Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
PrimedTnt Member List

This is the complete list of members for PrimedTnt, including all inherited members.

$_doInitialMove()PredictableProjectile
$_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)PrimedTnt
$_serverInitItemStackIds()Actor
$_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) constActor
$_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) constActor
$add(::ItemStack &item)Actor
$addAdditionalSaveData(::CompoundTag &entityTag) constPrimedTnt
$addPassenger(::Actor &passenger) (defined in Actor)Actor
$applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity)Actor
$attack(::Actor &target, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Actor)Actor
$baseTick() (defined in Actor)Actor
$blockedByShield(::ActorDamageSource const &source, ::Actor &blocker)Actor
$buildDebugInfo(::std::string &out) constActor
$canAddPassenger(::Actor &passenger) const (defined in Actor)Actor
$canBeAffected(uint id) const (defined in Actor)Actor
$canBeAffectedByArrow(::MobEffectInstance const &effect) constActor
$canBePulledIntoVehicle() constActor
$canChangeDimensionsUsingPortal() constActor
$canDestroyBlock(::Block const &block) constActor
$canDisableShield()Actor
$canInteractWithOtherEntitiesInGame() constActor
$canObstructSpawningAndBlockPlacement() constActor
$canPickupItem(::ItemStack const &item) const (defined in Actor)Actor
$canPowerJump() constActor
$canShowNameTag() constActor
$canSynchronizeNewEntity() constActor
$causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Actor)Actor
$changeDimension(::DimensionType toId) (defined in Actor)Actor
$changeDimension(::ChangeDimensionPacket const &packet)Actor
$consumeTotem()Actor
$ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)PrimedTnt
PredictableProjectile::$ctor(::ILevel &level, ::EntityContext &entityContext)Actor
$despawn() (defined in Actor)Actor
$die(::ActorDamageSource const &source) (defined in Actor)Actor
$doEnterWaterSplashEffect()Actor
$doExitWaterSplashEffect()Actor
$doFireHurt(int amount)Actor
$doWaterSplashEffect()Actor
$drop(::ItemStack const &item, bool const randomly) (defined in Actor)Actor
$dtor()Actor
$feed(int itemId)Actor
$getActorRendererId() constActor
$getAmbientSound() constActor
$getAnimationComponent()Actor
$getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) constActor
$getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) constActor
$getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) constActor
$getBlockDamageCause(::Block const &block) constActor
$getBrightness(float a, ::IConstBlockSource const &region) constActor
$getCarriedItem() constActor
$getCommandPermissionLevel() constActor
$getControllingPlayer() constActor
$getDeathTime() constActor
$getDebugText(::std::vector<::std::string > &outputInfo)Actor
$getEntityLocNameString() constActor
$getEquippedTotem() constActor
$getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) constActor
$getFiringPos() constActor
$getHeadLookVector(float a) constActor
$getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot) (defined in Actor)Actor
$getInterpolatedBodyRot(float a) constActor
$getInterpolatedBodyYaw(float a) constActor
$getInterpolatedHeadRot(float a) constActor
$getInterpolatedRidingOffset(float, int const) constActor
$getLastDeathDimension() constActor
$getLastDeathPos() constActor
$getLiquidAABB(::SharedTypes::v1_26_20::MaterialType const liquidType) constActor
$getMapDecorationRotation() constActor
$getNameTagTextColor() constActor
$getOwnerEntityType()PrimedTnt
$getPassengerYRotation(::Actor const &passenger) constActor
$getShadowRadius() constPrimedTnt
$getSourceUniqueID() constPrimedTnt
$getYawSpeedInDegreesPerSecond() constActor
$handleEntityEvent(::ActorEvent eventId, int data)Actor
$handleInsidePortal(::BlockPos const &portalPos)Actor
$hasComponent(::HashedString const &name) constActor
$hasDiedBefore() constActor
$inCaravan() constActor
$initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params)PrimedTnt
$isAlive() constActor
$isBlocking() constActor
$isDamageBlocked(::ActorDamageSource const &source) constActor
$isEnchanted() constActor
$isFireImmune() constActor
$isImmobile() constActor
