3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/FoliageBlock.h"
20class BambooSaplingBlock :
public ::FoliageBlock {
28 virtual int getVariant(
::Block const& block)
const ;
46 virtual bool isValidAuxValue(
int auxValue)
const ;
66 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $isValidAuxValue(int auxValue) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI BambooSaplingBlock(::std::string const &nameId, int id)
MCAPI bool $onFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, ::FertilizerType fType) const
static MCAPI void ** $vftable()
MCAPI bool $canBeFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
Definition BlockActor.h:30
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition ItemInstance.h:15