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Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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IReplayableActorInput.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
BuoyancyComponent
;
8
class
EntityContext
;
9
class
EntityRegistry
;
10
class
MovementEffect
;
11
struct
ActorRotationComponent
;
12
struct
BlockPosTrackerComponent
;
13
struct
BuoyancyFloatRequestComponent
;
14
struct
ExternalDataSnapshotComponent
;
15
struct
InsideSlowingSweetBerryBushBlockComponent
;
16
struct
IsSolidMobNearbyComponent
;
17
struct
ItemUseSlowdownModifierComponent
;
18
struct
MoveInputComponent
;
19
struct
MovementInterpolatorComponent
;
20
struct
ReplayStateTrackerComponent
;
21
struct
RewindCollisionShapesComponent
;
22
struct
RiptideTridentSpinAttackComponent
;
23
struct
SpinAttackResultsComponent
;
24
struct
VehicleInputIntentComponent
;
25
namespace
BlockCollisionsSystem {
struct
BlockCollisionResolutionVectorComponent
; }
26
namespace
History {
struct
TurnInput
; }
27
// clang-format on
28
29
struct
IReplayableActorInput
{
30
public
:
31
// virtual functions
32
// NOLINTBEGIN
33
virtual
~IReplayableActorInput
() =
default
;
34
35
virtual
void
preApplyInput(
::EntityContext
& e) = 0;
36
37
virtual
void
postApplyInput(
::EntityContext
& e) = 0;
38
39
virtual
void
applyCollisionData(
::EntityContext
& entity) = 0;
40
41
virtual ::ExternalDataSnapshotComponent
const
& getSnapshot()
const
= 0;
42
43
virtual
void
captureExternalData(
::EntityRegistry
& registry) = 0;
44
45
virtual
void
capture(
::MoveInputComponent
const
& input) = 0;
46
47
virtual
void
capture(
::ReplayStateTrackerComponent
const
& tracker) = 0;
48
49
virtual
void
capture(
::ActorRotationComponent
const
& rot) = 0;
50
51
virtual
void
capture(
::History::TurnInput
const
& turn) = 0;
52
53
virtual
void
capture(
::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent
const
& v) = 0;
54
55
virtual
void
capture(
::BlockPosTrackerComponent
const
& tracker) = 0;
56
57
virtual
void
capture(
::BuoyancyComponent
const
& buoyancy) = 0;
58
59
virtual
void
capture(
::BuoyancyFloatRequestComponent
const
& request) = 0;
60
61
virtual
void
capture(
::InsideSlowingSweetBerryBushBlockComponent
const
& inside) = 0;
62
63
virtual
void
capture(
::ItemUseSlowdownModifierComponent
const
& slowdown) = 0;
64
65
virtual
void
capture(
::RewindCollisionShapesComponent
&& shapes) = 0;
66
67
virtual
void
capture(
::MovementEffect
const
& movementEffect) = 0;
68
69
virtual
void
capture(
::VehicleInputIntentComponent
const
& vehicleIntent) = 0;
70
71
virtual
void
capture(
::IsSolidMobNearbyComponent
const
& isSolidMobNearby) = 0;
72
73
virtual
void
capture(
::RiptideTridentSpinAttackComponent
const
& riptideSpinAttack) = 0;
74
75
virtual
void
capture(
::SpinAttackResultsComponent
const
& spinAttackResults) = 0;
76
77
virtual
void
capture(
::MovementInterpolatorComponent
const
& interpolator) = 0;
78
// NOLINTEND
79
};
BuoyancyComponent
Definition
BuoyancyComponent.h:17
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
MovementEffect
Definition
MovementEffect.h:9
ActorRotationComponent
Definition
ActorRotationComponent.h:8
BlockCollisionsSystem::BlockCollisionResolutionVectorComponent
Definition
BlockCollisionResolutionVectorComponent.h:10
BlockPosTrackerComponent
Definition
BlockPosTrackerComponent.h:14
BuoyancyFloatRequestComponent
Definition
BuoyancyFloatRequestComponent.h:5
ExternalDataSnapshotComponent
Definition
ExternalDataSnapshotComponent.h:11
History::TurnInput
Definition
TurnInput.h:7
IReplayableActorInput
Definition
IReplayableActorInput.h:29
InsideSlowingSweetBerryBushBlockComponent
Definition
InsideSlowingSweetBerryBushBlockComponent.h:5
IsSolidMobNearbyComponent
Definition
IsSolidMobNearbyComponent.h:14
ItemUseSlowdownModifierComponent
Definition
ItemUseSlowdownModifierComponent.h:5
MoveInputComponent
Definition
MoveInputComponent.h:11
MovementInterpolatorComponent
Definition
MovementInterpolatorComponent.h:14
ReplayStateTrackerComponent
Definition
ReplayStateTrackerComponent.h:8
RewindCollisionShapesComponent
Definition
RewindCollisionShapesComponent.h:10
RiptideTridentSpinAttackComponent
Definition
RiptideTridentSpinAttackComponent.h:8
SpinAttackResultsComponent
Definition
SpinAttackResultsComponent.h:10
VehicleInputIntentComponent
Definition
VehicleInputIntentComponent.h:11
src
mc
entity
utilities
IReplayableActorInput.h
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for LeviLamina by
1.16.1