$isInvisible() constActor
$isInvulnerableTo(::ActorDamageSource const &source) constActor
$isOnFire() constActor
$isSilentObserver() constActor
$isSleeping() constActor
$isSurfaceMob() constActor
$isTargetable() constActor
$isValidTarget(::Actor *attacker) constActor
$kill() (defined in Actor)Actor
$lerpMotion(::Vec3 const &delta)Actor
$load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
$normalTick()PrimedTnt
$onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actor
$onFailedTame()Actor
$onLightningHit() (defined in Actor)Actor
$onPush(::Actor &source)Actor
$onSynchedDataUpdate(int dataId)Actor
$onTame()Actor
$openContainerComponent(::Player &player)Actor
$outOfWorld() (defined in Actor)Actor
$passengerTick()Actor
$performRangedAttack(::Actor &target, float)Actor
$playAmbientSound()Actor
$playerTouch(::Player &player)Actor
$queryEntityRenderer() constActor
$readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)PrimedTnt
$reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &)Actor
$reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params)PrimedTnt
$reloadHardcodedClient(::ActorInitializationMethod method)PrimedTnt
$remove() (defined in Actor)Actor
$renderDebugServerState(::IOptionsReader const &options)Actor
$resetUserPos(::ActorResetRule resetRule)Actor
$sendMotionPacketIfNeeded()Actor
$setArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in Actor)Actor
$setAuxValue(int aux)Actor
$setCarriedItem(::ItemStack const &item) (defined in Actor)Actor
$setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item)Actor
$setOffhandSlot(::ItemStack const &item)Actor
$setOwner(::ActorUniqueID const ownerId)Actor
$setSitting(bool value)Actor
$setSleeping(bool val)Actor
$setSneaking(bool value)Actor
$setStanding(bool value)Actor
$setTarget(::Actor *entity) (defined in Actor)Actor
$shouldDropDeathLoot() constActor
$startRiding(::Actor &vehicle, bool forceRiding) (defined in Actor)Actor
$startSwimming()Actor
$stopSwimming()Actor
$swing(::ActorSwingSource swingSource, ::HandSlot handSlot)Actor
$teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity)PrimedTnt
$tryCreateAddActorPacket()Actor
$useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor)Actor
$vftable()PrimedTntstatic
_addActorBuiltInComponents()Actor
_addActorNonBuiltInComponents()Actor
_applyPendingPropertyChanges()Actor
_doInitialMove() (defined in PredictableProjectile)PredictableProjectilevirtual
_drop(::ItemStack const &item, bool randomly)Actor
_getAllEffectsNonConst() (defined in Actor)Actor
_getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group)Actor
_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in PrimedTnt)PrimedTnt
_initializeMaxAutoStep(float maxAutoStep)Actor
_isDeathLootAllowed() constActor
_notifyMobEffectsOnHurt(::ActorDamageSource const &source, float damage)Actor
_refreshAABB()Actor
_sendDirtyActorData() (defined in Actor)Actor
_serverInitItemStackIds() (defined in Actor)Actorvirtual
_setActorTypeId(::ActorType type)Actor
_setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown)Actor
_setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot)Actor
_setPos(::Vec3 const &pos) (defined in Actor)Actor
_setupServerAnimationComponent()Actor
_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const (defined in Actor)Actorvirtual
_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor)Actorvirtual
_updateComposition(bool reload)Actor
Actor() (defined in Actor)Actor
Actor(::ILevel &level, ::EntityContext &entityContext)Actor
Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)Actor
add(::ItemStack &item) (defined in Actor)Actorvirtual
addAdditionalSaveData(::CompoundTag &entityTag) const (defined in PrimedTnt)PrimedTntvirtual
addEffect(::MobEffectInstance const &effect) (defined in Actor)Actor
addPassenger(::Actor &passenger) (defined in Actor)Actorvirtual
addTag(::std::string const &tag) (defined in Actor)Actor
applyOnBornPropertyChanges()Actor
applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actorvirtual
attack(::Actor &target, ::SharedTypes::Legacy::ActorDamageCause const &cause) (defined in Actor)Actor
baseTick() (defined in Actor)Actorvirtual
blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Actor)Actorvirtual
