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ItemInHandRenderer Member List

This is the complete list of members for ItemInHandRenderer, including all inherited members.

$_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
$ctor(::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup)ItemInHandRenderer
$dtor()ActorShaderManager
$vftable()ActorShaderManagerstatic
_applyDefaultItemTransforms(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isInHandItem, ::BlockType const *blockType, ::BlockShape blockShape, ::ItemRenderCall const *renderObjectCall, float heldItemScale, bool posAndRotSetByJSON) (defined in ItemInHandRenderer)ItemInHandRenderer
_areNotMatchingChemistrySticks(::ItemStack &itemBefore, ::ItemStack const &itemAfter)ItemInHandRendererstatic
_createRenderMetadata(::BaseActorRenderContext const &renderContext, ::Actor const &entity, ::ItemStack const &item, bool const isPaperDoll)ItemInHandRendererstatic
_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
_getRenderCall(::Mob *mob, ::ItemStack const &itemInstance, int fallbackFrame)ItemInHandRenderer
_pushSparklerParticles(::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Level &level)ItemInHandRenderer
_rebuildItem(::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int fallbackFrame)ItemInHandRenderer
_renderBannerBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha, float scale) constItemInHandRenderer
_renderConduitBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const renderMetadata, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha) constItemInHandRenderer
_renderCopperGolemStatueBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const renderMetadata, ::ItemStack const &item, ::Actor &entity, bool const isFirstPerson, bool const isInHandItem) constItemInHandRenderer
_renderDecoratedPotBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const renderMetadata, ::ItemStack const &item, ::Actor &entity, bool const isFirstPerson) constItemInHandRenderer
_renderGlowstickBlockItem(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, float frameAlpha, ::ItemContextFlags itemFlags, float scale)ItemInHandRenderer
_renderMiniMapHand(::BaseActorRenderContext &renderContext, ::Player &player, bool inOffhand) (defined in ItemInHandRenderer)ItemInHandRenderer
_renderPhotoMapItem(::BaseActorRenderContext &renderContext, ::Player &player, float const frameAlpha, bool const isMainHand) (defined in ItemInHandRenderer)ItemInHandRenderer
_tessellateBlockItem(::Tessellator &tessellator, ::BlockTessellator &t, ::Block const &block, ::mce::framebuilder::FrameLightingModelCapabilities const &lightingModelCaps)ItemInHandRenderer
_tessellateTextureItem(::BaseActorRenderContext &renderContext, ::TextureTessellator &textureTessellator, ::Mob *mob, ::ItemStack const &item, int fallbackFrame, ushort &heightOut, ushort &widthOut)ItemInHandRendererstatic
_transformWorldMatrixFromJson(::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool const isMainHand, ::ItemContextFlags itemFlags, float textureScale)ItemInHandRenderer
canTessellateAsBlockItem(::ItemStack const &item) (defined in ItemInHandRenderer)ItemInHandRendererstatic
clearRenderObjects()ItemInHandRenderer
getEntityMaterial()ActorShaderManager
getRenderCallAtFrame(::BaseActorRenderContext &renderContext, ::ItemStack const &item, int frame) (defined in ItemInHandRenderer)ItemInHandRenderer
getStaticMaterial()ActorShaderManager
getTransparentEntityMaterial()ActorShaderManager
GLINT_ACTOR_TEXTURE_LOCATION()ActorShaderManagerstatic
GLINT_ITEM_TEXTURE_LOCATION()ActorShaderManagerstatic
ItemInHandRenderer(ItemInHandRenderer const &) (defined in ItemInHandRenderer)ItemInHandRenderer
ItemInHandRenderer() (defined in ItemInHandRenderer)ItemInHandRenderer
ItemInHandRenderer(::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup)ItemInHandRenderer
mBannerEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mBlockTessellator (defined in ItemInHandRenderer)ItemInHandRenderer
mClient (defined in ItemInHandRenderer)ItemInHandRenderer
mConduitEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mCopperGolemStatueEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mDecoratedPotEntity (defined in ItemInHandRenderer)ItemInHandRenderer
mEntityMaterial (defined in ActorShaderManager)ActorShaderManager
mGlintTexture (defined in ItemInHandRenderer)ItemInHandRenderer
mHandAnimationState (defined in ItemInHandRenderer)ItemInHandRenderer
mIsDeferredEnabled (defined in ItemInHandRenderer)ItemInHandRenderer
mLastTime (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaBlockGlint (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaColoredBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaOneSidedBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatAlphaOneSidedColoredBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatBlendBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatBlendBlockNoColor (defined in ItemInHandRenderer)ItemInHandRenderer
mMaterialMatrix (defined in ItemInHandRenderer)ItemInHandRenderer
mMatFishingLine (defined in ItemInHandRenderer)ItemInHandRenderer
mMatItem (defined in ItemInHandRenderer)ItemInHandRenderer
mMatItemGlint (defined in ItemInHandRenderer)ItemInHandRenderer
mMatItemMultiColorTint (defined in ItemInHandRenderer)ItemInHandRenderer
mMatOpaqueBlock (defined in ItemInHandRenderer)ItemInHandRenderer
mMatOpaqueBlockColor (defined in ItemInHandRenderer)ItemInHandRenderer
mMatOpaqueBlockGlint (defined in ItemInHandRenderer)ItemInHandRenderer
mPauseStateChange (defined in ItemInHandRenderer)ItemInHandRenderer
mPreFirstPersonItemRenderProj (defined in ItemInHandRenderer)ItemInHandRenderer
mRenderObjects (defined in ItemInHandRenderer)ItemInHandRenderer
mStaticMaterial (defined in ActorShaderManager)ActorShaderManager
mTextureTessellator (defined in ItemInHandRenderer)ItemInHandRenderer
mTimer (defined in ItemInHandRenderer)ItemInHandRenderer
mTransform (defined in ItemInHandRenderer)ItemInHandRenderer
mTransparentEntityMaterial (defined in ActorShaderManager)ActorShaderManager
operator=(ItemInHandRenderer const &) (defined in ItemInHandRenderer)ItemInHandRenderer
registerPauseManagerCallback(::Bedrock::PubSub::Connector< void(bool)> &connector)ItemInHandRenderer
renderFirstPerson(::BaseActorRenderContext &renderContext, ::Matrix const &prevProj, ::ItemContextFlags itemFlags) (defined in ItemInHandRenderer)ItemInHandRenderer
renderItem(::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, bool posAndRotSetByJSON, ::ItemContextFlags itemFlags, bool useMatrixAsIs, bool renderingMainHand) (defined in ItemInHandRenderer)ItemInHandRenderer
renderItemNew(::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, ::ItemContextFlags itemFlags, ::Brightness lightEmission)ItemInHandRenderer
RenderMap typedef (defined in ItemInHandRenderer)ItemInHandRenderer
renderObject(::BaseActorRenderContext &renderContext, ::ItemRenderCall const &renderObject, ::dragon::RenderMetadata const &renderMetadata, ::ItemContextFlags itemFlags) (defined in ItemInHandRenderer)ItemInHandRenderer
setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) constActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &tintColor, ::mce::Color const &tintColor2, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, ::shaderpacking::BlockLightingFlags flags) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
tessellateAtFrame(::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int frame)ItemInHandRenderer
~ActorShaderManager() (defined in ActorShaderManager)ActorShaderManagervirtual
~ItemInHandRenderer()=default (defined in ItemInHandRenderer)ItemInHandRenderervirtual