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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
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6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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Zombie.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorInitializationMethod.h"
7
#include "mc/world/actor/monster/HumanoidMonster.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDefinitionGroup
;
12
class
Attribute
;
13
class
EntityContext
;
14
class
ItemStack
;
15
struct
ActorDefinitionIdentifier
;
16
struct
VariantParameterList
;
17
namespace
mce {
class
UUID
; }
18
// clang-format on
19
20
class
Zombie :
public
::HumanoidMonster
{
21
public
:
22
// Zombie inner types define
23
enum class
ZombieType :
int
{
24
Default = 0,
25
Villager
= 1,
26
Husk = 2,
27
PigZombie
= 3,
28
Drowned = 4,
29
Frostbite
= 5,
30
};
31
32
public
:
33
// prevent constructor by default
34
Zombie();
35
36
public
:
37
// virtual functions
38
// NOLINTBEGIN
39
virtual
bool
canPickupItem(
::ItemStack
const
& item)
const
/*override*/
;
40
41
virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
42
43
virtual
bool
checkSpawnRules(
bool
fromSpawner)
/*override*/
;
44
45
virtual
int
getArmorValue()
const
/*override*/
;
46
// NOLINTEND
47
48
public
:
49
// member functions
50
// NOLINTBEGIN
51
MCAPI Zombie(
52
::ActorDefinitionGroup
* definitions,
53
::ActorDefinitionIdentifier
const
& definitionName,
54
::EntityContext
& entityContext
55
);
56
// NOLINTEND
57
58
public
:
59
// static variables
60
// NOLINTBEGIN
61
MCNAPI static ::mce::UUID
const
&
SPAWN_BONUS_UUID
();
62
63
MCNAPI static ::Attribute
const
&
SPAWN_REINFORCEMENTS_CHANCE
();
64
// NOLINTEND
65
66
public
:
67
// constructor thunks
68
// NOLINTBEGIN
69
MCAPI
void
* $ctor(
70
::ActorDefinitionGroup
* definitions,
71
::ActorDefinitionIdentifier
const
& definitionName,
72
::EntityContext
& entityContext
73
);
74
// NOLINTEND
75
76
public
:
77
// virtual function thunks
78
// NOLINTBEGIN
79
MCNAPI
bool
$canPickupItem
(
::ItemStack
const
& item)
const
;
80
81
MCNAPI
void
$reloadHardcoded
(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
82
83
MCNAPI
bool
$checkSpawnRules
(
bool
fromSpawner);
84
85
MCNAPI
int
$getArmorValue
()
const
;
86
87
88
// NOLINTEND
89
};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
Attribute
Definition
Attribute.h:9
EntityContext
Definition
EntityContext.h:15
Frostbite
Definition
Frostbite.h:13
HumanoidMonster
Definition
HumanoidMonster.h:14
ItemStack
Definition
ItemStack.h:26
PigZombie
Definition
PigZombie.h:20
Villager
Definition
Villager.h:14
Zombie::$checkSpawnRules
MCAPI bool $checkSpawnRules(bool fromSpawner)
Zombie::$reloadHardcoded
MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms)
Zombie::SPAWN_REINFORCEMENTS_CHANCE
static MCAPI ::Attribute const & SPAWN_REINFORCEMENTS_CHANCE()
Zombie::$getArmorValue
MCAPI int $getArmorValue() const
Zombie::$canPickupItem
MCAPI bool $canPickupItem(::ItemStack const &item) const
Zombie::SPAWN_BONUS_UUID
static MCAPI ::mce::UUID const & SPAWN_BONUS_UUID()
mce::UUID
Definition
UUID.h:8
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
VariantParameterList
Definition
VariantParameterList.h:17
src
mc
world
actor
monster
Zombie.h
Generated on
for LeviLamina by
1.16.1