buildDebugGroupInfo(::std::string &out) constActor
buildDebugInfo(::std::string &out) const (defined in Actor)Actorvirtual
burn(int damage, bool inFire) (defined in Actor)Actor
canAddPassenger(::Actor &passenger) const (defined in Actor)Actorvirtual
canAttack(::Actor const &entity) const (defined in Actor)Actor
canBeAffected(uint id) const (defined in Actor)Actorvirtual
canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actorvirtual
canBeginOrContinueClimbingLadder() constActor
canBePulledIntoVehicle() const (defined in Actor)Actorvirtual
canChangeDimensionsUsingPortal() const (defined in Actor)Actorvirtual
canDestroyBlock(::Block const &block) const (defined in Actor)Actorvirtual
canDisableShield() (defined in Actor)Actorvirtual
canFly() const (defined in Actor)Actorinline
canInteractWithOtherEntitiesInGame() const (defined in Actor)Actorvirtual
canMate(::Actor const &partner) constActor
canObstructSpawningAndBlockPlacement() const (defined in Actor)Actorvirtual
canPickupItem(::ItemStack const &item) const (defined in Actor)Actorvirtual
canPowerJump() const (defined in Actor)Actorvirtual
canReceiveMobEffectsFromGameplay() const (defined in Actor)Actor
canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor)Actor
canSeeDaylight() const (defined in Actor)Actor
canShowNameTag() const (defined in Actor)Actorvirtual
canSynchronizeNewEntity() const (defined in Actor)Actorvirtual
causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Actor)Actorvirtual
celebrateHunt(int duration, bool special)Actor
changeDimension(::DimensionType toId) (defined in Actor)Actorvirtual
changeDimension(::ChangeDimensionPacket const &packet) (defined in Actor)Actorvirtual
checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor)Actor
chorusFruitTeleport(::Vec3 const &range)Actor
clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor)Actor
closerThan(::Actor const &e, float distance) const (defined in Actor)Actor
closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor)Actor
consumeItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
consumeTotem() (defined in Actor)Actorvirtual
createUpdateEquipPacket(int containerID)Actor
createUpdateTradePacket(int containerID)Actor
deregisterTagsFromLevelCache()Actor
despawn() (defined in Actor)Actorvirtual
die(::ActorDamageSource const &source) (defined in Actor)Actorvirtual
distanceSqrToBlockPosCenter(::BlockPos const &pos) constActor
distanceTo(::Vec3 const &pos) const (defined in Actor)Actor
distanceTo(::Actor const &e) const (defined in Actor)Actor
distanceToSqr(::Actor const &e) const (defined in Actor)Actor
distanceToSqr(::Vec3 const &pos) const (defined in Actor)Actor
doEnterWaterSplashEffect() (defined in Actor)Actorvirtual
doExitWaterSplashEffect() (defined in Actor)Actorvirtual
doFireHurt(int amount) (defined in Actor)Actor
doWaterSplashEffect() (defined in Actor)Actorvirtual
drop(::ItemStack const &item, bool const randomly) (defined in Actor)Actorvirtual
dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor)Actor
EntityBlockCollisionCallback typedef (defined in Actor)Actor
equip(::EquipmentTable const &equipmentTable) (defined in Actor)Actor
equip(::std::string const &lootTableFilePath) (defined in Actor)Actor
equipFromEquipmentDefinition()Actor
evalMolang(std::string const &expression) (defined in Actor)Actor
evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams)Actor
exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor)Actor
feed(int itemId) (defined in Actor)Actorvirtual
fetchFishingHook()Actor
fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor)Actor
getAABB() const (defined in Actor)Actorinline
getActorIdentifier() const (defined in Actor)Actor
getActorRendererId() const (defined in Actor)Actor
getAllEffects() const (defined in Actor)Actor
getAmbientSound() const (defined in Actor)Actor
getAnimationComponent() (defined in Actor)Actor
getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor)Actor
getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const (defined in Actor)Actorvirtual
getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor)Actor
getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor)Actorvirtual
getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha=0.0f) const (defined in Actor)Actor
