3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/OceanMonumentPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
21 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::OceanMonumentPiece>>> mChildPieces;
22 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::RoomDefinition>>> mRoomGrid;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mSourceRoom;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mCoreRoom;
30 virtual ::StructurePieceType getType()
const ;
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition MonumentBuilding.h:17
MCAPI void $postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void generateWing(bool isFlipped, int xoff, ::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI::StructurePieceType $getType() const
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
Definition RoomDefinition.h:5