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OreUI::RenderDragonRenderingBackend Member List

This is the complete list of members for OreUI::RenderDragonRenderingBackend, including all inherited members.

$BeginCommands()OreUI::RenderDragonRenderingBackend
$BeginGPUPerformanceTiming(uint)renoir::RendererBackend
$CopyTextureToTexture(::renoir::Texture2DObject, ::renoir::Texture2DObject, ::renoir::UpdateBox, ::renoir::float2)OreUI::RenderDragonRenderingBackend
$CreateConstantBuffer(::renoir::CBType type, ::renoir::ConstantBufferObject object, uint size)OreUI::RenderDragonRenderingBackend
$CreateDepthStencilTexture(::renoir::DepthStencilTextureObject object, ::renoir::DepthStencilTexture const &description)OreUI::RenderDragonRenderingBackend
$CreateIndexBuffer(::renoir::IndexBufferType format, uint count, ::renoir::IndexBufferObject object, bool)OreUI::RenderDragonRenderingBackend
$CreatePipelineState(::renoir::PipelineState const &state, ::renoir::PipelineStateObject object)OreUI::RenderDragonRenderingBackend
$CreateSampler2D(::renoir::Sampler2DObject object, ::renoir::Sampler2D const &description)OreUI::RenderDragonRenderingBackend
$CreateTexture(::renoir::Texture2DObject object, ::renoir::Texture2D const &description, void const *data, uint dataLen)OreUI::RenderDragonRenderingBackend
$CreateVertexBuffer(::renoir::VertexType type, uint count, ::renoir::VertexBufferObject object, bool)OreUI::RenderDragonRenderingBackend
$ctor(::OreUI::FrameDebugData &frameDebugData, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder)OreUI::RenderDragonRenderingBackend
$DestroyConstantBuffer(::renoir::ConstantBufferObject object)OreUI::RenderDragonRenderingBackend
$DestroyDepthStencilTexture(::renoir::DepthStencilTextureObject object)OreUI::RenderDragonRenderingBackend
$DestroyIndexBuffer(::renoir::IndexBufferObject object)OreUI::RenderDragonRenderingBackend
$DestroyPipelineState(::renoir::PipelineStateObject object)OreUI::RenderDragonRenderingBackend
$DestroySampler2D(::renoir::Sampler2DObject object)OreUI::RenderDragonRenderingBackend
$DestroyTexture(::renoir::Texture2DObject object)OreUI::RenderDragonRenderingBackend
$DestroyVertexBuffer(::renoir::VertexBufferObject object)OreUI::RenderDragonRenderingBackend
$EndCommands()OreUI::RenderDragonRenderingBackend
$EndGPUPerformanceTiming(uint)renoir::RendererBackend
$ExecuteRendering(::renoir::RendererBackend::BackendCommandsBuffer const *buffers, uint buffersCount, ::renoir::RendererBackend::ConstantBufferUpdateData const *cboUpdates, uint numCboUpdates)OreUI::RenderDragonRenderingBackend
$ExecuteResourceCommands(::renoir::RendererBackend::BackendResourceCommandsBuffer const *buffers, uint buffersCount, ::renoir::ResourcesCommandsStage)OreUI::RenderDragonRenderingBackend
$FillCaps(::renoir::RendererCaps &outCaps)OreUI::RenderDragonRenderingBackend
$GetNativeTexture(::renoir::Texture2DObject, void *)renoir::RendererBackend
$initializeStaticResources(::Bedrock::NonOwnerPointer<::mce::ShaderGroup > const &)OreUI::RenderDragonRenderingBackend
$MapIndexBuffer(::renoir::IndexBufferObject object)OreUI::RenderDragonRenderingBackend
$MapVertexBuffer(::renoir::VertexBufferObject object)OreUI::RenderDragonRenderingBackend
$onAppPreSuspended()OreUI::RenderDragonRenderingBackend
$ReadIndexBuffer(::renoir::IndexBufferObject, void *)renoir::RendererBackend
$ReadTexture(::renoir::TextureObject, ::renoir::UpdateBox const &, void *)OreUI::RenderDragonRenderingBackend
$ReadVertexBuffer(::renoir::VertexBufferObject, void *)renoir::RendererBackend
$SetDebugName(::renoir::Texture2DObject, char const *)renoir::RendererBackend
$SetDebugName(::renoir::DepthStencilTextureObject, char const *)renoir::RendererBackend
$SetDebugName(::renoir::VertexBufferObject, char const *)renoir::RendererBackend
$SetDebugName(::renoir::IndexBufferObject, char const *)renoir::RendererBackend
$SetDebugName(::renoir::PipelineStateObject, char const *)renoir::RendererBackend
$SetDebugName(::renoir::ConstantBufferObject, char const *)renoir::RendererBackend
$SetDebugName(::renoir::Sampler2DObject, char const *)renoir::RendererBackend
$TryGetLatestGPUPerformanceTiming(uint, float &)renoir::RendererBackend
$UnmapIndexBuffer(::renoir::IndexBufferObject object, uint elemCount)OreUI::RenderDragonRenderingBackend
$UnmapVertexBuffer(::renoir::VertexBufferObject object, uint count)OreUI::RenderDragonRenderingBackend
$UpdateTexture(::renoir::Texture2DObject object, ::renoir::Texture2D const &description, ::renoir::UpdateBox *boxes, void const **newBytes, uint count, bool)OreUI::RenderDragonRenderingBackend
$WrapUserRenderTarget(void *userObject, ::renoir::Texture2D const &description, ::renoir::Texture2DObject object, void *depthStencil, ::renoir::DepthStencilTexture const &dsDescription, ::renoir::DepthStencilTextureObject dsObject)OreUI::RenderDragonRenderingBackend
$WrapUserTexture(void *userObject, ::renoir::Texture2D const &description, ::renoir::Texture2DObject object)OreUI::RenderDragonRenderingBackend
_drawIndexedInstanced(uint indexCount, uint indexOffset, uint instanceCount, uint instanceOffset)OreUI::RenderDragonRenderingBackend
_flush(::OreUI::FrameDebugData::FlushTrigger trigger)OreUI::RenderDragonRenderingBackend
BatchDraw typedef (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
BeginCommands() (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
BeginGPUPerformanceTiming(uint) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
CopyTextureToTexture(::renoir::Texture2DObject, ::renoir::Texture2DObject, ::renoir::UpdateBox, ::renoir::float2) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
CreateConstantBuffer(::renoir::CBType type, ::renoir::ConstantBufferObject object, uint size) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
CreateDepthStencilTexture(::renoir::DepthStencilTextureObject object, ::renoir::DepthStencilTexture const &description) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
CreateIndexBuffer(::renoir::IndexBufferType format, uint count, ::renoir::IndexBufferObject object, bool) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
CreatePipelineState(::renoir::PipelineState const &state, ::renoir::PipelineStateObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
CreateSampler2D(::renoir::Sampler2DObject object, ::renoir::Sampler2D const &description) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
