(bool value) (defined in Mob)Mobvirtual
setUniqueID(::ActorUniqueID id)Actor
setXpEarnedAtCurrentLevel(int xp) (defined in Player)Player
setYBodyRotation(float rotation) (defined in Mob)Mob
setYBodyRotations(float rotation, float oldRotation) (defined in Mob)Mob
setYHeadRot(float yHeadRot) (defined in Actor)Actor
setYHeadRotations(float yHeadRot, float oldYHeadRot) (defined in Actor)Actor
shouldApplyWaterGravity()Mob
shouldDropDeathLoot() const (defined in Player)Playervirtual
shouldOrphan(::BlockSource &source)Actor
shouldTick() const (defined in Actor)Actor
simulateAttack(Actor *target) (defined in SimulatedPlayer)SimulatedPlayer
simulateAttack() (defined in SimulatedPlayer)SimulatedPlayer
simulateChat(::std::string const &message) (defined in SimulatedPlayer)SimulatedPlayer
simulateDestroyBlock(BlockPos const &, ScriptModuleMinecraft::ScriptFacing) (defined in SimulatedPlayer)SimulatedPlayer
simulateDestroyLookAt(float handLength=5.5f) (defined in SimulatedPlayer)SimulatedPlayer
simulateDisconnect() (defined in SimulatedPlayer)SimulatedPlayer
SimulatedPlayer() (defined in SimulatedPlayer)SimulatedPlayer
SimulatedPlayer(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> playerLoadedCallback, ::mce::UUID uuid, ::std::string const &deviceId, ::PlayerAuthenticationType authType, ::PlayerAuthenticationInfo const &authInfo, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext)SimulatedPlayer
simulateDropSelectedItem() (defined in SimulatedPlayer)SimulatedPlayer
simulateFly() (defined in SimulatedPlayer)SimulatedPlayer
simulateGiveItem(ItemStack &item, bool selectSlot) (defined in SimulatedPlayer)SimulatedPlayer
simulateInteract(Actor &actor) (defined in SimulatedPlayer)SimulatedPlayer
simulateInteract(::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face) (defined in SimulatedPlayer)SimulatedPlayer
simulateInteract() (defined in SimulatedPlayer)SimulatedPlayer
simulateJump() (defined in SimulatedPlayer)SimulatedPlayer
simulateLocalMove(::Vec3 const &localDirection, float=1.0f) (defined in SimulatedPlayer)SimulatedPlayer
simulateLookAt(Actor &actor, sim::LookDuration lookType=sim::LookDuration::Instant) (defined in SimulatedPlayer)SimulatedPlayer
simulateLookAt(::BlockPos const &blockPos, ::sim::LookDuration lookType) (defined in SimulatedPlayer)SimulatedPlayer
simulateLookAt(::Vec3 const &pos, ::sim::LookDuration lookType=sim::LookDuration::Instant) (defined in SimulatedPlayer)SimulatedPlayer
simulateMoveToLocation(::Vec3 const &position, float speed, bool faceTarget) (defined in SimulatedPlayer)SimulatedPlayer
simulateNavigateToEntity(::Actor &actor, float speed) (defined in SimulatedPlayer)SimulatedPlayer
simulateNavigateToLocation(::Vec3 const &position, float speed) (defined in SimulatedPlayer)SimulatedPlayer
simulateNavigateToLocations(::std::vector<::Vec3 > &&positions, float speed) (defined in SimulatedPlayer)SimulatedPlayer
simulateRespawn() (defined in SimulatedPlayer)SimulatedPlayer
simulateSetBodyRotation(float degY) (defined in SimulatedPlayer)SimulatedPlayer
simulateSetItem(ItemStack const &item, bool selectSlot, int slot) (defined in SimulatedPlayer)SimulatedPlayer
simulateSneaking() (defined in SimulatedPlayer)SimulatedPlayerinline
simulateStartBuildInSlot(int slot) (defined in SimulatedPlayer)SimulatedPlayer
simulateStopBuild() (defined in SimulatedPlayer)SimulatedPlayer
simulateStopDestroyingBlock() (defined in SimulatedPlayer)SimulatedPlayer
simulateStopFlying() (defined in SimulatedPlayer)SimulatedPlayer
simulateStopInteracting() (defined in SimulatedPlayer)SimulatedPlayer
simulateStopMoving() (defined in SimulatedPlayer)SimulatedPlayer
simulateStopSneaking() (defined in SimulatedPlayer)SimulatedPlayerinline
simulateStopUsingItem() (defined in SimulatedPlayer)SimulatedPlayer
simulateUseItem() (defined in SimulatedPlayer)SimulatedPlayerinline
simulateUseItem(ItemStack &item) (defined in SimulatedPlayer)SimulatedPlayer
simulateUseItemInSlot(int slot) (defined in SimulatedPlayer)SimulatedPlayer
simulateUseItemInSlotOnBlock(int slot, ::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face, ::Vec3 const &facePos) (defined in SimulatedPlayer)SimulatedPlayer
