3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/animal/Animal.h"
18 virtual float getShadowRadius()
const ;
22 virtual float _getWalkTargetValue(
::BlockPos const& pos) ;
Definition ActorDamageSource.h:18
MCAPI float $_getWalkTargetValue(::BlockPos const &pos)
static MCAPI void ** $vftable()
MCAPI void $die(::ActorDamageSource const &source)
MCAPI float $getShadowRadius() const