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LeviLamina
Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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FileAccessTransforms.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
class
FileAccessTransforms
{
6
public
:
7
// virtual functions
8
// NOLINTBEGIN
9
virtual
~FileAccessTransforms
() =
default
;
10
11
virtual
bool
readTransform(::std::vector<uchar>& stream)
const
;
12
13
virtual
bool
writeTransform(::std::vector<uchar>& stream)
const
;
14
// NOLINTEND
15
16
public
:
17
// virtual function thunks
18
// NOLINTBEGIN
19
MCNAPI
bool
$readTransform
(::std::vector<uchar>& stream)
const
;
20
21
MCNAPI
bool
$writeTransform
(::std::vector<uchar>& stream)
const
;
22
23
24
// NOLINTEND
25
26
public
:
27
// vftables
28
// NOLINTBEGIN
29
MCNAPI
static
void
**
$vftable
();
30
// NOLINTEND
31
};
FileAccessTransforms
Definition
FileAccessTransforms.h:5
FileAccessTransforms::$vftable
static MCAPI void ** $vftable()
FileAccessTransforms::$writeTransform
MCAPI bool $writeTransform(::std::vector< uchar > &stream) const
FileAccessTransforms::$readTransform
MCAPI bool $readTransform(::std::vector< uchar > &stream) const
src
mc
deps
core
file
file_system
FileAccessTransforms.h
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