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LeviLamina
Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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Asset.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
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5
namespace
glTF {
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struct
Asset {
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public
:
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// Asset inner types declare
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// clang-format off
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struct
Profile
;
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// clang-format on
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// Asset inner types define
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struct
Profile {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 32>
mUnk14e3e0;
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::ll::UntypedStorage<8, 32>
mUnk991769;
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// NOLINTEND
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public
:
24
// prevent constructor by default
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Profile& operator=(Profile
const
&);
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Profile(Profile
const
&);
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Profile();
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 32>
mUnka9b901;
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::ll::UntypedStorage<8, 32>
mUnkf64d1e;
35
::ll::UntypedStorage<8, 64>
mUnk6ecbd8;
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::ll::UntypedStorage<8, 32>
mUnk61b709;
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// NOLINTEND
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#ifdef LL_PLAT_S
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public
:
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// prevent constructor by default
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Asset& operator=(Asset
const
&);
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Asset(Asset
const
&);
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Asset();
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#else
// LL_PLAT_C
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public
:
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// prevent constructor by default
49
Asset(Asset
const
&);
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Asset();
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#endif
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public
:
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// member functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCNAPI ::glTF::Asset& operator=(
::glTF::Asset
const
&);
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MCNAPI ~Asset();
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#endif
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCNAPI
void
$dtor();
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#endif
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// NOLINTEND
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};
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}
// namespace glTF
glTF::Asset::Profile
Definition
Asset.h:15
glTF::Asset
Definition
Asset.h:7
ll::UntypedStorage
Definition
Alias.h:14
src
mc
util
gltf
Asset.h
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