3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/item/HandSlot.h"
8#include "mc/world/item/Item.h"
29 ::ll::TypedStorage<4, 4, int> mWoodType;
35 virtual bool isLiquidClipItem()
const ;
37 virtual bool isValidAuxValue(
int auxValue)
const ;
39 virtual ::ResolvedItemIconInfo getIconInfo(
::ItemStackBase const&,
int,
bool)
const ;
44 virtual bool isStackedByData()
const ;
49 virtual ::InteractionResult _useOn(
58 virtual ::ActorType _getActorType()
const;
Definition BlockSource.h:72
MCAPI::InteractionResult $_useOn(::ItemStack &item, ::Actor &spawningActor, ::BlockPos pos, uchar face, ::HandSlot handSlot, ::Vec3 const &clickPos) const
MCAPI::ActorType $_getActorType() const
MCAPI bool $isStackedByData() const
MCAPI bool $isValidAuxValue(int auxValue) const
static MCAPI void ** $vftable()
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
MCAPI::std::string $buildDescriptionId(::ItemDescriptor const &itemDescriptor, ::CompoundTag const *userData) const
MCAPI::ResolvedItemIconInfo $getIconInfo(::ItemStackBase const &, int, bool) const
MCAPI bool $isLiquidClipItem() const
Definition CompoundTag.h:18
Definition Container.h:36
Definition InteractionResult.h:5
Definition ItemDescriptor.h:24
Definition ItemStackBase.h:45
Definition ItemStack.h:26
Definition ResolvedItemIconInfo.h:8