getAttribute(::Attribute const &attribute) const (defined in Actor)Actor
getAttributes() const (defined in Actor)Actor
getBlockDamageCause(::Block const &block) const (defined in Actor)Actor
getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor)Actor
getBlocksCurrentlyStandingOn(::AABB const &aabb, ::IConstBlockSource const &region, float ignoreGapBelow, ::optional_ref<::GetCollisionShapeInterface const > other)Actorstatic
getBrightness(float a, ::IConstBlockSource const &region) const (defined in Actor)Actorvirtual
getCarriedItem() const (defined in Actor)Actor
getCarriedItemInSlotPreferredBy(::ItemStack const &item) constActor
getChestSlots() const (defined in Actor)Actor
getCommandPermissionLevel() const (defined in Actor)Actor
getControllingPlayer() const (defined in Actor)Actor
getCurrentSwimAmount() constActor
getDeathTime() const (defined in Actor)Actorvirtual
getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actorvirtual
getDimension() const (defined in Actor)Actor
getDimensionBlockSource() const (defined in Actor)Actor
getDimensionBlockSourceConst() const (defined in Actor)Actor
getDimensionId() const (defined in Actor)Actor
getEffect(::MobEffect const &effect) const (defined in Actor)Actor
getEffect(uint effectId) const (defined in Actor)Actor
getEntityContext() (defined in Actor)Actorinline
getEntityContext() const (defined in Actor)Actorinline
getEntityLocNameString() const (defined in Actor)Actor
getEntityTypeId() const (defined in Actor)Actor
getEquipmentCount() const (defined in Actor)Actor
getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor)Actor
getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor)Actor
getEquippedTotem() const (defined in Actor)Actor
getEquipSlots() const (defined in Actor)Actor
getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
getEyePos() const (defined in Actor)Actor
getFallDistance() const (defined in Actor)Actor
getFeetBlockPos() const (defined in Actor)Actor
getFeetPos() const (defined in Actor)Actor
getFiringPos() const (defined in Actor)Actor
getFirstAvailableSeatPos(::Actor &potentialPassenger, ::Vec3 &result) constActor
getFirstPassenger() const (defined in Actor)Actor
getHeadLookVector(float a=0.0f) const (defined in Actor)Actor
getHeadPos() const (defined in Actor)Actor
getHealth() const (defined in Actor)Actor
getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot) (defined in Actor)Actor
getInterpolatedBodyRot(float a=0.0f) const (defined in Actor)Actorvirtual
getInterpolatedBodyYaw(float a=0.0f) const (defined in Actor)Actorvirtual
getInterpolatedHeadRot(float a=0.0f) const (defined in Actor)Actorvirtual
getInterpolatedPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRidingOffset(float, int const) const (defined in Actor)Actor
getInterpolatedRidingPosition(float a=0.0f) constActor
getInventorySize() const (defined in Actor)Actor
getItemInHandSlot(::HandSlot slot) const (defined in Actor)Actor
getLastDeathDimension() const (defined in Actor)Actor
getLastDeathPos() const (defined in Actor)Actor
getLeashHolder() const (defined in Actor)Actor
getLevel() const (defined in Actor)Actorinline
getLevelTimeStamp() const (defined in Actor)Actor
getLinks() const (defined in Actor)Actor
getLiquidAABB(::SharedTypes::v1_26_20::MaterialType const liquidType) const (defined in Actor)Actor
getLootTable() (defined in Actor)Actor
getMapDecorationRotation() const (defined in Actor)Actorvirtual
getMarkVariant() const (defined in Actor)Actor
getMaxAutoStep() const (defined in Actor)Actor
getMaxHealth() const (defined in Actor)Actor
getMutableAttribute(::Attribute const &attribute) (defined in Actor)Actor
getNameTag() const (defined in Actor)Actor
getNameTagTextColor() const (defined in Actor)Actor
getOffhandSlot() const (defined in Actor)Actor
getOnDeathExperience() (defined in Actor)Actor
getOrAddDynamicProperties() (defined in Actor)Actor
getOrCreateUniqueID() const (defined in Actor)Actor
getOwner() const (defined in Actor)Actor
getOwnerEntityType() (defined in PrimedTnt)PrimedTnt
getOwnerId() const (defined in Actor)Actor
getPassengerIndex(::Actor const &passenger) const (defined in Actor)Actor
getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actorvirtual
