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EnderCrystal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7
8// auto generated forward declare list
9// clang-format off
12class ActorHurtResult;
13class CompoundTag;
14class DataLoadHelper;
15class EntityContext;
17struct HurtParameters;
18// clang-format on
19
20class EnderCrystal : public ::Actor {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 64, ::std::function<void(::EnderCrystal&, ::ActorDamageSource const&)>>
25 mCrystalDamagedCallback;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 EnderCrystal();
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual void normalTick() /*override*/;
36
37 virtual bool isInvulnerableTo(::ActorDamageSource const& source) const /*override*/;
38
39 virtual float getShadowRadius() const /*override*/;
40
41 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
42
43 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
44
45 virtual ::ActorHurtResult
46 _hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters) /*override*/;
47 // NOLINTEND
48
49public:
50 // member functions
51 // NOLINTBEGIN
53 ::ActorDefinitionGroup* definitions,
54 ::ActorDefinitionIdentifier const& definitionName,
55 ::EntityContext& entityContext
56 );
57
58 MCNAPI void setCrystalDamagedCallback(::std::function<void(::EnderCrystal&, ::ActorDamageSource const&)> onDamaged);
59 // NOLINTEND
60
61public:
62 // constructor thunks
63 // NOLINTBEGIN
64 MCNAPI void* $ctor(
65 ::ActorDefinitionGroup* definitions,
66 ::ActorDefinitionIdentifier const& definitionName,
67 ::EntityContext& entityContext
68 );
69 // NOLINTEND
70
71public:
72 // virtual function thunks
73 // NOLINTBEGIN
74 MCNAPI void $normalTick();
75
76 MCNAPI bool $isInvulnerableTo(::ActorDamageSource const& source) const;
77
78 MCNAPI float $getShadowRadius() const;
79
80 MCNAPI void $addAdditionalSaveData(::CompoundTag& tag) const;
81
82 MCNAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
83
84 MCNAPI ::ActorHurtResult
85 $_hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters);
86
87
88 // NOLINTEND
89
90public:
91 // vftables
92 // NOLINTBEGIN
93 MCNAPI static void** $vftable();
94 // NOLINTEND
95};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:26
Definition ActorHurtResult.h:5
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI void $normalTick()
MCAPI void $addAdditionalSaveData(::CompoundTag &tag) const
MCAPI EnderCrystal(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI bool $isInvulnerableTo(::ActorDamageSource const &source) const
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
MCAPI void setCrystalDamagedCallback(::std::function< void(::EnderCrystal &, ::ActorDamageSource const &)> onDamaged)
MCAPI void $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
static MCAPI void ** $vftable()
MCAPI float $getShadowRadius() const
Definition EntityContext.h:15
Definition ActorDefinitionIdentifier.h:15
Definition HurtParameters.h:8