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ActorParticleEffect.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/util/molang/ExpressionNode.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 48, ::HashedString> mParticleEffectName;
14 ::ll::TypedStorage<8, 48, ::HashedString> mLocatorName;
15 ::ll::TypedStorage<8, 16, ::ExpressionNode> mInitializationScripts;
16 ::ll::TypedStorage<1, 1, bool> mBindToActor;
17 // NOLINTEND
18};
Definition ActorParticleEffect.h:9