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PredictedMovementSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
14struct MobFlagComponent;
19namespace PredictedMovementSystem { struct SystemUniforms; }
20// clang-format on
21
22namespace PredictedMovementSystem {
23// functions
24// NOLINTBEGIN
25MCNAPI void _tickPredictedMovement(
26 ::PredictedMovementComponent& predictedMovement,
27 ::StateVectorComponent& stateVector,
28 ::ActorOwnerComponent& actorOwnerComponent,
29 ::Optional<::MobFlagComponent const> isMob,
30 ::Optional<::VehicleInputIntentComponent const> vehicle,
31 ::Optional<::MovementInterpolatorComponent> interpolator,
32 ::Optional<::ActorRotationComponent const> actorRotation,
33 ::Optional<::OnGroundFlagComponent const> onGround,
34 ::Optional<::ActorHeadRotationComponent const> headRotation,
35 ::PredictedMovementSystem::SystemUniforms const& uniforms
36);
37
38#ifdef LL_PLAT_C
39MCNAPI void _updateRuntimeData(::PredictedMovementComponent& component);
40#endif
41// NOLINTEND
42
43} // namespace PredictedMovementSystem
Definition ActorOwnerComponent.h:10
Definition PredictedMovementComponent.h:18
Definition ActorHeadRotationComponent.h:5
Definition ActorRotationComponent.h:8
Definition MobFlagComponent.h:5
Definition MovementInterpolatorComponent.h:14
Definition OnGroundFlagComponent.h:5
Definition SystemUniforms.h:7
Definition StateVectorComponent.h:8
Definition VehicleInputIntentComponent.h:11