getPlayerOwner() const (defined in Actor)Actor
getPosDelta() const (defined in Actor)Actorinline
getPosDeltaPerSecLength() const (defined in Actor)Actor
getPosition() const (defined in Actor)Actorinline
getRandom() const (defined in Actor)Actor
getRedactableNameTag() constActor
getRidingHeight() constActor
getRotation() const (defined in Actor)Actorinline
getRuntimeID() const (defined in Actor)Actor
getShadowRadius() const (defined in PrimedTnt)PrimedTntvirtual
getSourceUniqueID() const (defined in PrimedTnt)PrimedTnt
getStatusFlag(::ActorFlags flag) const (defined in Actor)Actor
getStrength() constActor
getSwimAmount(float a) constActor
getTags() const (defined in Actor)Actor
getTradeOffers() (defined in Actor)Actor
getTypeName() const (defined in Actor)Actor
getVariant() const (defined in Actor)Actor
getVehicle() const (defined in Actor)Actor
getVehicleRuntimeID() constActor
getVelocity() const (defined in Actor)Actor
getViewVector(float a=0.0f) const (defined in Actor)Actor
getYawSpeedInDegreesPerSecond() const (defined in Actor)Actorvirtual
getYHeadRot() const (defined in Actor)Actor
handleEntityEvent(::ActorEvent eventId, int data) (defined in Actor)Actorvirtual
handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor)Actor
handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actorvirtual
handleLeftoverFallDamage(float damage, ::ActorDamageSource source)Actor
hasAnyEffects() const (defined in Actor)Actor
hasCategory(ActorCategory category) const (defined in Actor)Actorinline
hasComponent(::HashedString const &name) const (defined in Actor)Actorvirtual
hasDiedBefore() const (defined in Actor)Actorvirtual
hasDimension() const (defined in Actor)Actor
hasFamily(::HashedString const &family) const (defined in Actor)Actor
hasPassenger() const (defined in Actor)Actor
hasPlayerPassenger() const (defined in Actor)Actor
hasPriorityAmmunition() constActor
hasRuntimeID() const (defined in Actor)Actor
hasSaddle() const (defined in Actor)Actor
hasTag(::std::string const &tag) const (defined in Actor)Actor
hasTags() const (defined in Actor)Actor
hasType(::ActorType types) const (defined in Actor)Actor
hasUniqueID() const (defined in Actor)Actor
heal(int heal) (defined in Actor)Actor
hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters) (defined in Actor)Actor
hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor)Actor
inCaravan() const (defined in Actor)Actorvirtual
inDownwardFlowingLiquid() constActor
initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in PrimedTnt)PrimedTntvirtual
initParams(::RenderParams &params)Actor
isActorLocationInMaterial(::SharedTypes::Legacy::ActorLocation actorLocation, ::SharedTypes::v1_26_20::MaterialType type) constActor
isAdventure() const (defined in Actor)Actor
isAlive() const (defined in Actor)Actorvirtual
isAngry() const (defined in Actor)Actor
isBaby() const (defined in Actor)Actor
isBlocking() const (defined in Actor)Actorvirtual
isClientSide() const (defined in Actor)Actorinline
isCrawling() const (defined in Actor)Actorinline
isCreative() const (defined in Actor)Actor
isDamageBlocked(::ActorDamageSource const &source) const (defined in Actor)Actorvirtual
isDancing() const (defined in Actor)Actorinline
isDead() const (defined in Actor)Actor
isDoorOpener() constActor
isEnchanted() const (defined in Actor)Actorvirtual
isFireImmune() const (defined in Actor)Actorvirtual
isGliding() const (defined in Actor)Actorinline
isHurt() const (defined in Actor)Actorinline
isImmersedInWater() const (defined in Actor)Actor
isImmobile() const (defined in Actor)Actorvirtual
isInClouds() constActor
isInLiquid(::SharedTypes::v1_26_20::MaterialType liquidType, ::IConstBlockSource const &region, ::AABB const &mainAABB, ::std::vector<::AABB > const &subAABBs) (defined in Actor)Actorstatic
isInLove() const (defined in Actor)Actor
isInPrecipitation() constActor
isInRain() const (defined in Actor)Actor
isInsidePortal() const (defined in Actor)Actor
isInSnow() const (defined in Actor)Actor
isInThunderstorm() const (defined in Actor)Actor
isInvertedHealAndHarm() constActor
isInvisible() const (defined in Actor)Actorvirtual
isInvulnerableTo(::ActorDamageSource const &source) const (defined in Actor)Actorvirtual
