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MonumentBuilding.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/OceanMonumentPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class RoomDefinition;
15// clang-format on
16
17class MonumentBuilding : public ::OceanMonumentPiece {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::OceanMonumentPiece>>> mChildPieces;
22 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::RoomDefinition>>> mRoomGrid;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mSourceRoom;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mCoreRoom;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::StructurePieceType getType() const /*override*/;
31
32 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
33
34 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCNAPI void
41 generateWing(bool isFlipped, int xoff, ::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCNAPI ::StructurePieceType $getType() const;
48
49 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
50
51 MCNAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
52
53
54 // NOLINTEND
55};
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition MonumentBuilding.h:17
MCAPI void $postProcessMobsAt(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void generateWing(bool isFlipped, int xoff, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI::StructurePieceType $getType() const
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
Definition Random.h:10
Definition RoomDefinition.h:5