3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/core/utility/pub_sub/Subscription.h"
8#include "mc/events/NetworkType.h"
9#include "mc/world/actor/player/persona/ProfileType.h"
10#include "mc/world/events/EventListenerDispatcher.h"
11#include "mc/world/events/EventResult.h"
12#include "mc/world/events/ItemEventListener.h"
13#include "mc/world/events/PlayerEventListener.h"
25namespace OreUI {
class Router; }
30class GameplayUIClient :
public ::EventListenerDispatcher<::PlayerEventListener>,
31 public ::EventListenerDispatcher<::ItemEventListener> {
35 ::ll::TypedStorage<8, 8, ::GameplayUI::GameplayUIContext&> mContext;
36 ::ll::TypedStorage<8, 8, ::OreUI::Router&> mRouter;
37 ::ll::TypedStorage<8, 8, ::IOptionRegistry&> mOptions;
38 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack const>> mSceneStack;
39 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mConnectedSubscription;
40 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mClientSideCloseSubscription;
45 GameplayUIClient& operator=(GameplayUIClient
const&);
46 GameplayUIClient(GameplayUIClient
const&);
52 virtual ::EventResult onPlayerCreated(
53 ::LocalPlayer& player,
54 ::persona::ProfileType,
60 virtual ::EventResult onEvent(::PlayerNotificationEvent
const& event) ;
62 virtual ::EventResult onLocalPlayerDeath(::IClientInstance& client, ::LocalPlayer& player) ;
64 virtual ::EventResult onLocalPlayerRespawn(::IClientInstance& client, ::LocalPlayer& player) ;
66 virtual ::EventResult onLocalPlayerOpenInventory(::IClientInstance&, ::LocalPlayer& localPlayer) ;
69 onLocalPlayerOpenTrading(::IClientInstance&, ::LocalPlayer&, ::ActorUniqueID
const& uniqueID,
bool) ;
71 virtual ::EventResult onShowDataDrivenScreen(
73 ::std::string
const& screenId,
75 ::std::optional<uint> dataInstanceId
78 virtual ::EventResult onCloseDataDrivenScreen(::LocalPlayer&, uint formId) ;
80 virtual ::EventResult onCloseAllDataDrivenScreens(::LocalPlayer&) ;
114 ::std::string
const& screenId,
116 ::std::optional<uint> dataInstanceId
Definition GameplayUIClient.h:7
MCAPI::EventResult $onCloseAllDataDrivenScreens(::LocalPlayer &)
MCAPI::EventResult $onLocalPlayerOpenInventory(::IClientInstance &, ::LocalPlayer &localPlayer)
MCAPI void onLeaveWorld()
static MCAPI void ** $vftableForEventListenerDispatcherPlayerEventListener()
MCAPI::EventResult $onCloseDataDrivenScreen(::LocalPlayer &, uint formId)
MCAPI::EventResult $onLocalPlayerRespawn(::IClientInstance &client, ::LocalPlayer &player)
MCAPI void onJoinWorld(::IClientInstance &client)
MCAPI::EventResult $onLocalPlayerOpenTrading(::IClientInstance &, ::LocalPlayer &, ::ActorUniqueID const &uniqueID, bool)
MCAPI::EventResult $onShowDataDrivenScreen(::LocalPlayer &, ::std::string const &screenId, uint formId, ::std::optional< uint > dataInstanceId)
MCAPI::EventResult $onPlayerCreated(::LocalPlayer &player, ::persona::ProfileType, ::std::string const &, bool, ::NetworkType)
MCAPI void setupGameServerConnectionListener(::GameConnectionConnector const &gameConnectionConnector)
MCAPI::EventResult $onEvent(::PlayerNotificationEvent const &event)
MCAPI::EventResult $onLocalPlayerDeath(::IClientInstance &client, ::LocalPlayer &player)
static MCAPI void ** $vftableForEventListenerDispatcherItemEventListener()
Definition IClientInstance.h:5
Definition IOptionRegistry.h:5
Definition ISceneStack.h:5
Definition LocalPlayer.h:5
Definition ActorUniqueID.h:5
Definition GameConnectionConnector.h:5
Definition GameplayUIContext.h:7
Definition PlayerNotificationEvent.h:163