isInWater() const (defined in Actor)Actor
isInWaterOrRain() const (defined in Actor)Actor
isInWorld() const (defined in Actor)Actor
isJumping() const (defined in Actor)Actor
isLayingDown() constActor
isLeashed() const (defined in Actor)Actor
isLocalPlayer() const (defined in Actor)Actor
isMoving() const (defined in Actor)Actorinline
isOnFire() const (defined in Actor)Actorvirtual
isOnGround() const (defined in Actor)Actor
isOnHotBlock() const (defined in Actor)Actor
isOrphan() constActor
isOverWater() constActor
isPassenger(::Actor const &passenger) const (defined in Actor)Actor
isPlayer() const (defined in Actor)Actor
isResting() constActor
isRiding(::Actor *targetVehicle) const (defined in Actor)Actor
isSilent() const (defined in Actor)Actor
isSilentObserver() const (defined in Actor)Actorvirtual
isSimulatedPlayer() const (defined in Actor)Actor
isSitting() const (defined in Actor)Actor
isSleeping() const (defined in Actor)Actorvirtual
isSneaking() const (defined in Actor)Actorinline
isSpectator() const (defined in Actor)Actor
isSprinting() const (defined in Actor)Actorinline
isStanding() constActor
isSurfaceMob() const (defined in Actor)Actorvirtual
isSurvival() const (defined in Actor)Actor
isSwimming() const (defined in Actor)Actorinline
isTame() const (defined in Actor)Actor
isTargetable() const (defined in Actor)Actorvirtual
isTouchingDamageBlock() const (defined in Actor)Actor
isTrading() const (defined in Actor)Actor
isType(::ActorType type) const (defined in Actor)Actorinline
isUnderLiquid(::SharedTypes::v1_26_20::MaterialType type) const (defined in Actor)Actor
isUseNewTradeScreen() constActor
isValidTarget(::Actor *attacker) const (defined in Actor)Actorvirtual
isWearingLeatherArmor() const (defined in Actor)Actor
isWorldBuilder() constActor
kill() (defined in Actor)Actorvirtual
killed(::Actor &entity)Actor
lerpMotion(::Vec3 const &delta) (defined in Actor)Actorvirtual
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps)Actor
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, float headYaw, int steps)Actor
load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actorvirtual
loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper)Actor
mActionQueue (defined in Actor)Actor
mActorDefinitionPtr (defined in Actor)Actor
mActorRendererId (defined in Actor)Actor
mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor)Actor
mAdded (defined in Actor)Actor
mAffectedByWaterBottleTicksToEffect (defined in Actor)Actor
mAlias (defined in Actor)Actor
mAlwaysFireImmune (defined in Actor)Actor
mAnimationComponent (defined in Actor)Actor
mBlocksBuilding (defined in Actor)Actor
mBuiltInComponents (defined in Actor)Actor
mCanPickupItems (defined in Actor)Actor
mCategories (defined in Actor)Actor
mChainedDamageEffects (defined in Actor)Actor
mChanged (defined in Actor)Actor
mCurrentDescription (defined in Actor)Actor
mCustomInitEventName (defined in Actor)Actor
mDefinitionList (defined in Actor)Actor
mDefinitions (defined in Actor)Actor
mDimension (defined in Actor)Actor
mEffectsDirty (defined in Actor)Actor
mEntityContext (defined in Actor)Actor
mEntityData (defined in Actor)Actor
mFilteredNameTag (defined in Actor)Actor
mFilterLighting (defined in Actor)Actor
mFishingHookID (defined in Actor)Actor
mFlameFrameIncrementTime (defined in Actor)Actor
mFlameTexFrameIndex (defined in Actor)Actor
mForcedLoading (defined in Actor)Actor
mForceInitMethodToSpawnOnReload (defined in Actor)Actor
mHasSetCanPickupItems (defined in Actor)Actor
mHighlightedThisFrame (defined in Actor)Actor
mHurtColor (defined in Actor)Actor
mIgnoreLighting (defined in Actor)Actor
migrateUniqueID(::ActorUniqueID id)Actor
mInheritRotationWhenRiding (defined in Actor)Actor
mInitialized (defined in Actor)Actor
mInitMethod (defined in Actor)Actor
mInitParams (defined in Actor)Actor
mInLovePartner (defined in Actor)Actor
mInvulnerable (defined in Actor)Actor
mInvulnerableTime (defined in Actor)Actor
mIsPredictableProjectile (defined in Actor)Actor
mIsRenderingInUI (defined in Actor)Actor
mLastHealth (defined in Actor)Actor
mLastHitBB (defined in Actor)Actor
mLastHurt (defined in Actor)Actor
mLastHurtByMobId (defined in Actor)Actor
mLastHurtByMobTime (defined in Actor)Actor