simulateUseItemOnBlock(::ItemStack &item, ::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face, ::Vec3 const &facePos) (defined in SimulatedPlayer)SimulatedPlayer
simulateWorldMove(::Vec3 const &worldDirection, float=1.0f) (defined in SimulatedPlayer)SimulatedPlayer
slotChanged(::IContainerManager &menu, ::Container &container, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool isResultSlot) (defined in ServerPlayer)ServerPlayervirtual
snapToYBodyRot(float yBodyRot)Mob
spawnAnim() (defined in Mob)Mobvirtual
spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor)Actor
SpawnPositionSource enum name (defined in Player)Player
SpawnPositionState enum name (defined in Player)Player
spawnTrailBubbles()Actor
startGliding() (defined in Player)Player
startItemCooldown(::Item const &item, bool updateClient)Player
startItemCooldown(::HashedString const &type, int tickDuration, bool updateClient) (defined in Player)Player
startItemUseOn(uchar face, ::BlockPos const &blockPos, ::BlockPos const &buildBlockPos, ::ItemStack const &item) (defined in Player)Player
startRiding(::Actor &vehicle, bool forceRiding) (defined in Player)Playervirtual
startSleepInBed(::BlockPos const &bedPos, bool setsRespawn, float sleepOffset) (defined in Player)Player
startSwimming() (defined in Player)Playervirtual
startUsingItem(::ItemStack const &instance, int duration, ::HandSlot handSlot) (defined in Player)Player
stopFire() (defined in Actor)Actor
stopGliding() (defined in Player)Player
stopItemUseOn(::BlockPos const &blockPos, ::ItemStack const &item) (defined in Player)Player
stopLoading() (defined in Player)Playervirtual
stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles, bool isBeingTeleported) (defined in Actor)Actor
stopSleepInBed(bool forcefulWakeUp, bool updateLevelList) (defined in ServerPlayer)ServerPlayervirtual
stopSwimming() (defined in Player)Playervirtual
stopUsingItem() (defined in Player)Player
suspendRegion() (defined in Player)Playervirtual
swing(::ActorSwingSource swingSource, ::HandSlot handSlot) (defined in ServerPlayer)ServerPlayervirtual
synchronousSetSize(float w, float h) (defined in Actor)Actor
take(::Actor &actor, int, int favoredSlot) (defined in Player)Player
teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor)Actor
teleportPassengersTo(::Vec3 const &pos, int cause, int entityType) (defined in Actor)Actor
teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in SimulatedPlayer)SimulatedPlayervirtual
thawFreezeEffect()Actor
tick(::BlockSource &region) (defined in Actor)Actor
tickMobEffectsVisuals()Mob
tickWorld(::Tick const &currentTick) (defined in Player)Playervirtual
traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor)Actor
transferTickingArea(::Dimension const &toDimension)Actor
triggerActorRemovedEvent()Actor
tryCreateAddActorPacket() (defined in Player)Player
tryGetEquippableSlotAllowedItems(int slotNumber) constActor
tryGetEquippableSlotForItem(::ItemDescriptor item) constActor
tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in SimulatedPlayer)SimulatedPlayerstatic
tryGetFromEntity(::StackRefResult<::EntityContext > entity, bool includeRemoved) (defined in Actor)Actorstatic
Actor::tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry &registry, bool includeRemoved)Actorstatic
tryStartGliding() (defined in Player)Player
tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor)Actor
updateDimensionChunkMove()Actor
updateEquipment() (defined in Mob)Mob
updateGlidingDurability()Mob
updateInsideBlock()Actor
updateInventoryTransactions() (defined in Player)Player
updateInvisibilityStatus()Actor
updatePartyState(::std::optional<::PlayerPartyInfo > partyInfo)ServerPlayer
updateSkin(::SerializedSkinRef const &skin, int clientSubID) (defined in Player)Player
updateTouch()Player
updateWaterState()Actor
useItem(::ItemStackBase &instance, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Player)Playervirtual
useItemInHandSlot(::HandSlot handSlot, ::ItemUseMethod itemUseMethod, bool consumeItem)Player
wobble()Actor
~Actor() (defined in Actor)Actorvirtual
~Mob() (defined in Mob)Mobvirtual
~Player() (defined in Player)Playervirtual
~ServerPlayer()=default (defined in ServerPlayer)ServerPlayervirtual