3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
22namespace PredictedMovementSystem {
25MCNAPI
void _tickPredictedMovement(
26 ::PredictedMovementComponent& predictedMovement,
27 ::StateVectorComponent& stateVector,
28 ::ActorOwnerComponent& actorOwnerComponent,
29 ::Optional<::MobFlagComponent const> isMob,
30 ::Optional<::VehicleInputIntentComponent const> vehicle,
31 ::Optional<::MovementInterpolatorComponent> interpolator,
32 ::Optional<::ActorRotationComponent const> actorRotation,
33 ::Optional<::OnGroundFlagComponent const> onGround,
34 ::Optional<::ActorHeadRotationComponent const> headRotation,
35 ::PredictedMovementSystem::SystemUniforms
const& uniforms
39MCNAPI
void _updateRuntimeData(::PredictedMovementComponent& component);
Definition ActorOwnerComponent.h:10
Definition PredictedMovementComponent.h:18
Definition ActorHeadRotationComponent.h:5
Definition ActorRotationComponent.h:8
Definition MobFlagComponent.h:5
Definition MovementInterpolatorComponent.h:14
Definition OnGroundFlagComponent.h:5
Definition StateVectorComponent.h:8