mLastHurtByMobTimestamp (defined in Actor)Actor
mLastHurtByPlayerId (defined in Actor)Actor
mLastHurtByPlayerTime (defined in Actor)Actor
mLastHurtCause (defined in Actor)Actor
mLastHurtMobId (defined in Actor)Actor
mLastHurtMobTimestamp (defined in Actor)Actor
mLastHurtTimestamp (defined in Actor)Actor
mLeashRopeSystem (defined in Actor)Actor
mLegacyUniqueID (defined in Actor)Actor
mLevel (defined in Actor)Actor
mLoadedActorPropertyTag (defined in Actor)Actor
mLoadedFromNBTThisFrame (defined in Actor)Actor
mLootDropped (defined in Actor)Actor
mMolangVariables (defined in Actor)Actor
mMovedToLimbo (defined in Actor)Actor
mMovedToUnloadedChunk (defined in Actor)Actor
mNameTagHash (defined in Actor)Actor
mNetworkData (defined in Actor)Actor
move(::Vec3 const &posDelta) (defined in Actor)Actor
moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor)Actor
mOwnerEntityType (defined in PrimedTnt)PrimedTnt
mOwnerID (defined in PrimedTnt)PrimedTnt
mPersistingTrade (defined in Actor)Actor
mPersistingTradeOffers (defined in Actor)Actor
mPersistingTradeRiches (defined in Actor)Actor
mPreviousBoneMatrices (defined in Actor)Actor
mPreviousRenderTransform (defined in Actor)Actor
mProcessedOnChunkDiscard (defined in Actor)Actor
mPushThrough (defined in Actor)Actor
mRemoved (defined in Actor)Actor
mScale (defined in Actor)Actor
mScalePrev (defined in Actor)Actor
mSentDelta (defined in Actor)Actor
mShadowOffset (defined in Actor)Actor
mShakeTime (defined in Actor)Actor
mSoundVolume (defined in Actor)Actor
mSpawnRulesEnum (defined in Actor)Actor
mStepSoundPitch (defined in Actor)Actor
mStepSoundVolume (defined in Actor)Actor
mTargetId (defined in Actor)Actor
mTerrainInterlockData (defined in Actor)Actor
mTickCount (defined in Actor)Actor
mUIAnimationComponent (defined in Actor)Actor
mUpdateEffects (defined in Actor)Actor
mVersion (defined in Actor)Actor
mWasHurtLastTick (defined in Actor)Actor
mWasHurtThisTick (defined in Actor)Actor
normalTick() (defined in PrimedTnt)PrimedTntvirtual
onClimbableBlock() const (defined in Actor)Actor
onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actorvirtual
onEffectUpdated(::MobEffectInstance &effect)Actor
onFailedTame() (defined in Actor)Actorvirtual
onLightningHit() (defined in Actor)Actorvirtual
onPush(::Actor &source) (defined in Actor)Actorvirtual
onSynchedDataUpdate(int dataId) (defined in Actor)Actorvirtual
onTame() (defined in Actor)Actorvirtual
openContainerComponent(::Player &player) (defined in Actor)Actorvirtual
outOfWorld() (defined in Actor)Actorvirtual
passengerTick() (defined in Actor)Actorvirtual
performRangedAttack(::Actor &target, float) (defined in Actor)Actorvirtual
pickUpItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
playAmbientSound() (defined in Actor)Actorvirtual
playerTouch(::Player &player) (defined in Actor)Actorvirtual
playSound(::IConstBlockSource const &region, ::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor)Actor
playSynchronizedSound(::SoundEventIdentifier const &soundEvent, ::Vec3 const &pos, int data, bool isGlobal, ::Player *primaryLocalPlayer)Actor
playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal, ::std::optional<::Vec3 > const &) (defined in Actor)Actor
positionPassenger(::Actor &passenger) (defined in Actor)Actor
postNormalTick()PrimedTnt
postSplashGameEvent()Actor
PrimedTnt() (defined in PrimedTnt)PrimedTnt
PrimedTnt(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)PrimedTnt
pullInEntity(::Actor &e)Actor
pushBackActionEventToActionQueue(::ActionEvent actionEvent)Actor
pushOutOfBlocks(::Vec3 const &vec)Actor
queryEntityRenderer() const (defined in Actor)Actor
readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in PrimedTnt)PrimedTntvirtual
refresh() (defined in Actor)Actor
reload()Actor
reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actorvirtual
reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in PrimedTnt)PrimedTntvirtual
reloadHardcodedClient(::ActorInitializationMethod method) (defined in PrimedTnt)PrimedTntvirtual
remove() (defined in Actor)Actorvirtual
removeAllEffects() (defined in Actor)Actor
removeAllPassengers(bool actorIsBeingDestroyed, bool exitFromPassenger) (defined in Actor)Actor
removeEffect(int effectId) (defined in Actor)Actor
