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JumpFromGroundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15#include "mc/entity/systems/mob_jump_from_ground_system_impl/JumpViews.h"
16
17// auto generated forward declare list
18// clang-format off
38struct MobFlagComponent;
39struct MobJumpComponent;
41struct OffsetsComponent;
47struct PlayerComponent;
55struct VehicleComponent;
56// clang-format on
57
58namespace MobJumpFromGroundSystemImpl {
59
60struct JumpFromGroundSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
61 ::Filter<
62 ::CanStandOnPowderSnowComponent,
63 ::CanStandOnPowderSnowFromEquipmentComponent,
64 ::HorseFlagComponent,
65 ::MobFlagComponent,
66 ::ParrotFlagComponent,
67 ::VehicleComponent,
68 ::CamelFlagComponent,
69 ::PlayerComponent,
70 ::LocalPlayerJumpRequestComponent,
71 ::LavaSlimeJumpRequestComponent,
72 ::SquidJumpRequestComponent,
73 ::OtherJumpRequestComponent>,
74 ::Read<
75 ::AABBShapeComponent,
76 ::MovementAbilitiesComponent,
77 ::ActorTypeComponent,
78 ::FallDistanceComponent,
79 ::PassengerComponent,
80 ::ActorGameTypeComponent,
81 ::ActorDataFlagComponent,
82 ::VehicleComponent,
83 ::ActorRotationComponent,
84 ::MobBodyRotationComponent,
85 ::RenderRotationComponent,
86 ::StandAnimationComponent,
87 ::OffsetsComponent,
88 ::VanillaOffsetComponent,
89 ::PassengerRenderingRidingOffsetComponent,
90 ::MobEffectsComponent,
91 ::SynchedActorDataComponent,
92 ::JumpControlComponent,
93 ::DimensionTypeComponent>,
94 ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent>,
95 ::AddRemove<::TriggerJumpRequestComponent>,
96 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
97 ::GlobalWrite<>,
98 ::EntityFactoryT<>>> {
99public:
100 // JumpFromGroundSystem inner types define
102 ::Filter<
115 ::Read<
140
141public:
142 // member variables
143 // NOLINTBEGIN
144 ::ll::TypedStorage<8, 1152, ::std::optional<::MobJumpFromGroundSystemImpl::JumpViews>> mViews;
145 // NOLINTEND
146
147public:
148 // virtual functions
149 // NOLINTBEGIN
150 virtual void tick(
152 ::Filter<
165 ::Read<
190 ) /*override*/;
191
192 virtual void singleTick(
194 ::Filter<
207 ::Read<
233 ) /*override*/;
234 // NOLINTEND
235
236public:
237 // virtual function thunks
238 // NOLINTBEGIN
239 MCNAPI void $tick(
241 ::Filter<
254 ::Read<
279 );
280
281 MCNAPI void $singleTick(
283 ::Filter<
296 ::Read<
322 );
323
324
325 // NOLINTEND
326
327public:
328 // vftables
329 // NOLINTBEGIN
330 MCNAPI static void** $vftable();
331 // NOLINTEND
332};
333
334} // namespace MobJumpFromGroundSystemImpl
Definition IStrictTickingSystem.h:6
Definition JumpControlComponent.h:16
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:8
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:8
Definition JumpFromGroundSystem.h:98
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entity)
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerActionComponent.h:16
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5