3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/PredictableProjectile.h"
26 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
30 virtual ::ActorUniqueID getSourceUniqueID()
const ;
32 virtual void outOfWorld() ;
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition PredictableProjectile.h:8
Definition WindChargeProjectile.h:17
MCAPI::ActorUniqueID $getSourceUniqueID() const
MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms)
MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms)
static MCAPI void ** $vftable()
MCAPI void $addAdditionalSaveData(::CompoundTag &tag) const
MCAPI void $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
Definition ActorUniqueID.h:5
Definition VariantParameterList.h:17