removeTag(::std::string const &tag) (defined in Actor)Actor
renderDebugServerState(::IOptionsReader const &options) (defined in Actor)Actorvirtual
resetUserPos(::ActorResetRule resetRule) (defined in Actor)Actorvirtual
save(::CompoundTag &entityTag) const (defined in Actor)Actor
sendMotionPacketIfNeeded() (defined in Actor)Actorvirtual
setActorRendererId(::HashedString actorRendererId) (defined in Actor)Actor
setArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in Actor)Actorvirtual
setAuxValue(int aux) (defined in Actor)Actorvirtual
setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool clearDefs, bool update)Actor
setCarriedItem(::ItemStack const &item) (defined in Actor)Actorvirtual
setDead(bool isDead)Actor
setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor)Actor
setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Actor)Actorvirtual
setFallDistance(float distance) (defined in Actor)Actor
setInLove(::Actor *lovePartner) (defined in Actor)Actor
setInvisible(bool value) (defined in Actor)Actor
setLastHurtByMob(::Mob *mob)Actor
setLastHurtByPlayer(::Player *player) (defined in Actor)Actor
setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor)Actor
setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor)Actor
setName(std::string const &name) (defined in Actor)Actor
setNameTag(::std::string const &name) (defined in Actor)Actor
setOffhandSlot(::ItemStack const &item) (defined in Actor)Actorvirtual
setOnFire(int time, bool hasEffect=true) (defined in Actor)Actor
setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actorvirtual
setPersistent() (defined in Actor)Actor
setRedactableNameTag(::Bedrock::Safety::RedactableString const &name)Actor
setRuntimeID(::ActorRuntimeID id)Actor
setScoreTag(::std::string const &score) (defined in Actor)Actor
setSitting(bool value) (defined in Actor)Actorvirtual
setSleeping(bool val) (defined in Actor)Actorvirtual
setSneaking(bool value) (defined in Actor)Actorvirtual
setStanding(bool value) (defined in Actor)Actorvirtual
setStrength(int strength) (defined in Actor)Actor
setStrengthMax(int strength)Actor
setTarget(::Actor *entity) (defined in Actor)Actorvirtual
setUniqueID(::ActorUniqueID id)Actor
setYHeadRot(float yHeadRot) (defined in Actor)Actor
setYHeadRotations(float yHeadRot, float oldYHeadRot) (defined in Actor)Actor
shouldDropDeathLoot() const (defined in Actor)Actorvirtual
shouldOrphan(::BlockSource &source)Actor
shouldTick() const (defined in Actor)Actor
spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor)Actor
spawnTrailBubbles()Actor
startRiding(::Actor &vehicle, bool forceRiding) (defined in Actor)Actorvirtual
startSwimming() (defined in Actor)Actorvirtual
stopFire() (defined in Actor)Actor
stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles, bool isBeingTeleported) (defined in Actor)Actor
stopSwimming() (defined in Actor)Actorvirtual
swing(::ActorSwingSource swingSource, ::HandSlot handSlot) (defined in Actor)Actorvirtual
synchronousSetSize(float w, float h) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor)Actor
teleportPassengersTo(::Vec3 const &pos, int cause, int entityType) (defined in Actor)Actor
teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in PrimedTnt)PrimedTntvirtual
thawFreezeEffect()Actor
tick(::BlockSource &region) (defined in Actor)Actor
traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor)Actor
transferTickingArea(::Dimension const &toDimension)Actor
triggerActorRemovedEvent()Actor
tryCreateAddActorPacket() (defined in Actor)Actor
tryGetEquippableSlotAllowedItems(int slotNumber) constActor
tryGetEquippableSlotForItem(::ItemDescriptor item) constActor
tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in Actor)Actorstatic
tryGetFromEntity(::StackRefResult<::EntityContext > entity, bool includeRemoved) (defined in Actor)Actorstatic
tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry &registry, bool includeRemoved)Actorstatic
tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor)Actor
updateDimensionChunkMove()Actor
updateInsideBlock()Actor
updateInvisibilityStatus()Actor
updateWaterState()Actor
useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor)Actorvirtual
wobble()Actor
~Actor() (defined in Actor)Actorvirtual