CreateTexture(::renoir::Texture2DObject object, ::renoir::Texture2D const &description, void const *data, uint dataLen) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
CreateVertexBuffer(::renoir::VertexType type, uint count, ::renoir::VertexBufferObject object, bool) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
DestroyConstantBuffer(::renoir::ConstantBufferObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
DestroyDepthStencilTexture(::renoir::DepthStencilTextureObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
DestroyIndexBuffer(::renoir::IndexBufferObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
DestroyPipelineState(::renoir::PipelineStateObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
DestroySampler2D(::renoir::Sampler2DObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
DestroyTexture(::renoir::Texture2DObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
DestroyVertexBuffer(::renoir::VertexBufferObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
EndCommands() (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
EndGPUPerformanceTiming(uint) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
ExecuteRendering(::renoir::RendererBackend::BackendCommandsBuffer const *buffers, uint buffersCount, ::renoir::RendererBackend::ConstantBufferUpdateData const *cboUpdates, uint numCboUpdates) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
ExecuteResourceCommands(::renoir::RendererBackend::BackendResourceCommandsBuffer const *buffers, uint buffersCount, ::renoir::ResourcesCommandsStage) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
FillCaps(::renoir::RendererCaps &outCaps) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
GetNativeTexture(::renoir::Texture2DObject, void *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
GPUPerfTimingResult enum name (defined in renoir::RendererBackend)renoir::RendererBackend
GPUPerfTimingResult enum name (defined in renoir::RendererBackend)renoir::RendererBackend
initializeStaticResources(::Bedrock::NonOwnerPointer<::mce::ShaderGroup > const &) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
MapIndexBuffer(::renoir::IndexBufferObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
MapVertexBuffer(::renoir::VertexBufferObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
mBatch (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mConstantBuffers (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mCurrentIndexBuffer (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mCurrentPipelineState (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mCurrentRenderTarget (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mCurrentStencilRef (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mCurrentVertexBuffers (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mFrameDebugData (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mIndexBuffers (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mMesh (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mNumVertexBuffersActive (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mPipelineStates (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mTextures (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
mVertexBuffers (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
onAppPreSuspended() (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
operator=(RenderDragonRenderingBackend const &) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
PipelineStateData typedef (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
ReadIndexBuffer(::renoir::IndexBufferObject, void *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
ReadTexture(::renoir::TextureObject, ::renoir::UpdateBox const &, void *) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
ReadVertexBuffer(::renoir::VertexBufferObject, void *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
RenderDragonRenderingBackend(RenderDragonRenderingBackend const &) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
RenderDragonRenderingBackend() (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackend
RenderDragonRenderingBackend(::OreUI::FrameDebugData &frameDebugData, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder)OreUI::RenderDragonRenderingBackend
SetDebugName(::renoir::Texture2DObject, char const *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
SetDebugName(::renoir::DepthStencilTextureObject, char const *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
SetDebugName(::renoir::VertexBufferObject, char const *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
SetDebugName(::renoir::IndexBufferObject, char const *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
SetDebugName(::renoir::PipelineStateObject, char const *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
SetDebugName(::renoir::ConstantBufferObject, char const *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
SetDebugName(::renoir::Sampler2DObject, char const *) (defined in renoir::RendererBackend)renoir::RendererBackendvirtual
TryGetLatestGPUPerformanceTiming(uint, float &) (defined in renoir::RendererBackend)renoir::RendererBackend
UnmapIndexBuffer(::renoir::IndexBufferObject object, uint elemCount) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
UnmapVertexBuffer(::renoir::VertexBufferObject object, uint count) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
UpdateTexture(::renoir::Texture2DObject object, ::renoir::Texture2D const &description, ::renoir::UpdateBox *boxes, void const **newBytes, uint count, bool) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
WrapUserRenderTarget(void *userObject, ::renoir::Texture2D const &description, ::renoir::Texture2DObject object, void *depthStencil, ::renoir::DepthStencilTexture const &dsDescription, ::renoir::DepthStencilTextureObject dsObject) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
WrapUserTexture(void *userObject, ::renoir::Texture2D const &description, ::renoir::Texture2DObject object) (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
~RenderDragonRenderingBackend()=default (defined in OreUI::RenderDragonRenderingBackend)OreUI::RenderDragonRenderingBackendvirtual
~RendererBackend()=default (defined in renoir::RendererBackend)renoir::RendererBackendvirtual